About [VSP]Remora Plus
From Steam WorkshopRemora+ It is a 100% vanilla submarine,which theoretically,you can make an exactly same one in campaign. What distinguish it from the original Remora is the overall modification of its grid and…
[VSP]Remora+
It is a 100% vanilla submarine,which theoretically,you can make an exactly same one in campaign.
What distinguish it from the original Remora is the overall modification of its grid and circuit,which include but not limited to:
1.1.A switching circuit that allows you control all turrets/cameras(including bombtube) with one single periscope. 1.2.Double-Click to switch prow/stern guns,rotating to right up/down to switch top/bottom guns(cameras). 2.A reactor controller that adjust power 10 times as fast as the reactor's native auto control. 3.Replacing all junction boxes with relay components(didn't change any value,but did use certain skill that is kind of illegal),making the power grid almost invulnerable. 4.An auto overload circuit that makes the sub can reach 49.4km/h(without auxiliaryengine)//61.4kmph(with auxiliaryengine)(when fully upgraded,26% faster than original),without having to shut down the oxygen generator or other devices Manually.AND because Remora's reactor is VERY relatively incompetent,you will need at least 3 charater with the talent "Buzzin" to make it to maxspeed with auxiliaryengine 5.Extra ballast tank that makes it can dive at the speed of 22.4 km/h(79.0% faster than original). 6.Improvements that make the drain system more efficient and reasonalbe. 7.Circuits for the capacitors which make the voltage of main devices relatively steady(Due to its complexity,it's not as steady as the other VSPs though). 8.Now you can use the periscope to controll the drone,double-click to switch modes, and press and hold to move/fire.You can still use the shuttle terminal to control it,whose button on sonar panel can be used to switch periscope/terminal-control. 9.Other little improvements making your journey on Europa more pleasuring.
NOTICE:
1.The reactor requires you to pull the "turbineoutput"bar(the righter one on UI) apace to max by hand when initializing it——or——well,nothing would happen.For regular ships,that may overload the grid,but for this ship,whose grid is invulnerable,that is just pretty much the same. 2.The reactor consumes fuels faster than common ones——the cost for its better performance. 3.Its normal for the reactor to prompt"Temp Low" or "Output High". 4.Its normal for certain lamps to flicker when the grid's load is high,they are designed to be so. 5.The oxygen generator charges oxygen tanks slower,which is also designed to be so. 6.Its normal for oxygen generator to "scream" when the grid is out of power,again,designed to be so.
7.Every time you upgrade the charging speed of the battery or the supercapacitor,you have to adjust the value of multiplier for them by hand.
The steps are: 7.1.Open the circuit box next to the reacotor. 7.2.You can find 3 memory components on the left part of the pane. 7.3.As the label says,These three ROM correspond to supercapacitor/battery/reactor(which is auto calculated,so you do not have to adjust it every time you upgrade the reactor,but if you do,it may function little better). 7.4.The values separated by double slashes correspond to //no upgrade//grade 1//2//3.Fill the correct value to the ROM.(If you have certain mod that changes upgrade limits of capacitors,you will have to calculate on your own with the given formula) 8.You may check the meaning of the text displays next to navigator in submarine editor: MainVolt: Voltage of main grid SubVolt:Voltage of sub grid Temp:Temperature of reactor Fuel:Fuel left percent of reactor LV-BT/St-Bt/Scapa:Charging rate of Low-Voltage-Grid supplier battery/storage battery/supercapacitor CR-Bt%:The charged degree of Shuttle's battery. 9.Remora has no energe-storage ability on its own,all of which relies on the shuttle.When you drive the shuttle out,you drive your battery out. 10.It's recommended to ban the lower button of the shuttle's airlock for AI,which may cause AI problemin this version.And you may give the mechanics IDs SecurityOfficers,or they may fail to fix the prisonning room.
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Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 18 mo ago.
[VSP]Remora Plus on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2025-04-19, released 2025-04-19
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of [VSP]Remora Plus.
Run [VSP]Remora Plus on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Compatibility
- Game
- Barotrauma
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorLUCA46B, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
