Source-checkedWeapons, items & crafting

Water Guns (real world gun physics)

by Dahitman · for Barotrauma

Water Guns is a work in progress to give you real world air/water physics with underwater and abovewater guns performances modeled into the game, by adding more realism (pertaining to current modding…

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6 yr agoLast updated
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About Water Guns (real world gun physics)

From Steam Workshop

Water Guns is a work in progress to give you real world air/water physics with underwater and abovewater guns performances modeled into the game, by adding more realism (pertaining to current modding…

Water Guns

is a work in progress to give you real world air/water physics with underwater and abovewater guns performances modeled into the game, by adding more realism (pertaining to current modding limitations). We can balance the AM/FM spectrum of Barotrauma by making the game more in favour of AM, Actual Machines and not Fucking Magic. All guns are craftable, deconstructable, buyable from campaign and sometimes spawn in containers during wrecks. Furthermore, if you're unskilled at using more advanced weapons with harder recoil, like the Mosin Nagant with a low weapon skill you will damage your left and right arms in a small build up of blunt force trauma.

Most Recent Update

July 19th: Added Gunsmith Lathe to migrate gun crafting from Fabricator to this particular fabricator. July 13th: Added Chinese (Simplified/Tranditional) translation by EndlingSky. and RS-CZH July 13th: Added separate translation file under English.xml to allow people to translate easier. July 5th: Added SPP-2 Underwater Gun (pistol) originally used by Soviet Russia in 1975. Functionally the same as SPP-1 but with a shorter barrel and 8 break-open barrels instead of just 4 with the SPP-1, with 8 rounds speed loader, it is still louder than the american Mk1Mod0 Underwater Defense gun, but it contains more round capacity.

  • Balanced and standardized most Underwater Damage
  • All handguns will have more spread (unless skilled in weapons)
  • All long rifles have almost no spread (depend on skill)
  • All Assault Rifles have medium spread
  • AG-026 being a cousin of QBS but fires at 200 RPM instead of 600RPM received a prototype 60 round magazine (you get through crafting or buying).
  • All underwater handguns no longer produce muzzle flash (realism)
  • Mosin nagant bolting sound is reduced to 2 seconds from 4 and reflects that by the correct audio in 4 clacks.

Problems after Updating?

Please follow these visual instructions https://imgur.com/a/oEif7qH

Vote on the next gun: (You can vote on multiple) https://www.strawpoll.me/20459430 If vote is spent I will add chronologically every declassified water gun with an image, from oldest to newest and eventually amphibious magazines.

The following guns were researched and put into the game: [table] [tr] [th]Identifiers (Ammo)[/th] [th]Capability[/th] [th]Buyable & Craftable[/th] [/tr] [tr] [td]M1A Garand (.30-06) x8[/td] [td]Air[/td] [td]Yes[/td] [/tr] [tr] [td]Mosin Nagant 1891 (7.62x54mmr) x5[/td] [td]Air[/td] [td]Yes[/td] [/tr] [tr] [td]H&K P11 (flechette dart) x5[/td] [td]Water[/td] [td]Yes[/td] [/tr] [tr] [td]Seaway Aqua Craft Bangstick (.50 cal) x1[/td] [td]Both[/td] [td]Yes[/td] [/tr] [tr] [td]QBS 06 (5.8mm flechette) x26[/td] [td]Water[/td] [td]Yes[/td] [/tr] [tr] [td]AG-026 (5.65mm flechette) x26[/td] [td]Water[/td] [td]Yes[/td] [/tr] [tr] [td]Mk1 Mod1 Underwater Defense Gun (0.1x4inch flechette) x6[/td] [td]Water[/td] [td]Yes[/td] [/tr] [tr] [td]SPP-2 (4.5×40mmR flechette) x8[/td] [td]Water[/td] [td]Yes[/td] [/tr] [/table]

Engine Limitation Disclaimer

(Current game developer and engine needs work to make this mod perfect). Due to engine restrictions, almost all water and air weapons must break slowly without their natural environment when held/equipped to simulate real world performance degradation when out of their natural environment. Because the game engine doesn't allow usage based weapon breaking to magazine capable weapons with water checks. But the weapon automagically repairs itself in their natural environment again while equipped. In the mod I've added audio and visual cues to tell you when these weapons are degrading, in a sizzle in air or water bubbling in water to show you the weapon is taking environmental damage. Without further adieu here are the guns...

Features

Moved to forum link for better write-up: Click here to see more about these guns.

Functional Examples:

In the right circumstances ammunition for each and every gun can be shot and visually seen, in water if a round survives, you can see it descending gracefully if it was a bullet, or travelling really fast away like a flechette. Bangers is propellant and explosive but modeled as an invisible bullet that should disappear within a short range outside of the bangstick's melee reach to simulate contact explosives.

If you shoot the water rounds (flechette) in air, it will not travel far but pertain the same damage modelling as water. If you shoot the water rounds in water, it will travel in a distance and sometimes you can even pick it back up.

If you shoot the air rounds (bullets) in air, it will travel very far, very fast, like a normal bullet. Being these are 7.62mm they will drop a person in almost one shot. If you shoot the air round in water, it will travel 2 feet infront of the muzzle and fall gracefully in the water to gravity doing absolutely little damage.

Balance:

Gunsmith Lathe created to migrate default fabricator load onto new machine hopefully fixing desync issues in servers being hosted far away.

Translators

  • Chinese

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 6 yr ago.

Water Guns (real world gun physics) on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2020-07-19, released 2020-07-19

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Water Guns (real world gun physics).

Run Water Guns (real world gun physics) on a Barotrauma server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

Compatibility

Game
Barotrauma

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorDahitman, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Water Guns (real world gun physics), answered

Generated from the mod’s own source data.

Is it free?

Yes. Water Guns (real world gun physics) is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Water Guns (real world gun physics) from Steam Workshop and upload it to your Nxeon Barotrauma server in Files.

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Run Water Guns (real world gun physics) on a Barotrauma server.

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