About XanMonsters Volume 2 Creature Pack
From Steam WorkshopNote: if you're using an addon that overrides location types like ITA, watch out for the load order, as the new location of this pack doesn't spawn if its being overriden by another addon, so make…
[h2]Note:[/h2] if you're using an addon that overrides location types like ITA, watch out for the load order, as the new location of this pack doesn't spawn if its being overriden by another addon, so make sure using the console(F3) that the overrides happen BEFORE the game loads the locations from this addon https://imgur.com/a/VpK3MyO
The mod adds:
Artifact Crabs
Basically mobile artifacts that try to get inside the sub, there is one of them for every artifact,upon death, their artifact spawns but they all stop using their artifact powers: Faraday - everytime it attacks it sends out a emp shock, it will prioritise machines over humans. Thermal - upon entering a zone with oxygen it will immediately ignite itself, upon death it stop setting itself on fire, but the thermal artifact it leaves behind will continue to ignite itself. Skyholder -i wasn't able to port the properties of the artifact to the creature itself so instead everytime it attacks it spawns an invisible item that acts as skyholder artifact, the item will automatically remove itself after about 15 seconds. Psychosis - its attacks give psychosis and deliriumine poisoning,high stats to compensate it's less destructive nature. Nasonov -Creatures will be attracted to it like its a nasonov artifact, however its area of influence is MUCH smaller(but if one is inside you still won't be able to stealthly go past creatures), instead, to compensate, it has the highest HP and most powerful attack, to help it enter the sub and hopefully leave the artifact inside. -to spawn them with the console use :-faradaycrab -thermalcrab -skyholdercrab -psychosiscrab -nasonov
Scavenger
-Unlike other creatures, the scavenger will try to flee upon detecting the submarine; they will still attack if forced into a corner -they carry rare and exotic loot, -if you see a medium sized sonar blip actively escaping your submarine it's most likely a scavenger -they also spawn in their own special mission, but they assume an aggressive behaviour and won't escape if threatened
Observer
(tfw when you finish making an enemy that uses emp thinking it would be a good addition and the developers add one literally the next day) - a remake of the Watcher, kinda based on the Magnapinna Squid -it's usually passive but becomes aggressive if exposed to light -its head and tentacles can cause emp damage to spawn it with the console use :-observer
Hydrathresher
-a Thresher creature as big as a Charybdis - has three heads, the main one can't be severed while the creature is still alive, but the other two can be, you can distinguish the main one as its the one with the health bar on top. -Very high damage potential, but a good gunner with powerful ammunitions can destroy the secondary heads to reduce its possible attacks -to spawn them with the console use :-xanothresher
Xanothresher
-Even bigger than bonethresher, these creatures can inflict more damage to the submarine and can also use their pair of scythe claws to inflict even more harm - their exposed cranium is their weakspot -to spawn them with the console use :-xanothresher
Lionthresher
-Repurposed the legacy tigerthresher sprite to make it look like that concept art lion fish creature that appeared in the legacy menu. -smallest and weakest thresher creature, its main purpose is being the first to enter the submarine and inflict paralysis to the humans inside so the other thresher can have an easy feast -to spawn it with the console use :-lionthresher
Fractal Guardians bootleg remakes
-Made them using the concept art, -they Don't replace the vanilla ones, but they can spawn together This is a temporary addition,when the official remakes comes around i'll either remove them or turn them into something else. -to spawn it with the console use :-Fractalguardianre -Fractalguardianre2 -Fractalguardianre3
Charybdis Bootleg remake
-Remade the charybdis using the official concept art.It doesn't replace the original -it can use one of it Claws to latch on the sub marine and drag it around, it can also use them to attack This is a temporary addition,when the official remake comes around i'll either remove it or turn it into something else. -to spawn it with the console use :-charybdisre
MudBouncer
Like the name suggests they help mudraptors(NOTE:Vanilla mudraptors don't belong to a particular group, and as such were aggressive to the mudbouncer; as i didnt want to ovveride them, I instead a made a separate but identical creature called the mudraptorescort, which cooperates with the mudbouncer) -its only purpose is pinning down the submarine to make the mudraptors job easier, -Their head is armored and receives less damage so aim for the rest of the body. -to spawn it with the console use :-mudbouncer
Infected Brute/ Brute Flora
A Brute security robot infected by the ballast flora -usually spawns inside wrecks and is part of the same group as the thalamus -Very dangerous for a humanoid enemy, but it's extremely weak to fire due to it being controlled by the flora - The Brute security robot itself isn't in this addon as i plan to add it in another one once it's done. -to spawn it with the console use :-bruteflora
Boss enemies
They only spawn in their special mission or on their own only if the difficulty level is 88+
[h3]Husk Immorta(Removed, too Gimmicky)l[/h3] (but not really) -An experimental enemy, unless you mod in some ridicolous weapons, it can only be killed by using poisons(Morbusine,Sufforin,Cyanide) or by consecutively injecting anti-biotics until its husk resistance is higher than 14%(keep in mind it constantly regresses, but it needs to reach 14% only once, after that it's not a problem if it goes lower).
Highlights
From source dataFootprint
A 50 MB download, rated a light load on a server.
Last update
Its author last shipped an update 6 yr ago.
XanMonsters Volume 2 Creature Pack on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2021-03-14, released 2021-03-14, 50 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of XanMonsters Volume 2 Creature Pack.
Run XanMonsters Volume 2 Creature Pack on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Compatibility
- Game
- Barotrauma
- File size
- 50 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorN-Channel Enhancement MOSFET, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
