About XCOM:TFTA 幽浮:黑渊之怖
From Steam WorkshopMarch 2215: An Imminent Alien Threat Descends Upon Europa The Europa Coalition and Separatist forces have reached an agreement. Under the terms of the Tommsdair Common Defense Accord, Europa's top…
March 2215: An Imminent Alien Threat Descends Upon Europa
The Europa Coalition and Separatist forces have reached an agreement. Under the terms of the Tommsdair Common Defense Accord, Europa's top technicians, engineers, and soldiers have formed an independent alien combat organization: "XCOM".
[h3]The Alien Threat Returns[/h3] WIP Survive. Adapt. Victory. This is the XCOM motto, and your only path forward. The aliens will show no mercy. Countless unknown threats are ready to strike. You face an incredibly uneven fight – alien plasma can easily blast through submarines and kill personnel. Bloody boarding actions hang in the balance. Victory demands cunning.
The mod is designed to be played in the Campaign mode.
Expansive Combat Maps
From oxygen-starved ice plains to frigid underwater caverns. The enemy is everywhere. Prepare to face numerous, longer, more challenging combat missions, often featuring branching paths. Equipment loadouts are generally limited. Your foes include not only aliens but also ADVENT and EXALT.
The Aliens Strike Back
The latest expansion patch grants intelligent alien lifeforms the ability to use cover for ambushes and defense. Smart aliens will now take advantage of cover, rather than relying on the default monster AI from FakeFish. This patch is listed in the prerequisites — please decide whether to enable it based on your own skill and preference. It's quite obvious that an AI enemy capable of using cover is nothing short of a nightmare for players.
[h3]UFOs[/h3] WIP XCOM Interceptor Drones are airborne. Fierce dogfights rage within Europa's gravity well; the countless wrecked UFOs are stark evidence. Players will have opportunities to investigate and secure crashed UFOs, acquiring valuable alien materials.
[h3]The Visible Hand of XCOM[/h3] WIP XCOM Operatives have joined the fight. They are the premier choice for frontline combat and field medics. Possessing formidable combat abilities, they are also the only means to unlock XCOM organization technologies.
A Wealth of New Weapons and Equipment
Utilize equipment and submarine weaponry from the XCOM series. Weapons span the entire campaign: Ballistic, Laser, Magnetic [Incomplete], Plasma, Beam. Armor series: Kevlar, Composite Armor, Titan Powered Armor, Alloy Exoskeleton Armor (Predator Armor - Art WIP), 2nd Gen Warden Armor (Concept). Personal combat chip upgrades for gene slots [WIP]. An independently functioning, mod-wide universal weapon attachment system – though freedom of choice isn't its strongest point~ Virtually all weapon textures boast considerable quality. Weapons also lack significant hand misalignment or severe firing position anomalies – I tweak code in my spare time!
This mod supports English、T-Chinese and S-Chinese for now.Will join more language.If you want to make a language pack for XCOM,you can contact me and send text file to my E-mail.However, we does not care where heroes comes from,the alien treats need we all human to face for.
[h3]Capture it!I want a alive![/h3]WIP When alien enemy die,they weapon will soon break too.Only the most crazy or fearless people can captured a alive alien enemy,you can use any non-lethal weapons like stun baton to stun them,and get them weapon.They can not use by human at now,but can deconstruct to valuable alien matters or rebuild to XCOM plasma weapon for human, if you can.
Someday, everyone will be playing XCOM.
If you're reading this: This is a development version of the XCOM: Terror from the Abyss story pack. Content is incomplete and subject to change. Your gameplay experience is not guaranteed.
XCOM now with a map change, so you must put XCOM down from the DE or anything who changed map rule.
Encountering issues? Add me on Steam or contact QQ: 1602707561. DO NOT just leave a comment saying "Oh, there's a problem!" and vanish! Ghost knows what you mean! At least use F3 console, take a QQ screenshot, copy-paste the error message for me to see!!!
Test Version V0.94
Work In Progress
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 1d ago.
XCOM:TFTA 幽浮:黑渊之怖 on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-10-15, released 2026-10-15
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 3 recorded builds of XCOM:TFTA 幽浮:黑渊之怖.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2026-10-15 | 2026-10-15 | n/a | Workshop |
| 2026-10-08 | 2026-10-08 | n/a | Workshop |
| 2026-09-30 | 2026-09-30 | n/a | Workshop |
Dependencies
- Required: LuaCsForBarotrauma
- Required: Affliction Resistance Rework(Cs)
- Required: Vanilla_Components_Expanded
- Required: steam_workshop project 3797834409 (steam_workshop, not in our catalogue)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run XCOM:TFTA 幽浮:黑渊之怖 on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Barotrauma
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-16Open ↗
- ✓AuthorSystem Schwarz Abendrot, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
