About Amunets Dungeon Randomizer - v0.1.13
From Steam WorkshopMod-ID: 2888909875 A mod that provides Admins with an dynamic way of creating "randomized" dungeons for players to explore. This mod is in early development, so unexpected behavior might occur. what…
Mod-ID: 2888909875
A mod that provides Admins with an dynamic way of creating "randomized" dungeons for players to explore. This mod is in early development, so unexpected behavior might occur.
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what it does
This mod "builds" dungeons by placing building pieces (and some placeables) in the world, just like a player would do by hand. Unlike a player however, these buildings cannot loose stability.
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how to use
There are basically two items right now.
- ADR DungeonFloor - the "core" of the mod.
- Each ADR DungeonFloor has various settings, like the "dungeon" it belongs too, as well as the actual "floor" number it should be. Other than that, you can define the size of the area (currently limited to 96 by 96), the generation algorythm to use, as well as the "theme" (building pieces to be used) and others.
- ADR DungeonHub - the "entrance" to the dungeon.
- The ADR DungeonHub only has one purpose - It functions as the "portal" to the dungeon, as well as the initiator for the generation.
Basically you place any number of ADR DungeonFloor somewhere in the world and set them to the same dungeon (as example "Dungeon1") but a different floor number. Then you place one ADR DungeonHub to the "entrance area" with the matching dungeon (also "Dungeon1" in this example).
To create a dungeon any player would interact with the brazier. As soon as the dungeon is ready, the portal will open and can be interacted with.
Currently there is no limit on generation, however it will refuse to build a new dungeon, as long as there are players in it.
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current features
- Two basic algorythms:
- A "default" tunneler, which only builds corridors and rectangular rooms, seperated by doors.
- A "cave" builder, based on cellular automata.
- Three basic themes:
- Default (Stonebrick), Arena and Nemedia - both in a 1x and 2x variant.
- "1x"-themes handle each dungeon cell as a "1 by 1 by 2" building, while "2x"-themes handle them as "2 by 2 by 2" building
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known limitations
There is no detection if a player logs out in a dungeon, so people might end up "in the air" outside of a newly generated dungeon. The "Arena" and "Nemedia" themes are rather limited right now, having next to no decoration and variation in them, as they are mainly used to test the "edge" detection in the 2x logic.
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Discord @ https://discord.gg/a8hGAKW Patreon @ https://www.patreon.com/sailorsat
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 10 mo ago.
Amunets Dungeon Randomizer - v0.1.13 on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Conan Exiles — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2025-12-09, released 2025-12-09
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Amunets Dungeon Randomizer - v0.1.13.
Run Amunets Dungeon Randomizer - v0.1.13 on a Conan Exiles server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWorld generation
Changes or adds to how new terrain, biomes and structures are created.
Compatibility
- Game
- Conan Exiles
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorLilMissHentai, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
