About Better Tavern PATRONS (1.0.1)
From Steam WorkshopTHIS IS THE LEGACY VERSION [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3729932396]Click here for the Enhanced version ATTENTION Legacy versions will not be recieving updates going…
THIS IS THE LEGACY VERSION
Click here for the Enhanced version
ATTENTION Legacy versions will not be recieving updates going forward, even if there are critical issues.
Looking for a higher class of clientelle to show up at your tavern? Now you have access to consistantly better thralls and a wider variety!
The spawn rates of tavern patrons have been adjusted so that higher tier thralls have a much higher chance (originally Tier 4s have 2% chance of spawning). A number of purge and Siptah specific thralls have been added as possible patrons within each tier, though they will show up less often since they're often more powerful. The minimum and maximum time they will stay at the tavern has also been slightly reduced so they cycle through more often.
I'm sure people have noticed that a LOT of dancers seem to show up compared to the others and this is because they make up about a third of the list of patrons. Now when the game decides which tier of patron to spawn, it will also decide whether they are a fighter, archer, dancer or bearer based on a chance. And yes, you can now find bearers in your tavern.
CHANCES
Tier 1: 15% Tier 2: 40% Tier 3: 40% Tier 4: 5%
Fighter: 45% Archer: 35% Dancer: 15% Bearer: 5%
EXAMPLE
If your tavern has 20 recruitable patrons show up, on average there should be; 3 x Tier 1 8 x Tier 2 8 x Tier 3 1 x Tier 4
Of those patrons, their roles should be; 9 x Fighter 7 x Archer 3 x Dancer 1 x Bearer
MINI FAQ
How will I know if these new thralls are any good? The same way you'll find out with the current patrons; hire them and find out. A very big tell is that since more "Tier 5" thralls are now available to spawn, if they cost you 1000 gold coins then you can be fairly sure they're worth the price.
Another way is to search THIS table for their name to check their stats.
I highly recommend using Extended Thrall Stats to be able to check the entire array of stats your thralls have.
Why do the large thralls shrink when I hire them? This is a basegame issue that unfortunately can't be fixed. To put it simply, when these thralls are in the wild they start with a setting that makes them 20% bigger, when they get turned into a player thrall this setting gets changed. If you want to make them tall again, use something like IQoL or Tot!Custom.
Can you add the crafting thralls as tavern patrons? At the moment, no. When a patron is hired, they're placed in the world at the spot you hired them from. Since you can't place thralls with a profession in the world, they can't be added. Funcom have said they're changing how these thralls function sometime in the future, so if it becomes possible I will absolutely be adding them.
Can you add X thrall to the patrons? Happy to take suggestions for thralls to add, but I will not be adding any of the special thralls like the Arena Champion, since those cannot be obtained normally. I'm looking at creating a small add-on mod that adds the Savage Wild thralls eventually, but that won't be until I balance out this mod a little more.
I may possibly create one that adds the AoC thralls, but that is pretty low on my to-do list and would only add them as very rare spawns.
How does it work? The original patron system only has the thralls sorted by tier, so it chooses which tier it wants then chooses a thrall from that list. Because of this, if there are more copies of a certain thrall in a faction, that thrall is more likely to appear. For example, there are 7 different Black Hand Archer III in the list, but only 1 Lemurian Archer III, which makes it much less likely to appear.
The process is now; Tier -> Job -> Faction -> Choose Thrall
COMPATIBILITY
Should be compatible with any mod that simply adds extra patrons, they will ignore the usual check for the thrall's job but shouldn't show up any more or less often than other thralls if the creator used the default spawn weighting.
It will NOT be compatible with any mod that changes the original entries for tavern patrons, so place mine below any that do (which is none AFAIK as of time of writing)
DISCLAIMER
Yo ho ho and a mod full of Funcom Assets
SELF PROMOTION
I am accepting tips from anyone feeling generous!
ATTENTION:
Putting this TWICE because some people cannot read. Legacy versions will not be recieving updates going forward, even if there are critical issues.
Highlights
From source dataFootprint
A 561 KB download, rated a light load on a server.
Last update
Its author last shipped an update 2 yr ago.
Better Tavern PATRONS (1.0.1) on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Conan Exiles — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2024-05-02, released 2024-05-02, 561 KB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Better Tavern PATRONS (1.0.1).
Run Better Tavern PATRONS (1.0.1) on a Conan Exiles server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWorkshop
Its source category doesn’t say more about what it does, so NxLabs lists it under Other.
Compatibility
- Game
- Conan Exiles
- File size
- 561 KB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorWyrd-Oh, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
