About [Deprecated] Sensible Crafting Costs
From Steam WorkshopUPDATE: The crafting cost multiplier option has finally been fixed as of the Sunken City patch on May 8th. This mod should no longer be needed. At least, I assume it's fixed. I haven't played the…
UPDATE: The crafting cost multiplier option has finally been fixed as of the Sunken City patch on May 8th. This mod should no longer be needed.
At least, I assume it's fixed. I haven't played the game in nearly a full year.
Mod should still be fully usable to my knowledge, but as of now I've uninstalled the 200GB development kit, because I desperately needed the space for other things.
----
The costs of crafting things, notably buildings, are absolutely ludicrous if you're playing solo or with a friend on a private server with normal rates.
The CraftingCostMultiplier server setting stopped working over a year ago. (bug report)
Because of this, I was forced to make a mod that does this as a workaround. There are a few other mods that do this, but they're either outdated or don't change everything I see as a problem (see list below).
This mod aims to reduce the cost of crafting buildings (mainly workstations) and 'weapons'/armor while also improving crafting ratios of various materials. Building costs were mostly halved, other ratios listed below.
Current list:
- Buildings -
Furnace (all) Wheel of Pain (all) Wooden Box Armorer's Bench (all) Carpenter's Bench Blacksmith's Bench (all) Tannery (all) Water Well Sandstone and Stonebrick foundations (base, wedge, fence).
- Materials-
Leather 2 -> 1. (from 3 -> 1) Steel bar 4 -> 2. (from 5 -> 1) Shaped Wood 5 -> 1 (from 10 -> 1), also produces 1 bark. Brick output 2 (instead of 1). Dragonpowder output 2 (instead of 1).
New Recipe: Thick Leather. Created at Armorer's Bench. 5 leather + 2 tar = 1 thick leather. Learned with Apprentice Armorsmith (as to not introduce it too early, may change on feedback).
- Weapons -
Flinthead Arrows - 10 stone -> 5. All Skinning Knives from 20 -> 10 main material. All Sickles from 20 -> 15 main material. Stone Cleaver - 10 -> 20 stone.
Re-enabled "Apprentice Butcher" feat: This allows crafting the Stone Skinning Knife and Stone Cleaver which makes the early game easier. Funcom presumably disabled this due to balancing reasons.
- Armor -
Light Helmet Padding - Hide 10 -> 6 Light Chest Padding - Hide 20 -> 10 Light Gloves Lining - Hide 10 -> 5. (gloves/boots parts halved since 2 are required to make a pair) Light Leggings Lining - Hide 16 -> 10 Light Boots Lining - Hide 10 -> 5 Light Turban - Hide 10 -> 8 Light Chestpiece - Hide 20 -> 12 Light Wrap - Hide 16 -> 12 Medium Chest Padding - Leather 8 -> 6, Twine 5 -> 4 Medium Legging Lining - Leather 6 -> 8, Twine 4 -> 5. (leggings much bigger than chest, made no sense chest cost more) Medium Cap - Iron 8 -> 5 Medium Harness - Iron 15 -> 6 Medium Gauntlets - Iron 8 -> 6 Medium Tasset - Iron 12 -> 8, Leather 6 -> 10. (same as above) Medium Boots - Iron 8 -> 6 Heavy Helmet Padding - Thick Leather 18 -> 16 Heavy Chest Padding - Thick Leather 35 -> 27 Heavy Gauntlet Lining - Thick Leather 18 -> 9 Heavy Leggings Lining - Thick Leather 27 -> 24 Heavy Boot Lining - Thick Leather 18 -> 9 Heavy Helmet - Iron 15 -> 12. Renamed description to iron. Heavy Pauldron - Iron 30 -> 24 Heavy Gauntlets - Iron 15 -> 14. Renamed description to iron. Heavy Tasset - Iron 24 -> 20. Renamed description to iron. Heavy Sabatons - Iron 15 -> 14. Renamed description to iron.
WIP: I'll be adding more to this as I progress through the game and find asinine requirements/ratios.
Have not touched quality crafted items, as by the time you can make those you should be able to cover the costs, though I may still reduce them when I find the proper thralls..
Technical details: Uses ModController to have its own recipe and feat override table which gets merged into the base ones at runtime, avoiding direct edits to source files. Should be compatible with other mods that edit the same tables in the same way, if documentation is accurate. Mods loaded last have the final say. My ID for Thick Leather recipe is 125111. Can be added/removed from save at will.
These are some of the other mods that changed costs (most outdated):
https://steamcommunity.com/sharedfiles/filedetails/?id=1121280210 https://steamcommunity.com/sharedfiles/filedetails/?id=1264816907 https://steamcommunity.com/sharedfiles/filedetails/?id=1393601090 https://steamcommunity.com/sharedfiles/filedetails/?id=1411309478
Note: This is my first mod in Unreal Engine 4. I can't say for sure I'm doing things right and without mistakes, but I'll learn more as time goes on. I've only created 3 new files (a blueprint to use the modcaller function which merges datatables, and 2 data tables) and haven't touched any of the base files, so I think my mod should be safe..
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 8 yr ago.
[Deprecated] Sensible Crafting Costs on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Conan Exiles — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2019-02-07, released 2019-02-07
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of [Deprecated] Sensible Crafting Costs.
Run [Deprecated] Sensible Crafting Costs on a Conan Exiles server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogBuilding & decoration
Blocks, furniture, decorations and building tools.
Compatibility
- Game
- Conan Exiles
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorDAOWAce, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
