Source-checkedGameplay & overhauls

Domain's Magic

by Peaceleaf · for Conan Exiles

DOMAIN'S MAGIC Domain's Magic is a magic mod originally created for the Divine Domain server. This mod adds 19 spells split into 4 element types. Every element has some sort of unique mechanic to…

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7 mo agoLast updated
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About Domain's Magic

From Steam Workshop

DOMAIN'S MAGIC Domain's Magic is a magic mod originally created for the Divine Domain server. This mod adds 19 spells split into 4 element types. Every element has some sort of unique mechanic to…

DOMAIN'S MAGIC

Domain's Magic is a magic mod originally created for the Divine Domain server. This mod adds 19 spells split into 4 element types. Every element has some sort of unique mechanic to play around, the whole mod scales with Authority and is admin-editable with a global multiplier to fit your server. The mod features a casting system where casting can be interrupted, you can cast while moving but you are slowed, and it is designed to be standalone - not usable with weapons. All spells are admin spawn and meant for admins/owners to distribute as they see fit.

Quick Features

Multiple spell archetypes: single-target projectiles, AOE projectiles, ground traps, and ultimates. Elemental effects - each element includes unique DOTs or effects, not just raw damage. Casting system with cast times, movement slowdown while casting, and damage scaling from the Authority stat. Admin global damage multiplier to quickly change balance for your server.

Spell Names and Effects

Ember:

Ember Bolt - Fire a projectile that deals fire damage and inflicts a stacking DOT Ember Fire - Fire a burst of flames in a cone dealing AOE damage and inflicting a stacking DOT Ember Trap - Place a trap at your crosshair (or the ground if out of range / no ground found) that will explode and knockup targets when triggered Detonate: Ember - Detonate minimum of 5 stacks of ember fire DOT to deal instant damage to targets around you. Ultimate: Volatile Ember - Fire a huge, slow projectile that deals massive damage and leaves a debuff that explodes after a few seconds.

Arctic:

Arctic Bolt - Fire a projectile that deals frost damage and inflicts a stacking frost DOT which slows targets and snaps for instant frost damage when it reaches 4 stacks. Arctic Burst - Burst of arctic frost around you that stacks frost DOT same as Arctic Bolt. Arctic Trap - Place a trap at your crosshair (or the ground if out of range / no ground found) that will freeze any targets hit for 5 seconds. Detonate: Arctic - Shatter Arctic particles that stick to targets in wide range around you, inflicting a debuff to enemies for 20 seconds. The debuff is consumed on direct hit (Not AOE), and it will do extra damage (70% of the damage that consumed the debuff) shattering the enemy's armor and applying a 35% armor reduction debuff. Ultimate: Arctic Field - Conjure a whirling blizzard around you, dealing heavy AOE damage over 8 seconds and stacks a frost DOT same as Arctic Bolt.

Umbra:

Void Bolt - Fire a projectile dealing void damage. Consumes Umbral Soul Shard to do more damage. Umbra Shard - Fires a projectile that pulsates AOE as it travels, will slow down greatly once it damages something, if it hits the floor it will spawn a well of umbra pulsating aoe for the remainder duration. Umbra Sigil - Place a trap at your crosshair (or the ground if out of range / no ground found) that knocks targets up and generate 3 stacks of Umbral Soul Shard. Detonate: Umbra - Instant cast spell on 5 seconds cooldown that will grant 2 stacks of Umbral Soul Shard buff. Ultimate: Umbral Oblivion - Consume all Umbral Soul Shards and deal massive damage around you

Radiant

Branding Smite - Fire a projectile dealing holy damage and inflicts a DOT that reduces the target's armor by 30% and a HOT on you, healing you over time. Radiant Burst - AOE burst around you that heals allies and damages enemies reducing their armor by 30% but will not heal you. Holy Sigil - Place a trap at your crosshair (or the ground if out of range / no ground found) that will activate on players instead of enemies, healing all allies in range. Ultimate: Power Within - Powerful buff to allies around you that will increase armor by 850, make you immune to knockback, increases your vitality by 20 and heal you over time (This heal over time can stack with others from this school of magic.) Detonate: Radiant - Snap pure radiant energy between your fingers to send a blast of energy to every target around you, dealing heavy damage.

How to Use the Admin Menu

You can change a global multiplier (server admin only) to scale all spell damage. Open the game console and run: datacmd ddmagic This opens a simple admin menu. The multiplier accepts decimal values - for example, 0.5 halves spell damage. Minimum allowed value is 0.01.

You can also change the scaling stat from a dropdown.

How to Use the Player Menu

Players can disable their casting aura VFX. Type datacmd ddmagicplayer into the console to open the settings. This is player-specific.

Design Notes

- Some spells have cooldowns, others do not. - You cannot cast spells while in combat or while wielding a weapon - the system encourages playing as a full mage and choosing the right spell for the situation. - You can move while casting, but movement speed is heavily reduced and casts can be interrupted. - More spells might come if this mod is popular enough to warrant additions or if my server needs more content.

Known Issues / Compatibility

- Issues may occur, especially when used with other mods! - If you run into problems, let me know! It should work in singleplayer as well if you want to test it, but the mod is designed for dedicated servers. - Note: Pulling your bracelet off solves many temporary issues. - Everything is custom-made and this mod does not overwrite any base assets. - Items that provide projectile immunity/deflection might block your projectile magics (e.g., the ring of Vilya from the EE mod).

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 7 mo ago.

Domain's Magic on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Conan Exiles — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-03-17, released 2026-03-17

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Domain's Magic.

Run Domain's Magic on a Conan Exiles server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Compatibility

Game
Conan Exiles

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorPeaceleaf, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Domain's Magic, answered

Generated from the mod’s own source data.

Is it free?

Yes. Domain's Magic is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Domain's Magic from Steam Workshop and upload it to your Nxeon Conan Exiles server in Files.

NxLabs

Run Domain's Magic on a Conan Exiles server.

Deploy in about a minute from $14.99 a month, then upload Domain's Magic in Files.