About [Enhanced] Player Ignores Follower Collision
From Steam Workshophttps://i.ibb.co/Df8QdzvW/clean-buttons-sequence.gif Player Ignores Follower Collision Your own thralls stop being walls. While a follower is standing in your way, collision between you and them is…

[Enhanced] Player Ignores Follower Collision
Your own thralls stop being walls. While a follower is standing in your way, collision between you and them is switched off, so you walk straight through instead of shuffling around a body in a doorway, on a stair, or in the middle of a fight.
Nothing else changes: the thrall still blocks everyone it should, still fights, still takes hits. Only the wall between you and your own people goes away.
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Settings
The mod has an in-game settings window. Open it from the console with:
dc PIFCSettings[/code]
[b]You can bind it to a key.[/b] Go to [b]Settings — Controls — Commands[/b], enter
[code]dc PIFCSettings
the window is one press away.
Your own settings
These are saved per character, and they are yours — each player on a server decides for themselves.
- Enable mod — turns the whole thing on or off for you. Off means collision works
- exactly as it does in the base game.
- Only the active follower — on, only the follower you currently have out is
- ignored. Turn it off and it works for all of your thralls, whatever they are doing.
- Include enemies — also ignore collision with hostile NPCs, not just your own.
- Off by default, because walking through the thing you are fighting is not to everyone's
- taste.
Thralls belonging to your clan count as yours, so clan mates do not block each other's followers either.
Admin settings
Server admins get three more rows. Each one is a server-wide override with three states:
- 0 — leave the choice to each player
- 1 — force it ON for everyone
- 2 — force it OFF for everyone
Override: enable mod, Override: only the active follower and Override: include enemies correspond to the three player settings above. While an override is 1 or 2, the players' own choice for that setting is ignored.
Changes apply immediately — no relog, no restart.
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My other mods
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If you would like to keep the work going, there is a jar on the counter:
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Compatibility
Changes the collision response of the player capsule at runtime and nothing else. May conflict with mods that do the same thing to the player.
Mod ID
3720753923[/code]Highlights
From source dataFootprint
A 1 MB download, rated a light load on a server.
Last update
Its author last shipped an update 30d ago.
[Enhanced] Player Ignores Follower Collision on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Conan Exiles — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-09-15, released 2026-09-15, 1 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of [Enhanced] Player Ignores Follower Collision.
Run [Enhanced] Player Ignores Follower Collision on a Conan Exiles server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogBuilding & decoration
Blocks, furniture, decorations and building tools.
Compatibility
- Game
- Conan Exiles
- File size
- 1 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorDeadlayn, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree

