About Glory of Combat ENHANCED
From Steam WorkshopWelcome! Hello everyone, With this mod, I hope to improve upon Conan Exiles' combat. This version of the mod is for Conan Exiles Enhanced. If you are looking for the Legacy version, you can find it…
Welcome!
Hello everyone,
With this mod, I hope to improve upon Conan Exiles' combat.
This version of the mod is for Conan Exiles Enhanced. If you are looking for the Legacy version, you can find it here.
What the Mod Changes
Going into each minute change here would be impossible as there's simply not enough space. I'll try to keep it brief:
* General - hundreds of various adjustments to attack animations and their notifiers spread across all weapon classes. Full damage, stamina cost, staggers, and status effect rebalancing at the weapon class level. Replaced the Offhand kicks for all 1H weapons. Added 4-part Shield Bash Heavy combo for 1H Spears, Shortswords, and Truncheons. Colored weapon trails have been removed and replaced with the 'air-cutting' effect. Sound effect adjustments for nearly every attack.
* 1H Axe - replacement of the Light combo with a 'Standardized' combo, essentially a modified 1H Sword Light combo.
* 1H Mace - replaced the Light combo with the Standardized combo.
* 1H Spear - Shield Bash and Throwing Axe combo support has been added.
* 1H Sword - replaced the Light combo with the Standardized combo. The Heavy finisher has been replaced with its pre- Blood and Sand counterpart. An extended alternate Light / Heavy combo can be performed after Heavy 2/3.
* Shortsword - added Shield Bash and Throwing Axe Heavy support. Implemented the Standardized Light combo when a Throwing Axe is equipped.
* Truncheon - all attacks have been replaced with the standardized combo (thank me later). Shield Bash support has been incorporated.
* 2H Axe - utilizes a majority of the 2H Mace animations. The old Heavy spin 'Whirlwind' attacks have been adjusted and moved to become a Heavy finisher sequence performed after Light 3.
* 2H Mace - addition of the Whirlwind attacks to the alternate Heavy finisher position.
* 2H Spear - re-implemented the old Light combo, with the stationary combo now mobile and in the Offhand slot.
* 2H Sword - combo sequences reconstructed with re-implementation of the old Heavy opener and finisher. The Offhand kick has returned. Offhand attacks added to both combo branches.
* Daggers - Swapped positions of Lights 1 + 2 and added an alternate Light 2 after Heavy 1. Offhand backflips will not reset a combo if timed correctly.
* Bow - drawback speeds have been increased for the Heavy shot.
Refer to the documentation provided via Steam Guide here for more complete details.
Damage Balancing:
I have used several series of calculations to match the 1H / 2H weapon groups as close as possible to their base game counterparts, with 1H and 2H Swords as the direct baselines. The calculations account for base damage, armor penetration against the 'average target', and attack speed, with the result that every weapon class should* be relatively competitive against the average enemy, with opportunity to excel in their specific niche.
* I have not touched individual weapon stats (base damage) in this mod; there will thus be outliers in every tier due to Funcom's choices in designing weapons. As well, given that the last rebalancing was performed prior to Age of Sorcery, there may be some tinkering to do, so bear with me.
As the mod has solely been developed in and for singleplayer, there will likely be changes which may negatively impact PvP experiences. You have been warned.
Mod Compatibility
Known incompatible mods will be listed in Discussions as they are reported.
If, for one reason or another, you do not like what I did with a particular weapon, it is possible to override that portion of my mod with another. You must ensure that the other mod is lower in the load order than mine for their changes to appear. Double check when you move mods around in the load order.
The mod may be added to or removed from an existing playthrough without issue.
Conclusion
Thank you all for reading,
Dread Swoop
Mod ID: 3720753081
Legal Disclaimer: all assets contained within this mod were created and are owned by Funcom. I just edited them.
Continued development and maintenance of this mod on the part of the author should NOT be inferred as approval of or support for Funcom or its doings.
If you are looking for the Weapon Trails standalone variant, you can find it here.
Highlights
From source dataFootprint
A 25 MB download, rated a light load on a server.
Last update
Its author last shipped an update 31d ago.
Glory of Combat ENHANCED on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Conan Exiles — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-09-15, released 2026-09-15, 25 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Glory of Combat ENHANCED.
Run Glory of Combat ENHANCED on a Conan Exiles server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWorkshop
Its source category doesn’t say more about what it does, so NxLabs lists it under Other.
Compatibility
- Game
- Conan Exiles
- File size
- 25 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorDread Swoop, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
