About Map Room Teleport Crystal
From Steam WorkshopAdds craftable crystals which can be attuned to a map room to teleport to it. The feat to craft the crystals can be removed by adding the companion mod…
Adds craftable crystals which can be attuned to a map room to teleport to it.
The feat to craft the crystals can be removed by adding the companion mod Map Room Teleport Crystal - Remove Feat. With the companion mod players won't be able the craft the crystals, but admins can still use them as rewards, trade options or similar.
Thanks to EZee_AP who helped me greatly by pointing me in the right direction regarding teleporting. Thanks to Foxcat and shadowCMD who helped me fix the duplicated execution problems with events.
If the server you play on uses an older version you can download those here, starting from 1.2.0: https:// mega . nz/ #F!vDY0lI5Y!SpsIzEXLOyFCEmqcwsiYgA Please remove the whitespaces, steam automatically removes links to common file sharing services to prevent spam.
The mod ID is 1493944797.
FAQ:
User FAQ:
Where can I learn to craft the crystals? The feat required to craft the crystals is named `Cartography - Teleportation` and can be learned after reaching level 30 for 5 feat points.
How do I attune a crystal to a teleport anchor (e.g. a map room) and how do I use it? Look at a teleport anchor and activate the crystal. This works either from your hotbar or from your inventory. As long as the anchor exists you can teleport back to it by using the crystal (from the hotbar or using the action button 'Use' from the inventory).
If the anchor is destroyed or picked up the crystal will loose its attunement. Replacing a picked up anchor will not reinstate attunement.
Can I have multiple crystals? Yes and there are coloured versions available to distuingish them. The crystals aren't dyeable - you have to use the recipe for the specific coloured crystal you want. Be aware though that the cooldowns are specific to players and anchors - if you have a 24h cooldown crafting more crystals will still only allow you to teleport to the same anchor once every 24h.
Isn't the item too powerful? Maybe, but the costs are reasonably high, I'd reckon. I primarily made this because I don't want to spend three quarters of my time running back and forth over the map. Additionally by default the teleport sequence is aborted when the player moves (voluntarily or involuntarily) and when the player takes damage.
Will the crystals work in dungeons etc.pp. ? Yes.
The dungeons are actually just places outside of the playable area in the same map - so the crystals will work from there as well.
Admin FAQ:
How do I configure the mod? The mod is configured through ModControlPanel. If you do not have MCP installed you can use `DataCmd MapRoomTeleportConfig` to open the window.
Mod compatibility? In short: It should be compatible with all other mods.
In long: The only table change that isn't just adding a row is NpcDialogues to allow to learn the required feat. And even here only the row for the Archivist is being modified. Hence any mod changing that specific row in the NpcDialogue table will likely be incompatible.
Is the mod viable for PvP? Yes - since version 1.6.0 the teleport sequence is aborted when the player moves or takes damage by default.
Modder FAQ:
Can I make a placeable from my mod usable with teleport crystals? Yes - the crystals also recognize any BP_Master_Placeable child with the component tag "MapRoomTeleportCrystal_Anchor".
Thanks goes to Dunkelrose, the author of Shadows of Skelos, who forwarded the feature request from one of their users.
Since version 2.1.0 admins can make any placeable with an entry in the itemtable a teleport anchor.
Configuration
The mod is configured through ModControlPanel. If you do not have ModControlPanel installed you can open the window by entering `DataCmd MapRoomTeleportConfig` in the console.
The console is most commonly opened by pressing tilde (~) or Insert.
Known issues:
When other players use the teleport crystals I can't see the particles or hear the teleport sound! Yes, there isn't a node that spawns replicated particles, nor a node that plays replicated sound. Nothing I can do about it - this is something Funcom needs to expose on their end.
Bug reports
Please use the following template when reporting an issue:
Mode: Singleplayer/Coop/Dedicated In admin mode when the issue occurred:
Description: <text>
Steps to reproduce: 1.
Other active mods (in load order): -
Highlights
From source dataFootprint
A 788 KB download, rated a light load on a server.
Last update
Its author last shipped an update 6 yr ago.
Map Room Teleport Crystal on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Conan Exiles — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2021-01-06, released 2021-01-06, 788 KB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Map Room Teleport Crystal.
Run Map Room Teleport Crystal on a Conan Exiles server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogBuilding & decoration
Blocks, furniture, decorations and building tools.
Compatibility
- Game
- Conan Exiles
- File size
- 788 KB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorMedardusai the CoffeeWombat, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
