About OP Sorcery
From Steam WorkshopSimple mod that makes sorcery spells more powerful. Wisp spells - Finally decided to get a better light bulb which resulted in higher duration and increased radius. Increased duration 1 -> 10 min as…
Simple mod that makes sorcery spells more powerful.
- Wisp spells - Finally decided to get a better light bulb which resulted in higher duration and increased radius.
- Increased duration 1 -> 10 min as well as increased light radius, the bind wisp version will also float above your left shoulder to not obstruct your view.
- Slow Fall - as the name suggests it does indeed slow your fall but the spell itself was very quick which resulted in many a would-be-great-sorcerers demise, after much research the Sorcerer's Association™ have come to the conclusion that if the spell doesn't end before reaching the ground then neither will the sorcerer's life.
- Increased duration 1 -> 5 minutes.
- Ice bridge - Ever cast the spell for your clan to cross only for them to take their sweet time picking an outfit? fear not, No longer will you cast the spell to let your clan across only for them to drop down to the chasm below.
- Increased duration 2 -> 4 minutes.
- Magma Wall - Oh the pride and joy when you cast your first magma wall and it blocks the exit and burns your enemies, remember that? No? me neither. No longer will inhabitants of the Exiled Lands use your wall as a free radiator for a cold night, let them burn as they approach with you laughing on top.
- Increased damage 1 -> 25, also doesn't deal any damage to the caster or his allies.
- Mass Cull - Labor? Walking? I'm a wizard! you expect me to chop that tree or mine that rock? have my slaves do that! No? fine, I'll do it myself and I'll take out a whole mountain while I'm at it.
- Radius increased x6.
- Army of the Dead - There have been many complaints from locally risen zombies that it is hard to see whenever they are summoned, "But its a cool fog" said the sorcerer, to which a zombie replied "How will I kill them if I can't see them!?", "Fine" the sorcerer replied.
- The improved working conditions encouraged more zombies to arrive for the spell.
- reduced fog effect, doubled zombies lifespan and max zombies alive.
- Demon Glider - "I love my flying gargoyle as much as any other sorcerer, but lately my gargoyle has been getting lazy and fat on all the human flesh I've been feeding them!". Ever had that thought cross your mind? Yes? well then sign up your gargoyle to the local Demon Gym and get those wings PUMPING.
- Increased stamina 400 -> 800.
- Abyssal Mounts - its always hard to say goodbye, but don't worry because you won't have to! the Sorcerer's Association™ have come up with a way to solidify the spell that binds the demons to our land.
- Duration extended to heat death of the universe.
- Abyssal Demon - Ever fought a red dragon only for your contract to end and have your beefed up lvl 20 Demon bash your skull? well then worry not! our NEW contract allows for an extended stay of.. forever!* [spoiler] *ᵀᵉʳᵐˢ ᵃⁿᵈ ᶜᵒⁿᵈᶦᵗᶦᵒⁿˢ ᵃᵖᵖˡʸ ⁻ ᶦᶠ ᵃᵗ ᵃⁿʸ ᵐᵒᵐᵉⁿᵗ ᵗʰᵉ ᵈᵉᵐᵒⁿ ʷᶦᵗⁿᵉˢˢᵉˢ ᵗʰᵉ ˢᵒʳᶜᵉʳᵉʳ'ˢ ᵈᵉᵐᶦˢᵉ ᵗʰᵉʸ, ᵃᵗ ᵃⁿʸ ᵐᵒᵐᵉⁿᵗ, ᵐᵃʸ ᵗᵉʳᵐᶦⁿᵃᵗᵉ ᵗʰᵉᶦʳ ᶜᵒⁿᵗʳᵃᶜᵗ ᵃⁿᵈ ᶜᵃᵐᵖ ᵗʰᵉ ˢᵒʳᶜᵉʳᵉʳ'ˢ ᶜᵒʳᵖˢᵉ ᶠᵒʳ ᵗʰᵉᶦʳ ᶦⁿᵉᵛᶦᵗᵃᵇˡᵉ ᶜᵒʳᵖˢᵉ ʷᵃˡᵏ ᵇᵃᶜᵏ ᵗᵒ ᵍᵉᵗ ᵗʰᵉʳ ᶦᵗᵉᵐˢ, ˡᵒˡ. [/spoiler]
- Won't expire.. until betrayal.
- Lightning Storm - How was your first storm? yawn inducing right? I could count sheep faster than the amount of lightnings I witnessed, but worry not! I've contacted the Sorcerer's Association™ and they've devised an improved spell that focuses on LPM which stands for Lightnings Per Minute obviously, they assured me the improved spell results in three times the lightnings during the duration of the spell, now I may not be good at math but that sounds like a lot of lightning!
- Spell improved from slight drizzle to actual storm, amount of strikes during the duration of the spell improved from 20 -> 60.
- Transportory Stone - As much as I love corruption like any other
(in)sane sorcerer, my clanmates don't, luckily there's this new place opened nearby, Sorcerer's Express® they call it, expensive as it was I got that new corruption cleanser, there was also a sale on quickening spells so I thought why not add that too for rapid teleportations. - Corruption gained will auto cleanse on arrival, Teleport cooldown removed.
In case you dislike the wisp floating above your left shoulder and would like for it to fly around again then don't worry, just get this mod and load it AFTER the main mod and the wisp will fly around again.
I've released an X2 version of the Mass Cull spell in case X6 causes lags/crashes or you simply prefer X2 values. you can get the mod here, load it AFTER the main mod.
Mod ID: 2866406445
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 4 yr ago.
OP Sorcery on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Conan Exiles — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2022-10-06, released 2022-10-06
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of OP Sorcery.
Run OP Sorcery on a Conan Exiles server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- Conan Exiles
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorInfernalSkys, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
