Source-checkedGameplay & overhauls

RPCastle -Discontinued

by Farver · for Conan Exiles

First and foremost I want to thank Hades for helping me with the level loading logic of this mod. Without him I am unsure I would have succeeded. He is a legend. Thank you Hades. Introduction to the…

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5 yr agoLast updated
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About RPCastle -Discontinued

From Steam Workshop

First and foremost I want to thank Hades for helping me with the level loading logic of this mod. Without him I am unsure I would have succeeded. He is a legend. Thank you Hades. Introduction to the…

First and foremost I want to thank Hades for helping me with the level loading logic of this mod. Without him I am unsure I would have succeeded. He is a legend. Thank you Hades.

Introduction to the mod, if you do not read anything else about this workshop page please at the minimum read these bullet points before you post. If you ask anything related to what is posted in this description it will be ignored.

YOU MUST SPAWN THE CASTLETELEPORT POTION AS AN ADMIN TO GET HERE. AFTER YOU DO THIS SET PIPPI WARPS TO GET HERE AFTER THAT.

This mod edits no base game files period. It isn't using any heightmaps or camp levels at all. No mod could possibly conflict with this mod unless they had something in the same location and I don't see that being the case with most popular mods that edit the map.

1. This mod does not work in singleplayer at all. Do not even try it. The level will never load for you. Ever. Period.

2. This mod requires you to use Pippi and LBPR. It just simply won't work without LBPR. It needs Pippi because of the way the level works. If you don't use both of these and have both configured. Then don't use it. You have to read the LBPR page to configure LBPR to be allowed to place outside the world. LBPR is needed to avoid the collision with blocking volumes.

3. This mod uses another method of level streaming. This mod only loads the level if you are in the volume. When you first login you may see the level appear for 10-15 seconds. Don't worry it will unload. When you teleport there, it will load the level. If you LOGOUT in this level, and then relog. You will be unloaded out of the level when the mod controller logic kicks in. This is just the way it is right now, and I don't wanna add a tick to the mod. Simply leave and come back. So this is why Pippi is important so you can easily warp home and back or to another hub or something. It is no big deal. So here is the flow of how that would work. I log out when I am in the level. I re-log and oh no I am falling in the air because the level unloaded from the mod controller. I warp to my village..... I wait a second, then I warp back and magic happens and the level is now loaded. All you have to do is give the mod some time and the engine time to process everything that is happening. So don't be lame and post about it. I just explained it and this is the best it will get.

4. When you ghost mode as an admin. The level will not be loaded... It will unload if you ghost in it. This is a known issue. Right now it is low on my priority list. I dont really care about it. You can ghost below the landscape and then fly and it will reload the level if you need to poof anything under the landscape as an admin. It might be annoying but that is one extra step for you and a hundred for me to change the logic of my streaming level. It was difficult enough to get this work, I am not gonna worry about it right now, I am busy.

5. This level will claim land below. Currently in Conan Exiles, there is no Z-axis to landclaim. You can't set the landclaim radius either. This is C++ in Funcom code. We can't alter that code unfortunately, and no modder has found a solution. Until someone does, or Funcom changes landclaim there is nothing I can do about that. All that said, I put the level on the edge of the map, above character creation in an unplayable area. This will never be an issue for people running on the Exiled Lands, Vanilla map. For those running Tir na nog or other expanded map mods, you must be mindful of where that is , and decide if this is worth it. For Tir na nog it is mostly out of the map area, and I think it is okay at least in my standards. You will have to decide for yourself. I can't move the level any farther or you will be unable to use NPC's in the entire level. So this is why this is the way it is. I can't fix that. I did the best I could with what I had.

6. I made this mod on my free time. I was not paid for this mod. I have spent all my own money on UE4 assets. If you want to donate that is cool, I will use it for more assets. I don't make money on mods and have no desire to make money on mods. I do this for fun and I will not in any way commission myself or my knowledge of UE4 to make anyone anything. If I make something for someone it will be because I felt the desire to do so. So please don't ask for another mod or custom version of this mod. I won't make another version of this mod for any reason unless I desire to. I will try to keep this mod neutral for any server type. I will add bare minimum decorations and placeables. All doors will be placeables instead of me adding them. This was something that was realized as I made my other mods available to public.

7. This mod isn't very heavy on server performance. This mod size is due to textures. I kept them as low as I could with keeping the beauty of the castle textures. They are high resolution. They look really nice. I can't lower them anymore. This mod may grow over 1GB in time by adding stuff. The level is beautiful and I really think it is worth the mod size. When taken into consideration this mod doesn't have any ticks on the server. This mod only loads the level when you go there and loads and unloads the level on server and client upon login. I have tested this mod for awhile and have not noticed any performance issues on a 40+ mod server, with Tir na nog. So don't post here about lag with this mod. I know it isn't my mod. This mod also won't crash your server. Period. My mods don't crash servers. Don't post about it being my mod unless my mod is the only one loaded on your server and you are crashing. Then send me the log on my discord.

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 5 yr ago.

RPCastle -Discontinued on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Conan Exiles — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2022-01-28, released 2022-01-28

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of RPCastle -Discontinued.

Run RPCastle -Discontinued on a Conan Exiles server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Maps”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Compatibility

Game
Conan Exiles

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorFarver, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

RPCastle -Discontinued, answered

Generated from the mod’s own source data.

Is it free?

Yes. RPCastle -Discontinued is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download RPCastle -Discontinued from Steam Workshop and upload it to your Nxeon Conan Exiles server in Files.

NxLabs

Run RPCastle -Discontinued on a Conan Exiles server.

Deploy in about a minute from $14.99 a month, then upload RPCastle -Discontinued in Files.