About Sia's Stygian Stuff
From Steam WorkshopThis is my first attempt at modding. Inspired heavily by Ectomonger's Set Creatures, which I fully recommend checking out. I just have -slightly- different tastes as to what I want/want recipes to be…
This is my first attempt at modding. Inspired heavily by Ectomonger's Set Creatures, which I fully recommend checking out. I just have -slightly- different tastes as to what I want/want recipes to be in my own server. That said, I designed this mod primarily for myself, and the like, 3 friends that play on my dedicated server. But then I thought hey, maybe someone else out there ALSO like ridiculously over-complicated crafting recipes! So here we are.
Basically, I wanted to add more Stygian-centric stuff to my server, beginning with seeing if I could make the undead Stygians from Siptah into pets a la the undead thralls (mostly success!), going all the way up to expanding Set/Stygian worship, making more of the Stygian assets from Isle of Siptah playable, and maybe if I someday get amazing at this....chariots.
A couple of word of advice: Most of these recipes take a fairly long time to craft--mummification is not exactly what one would call a speedy process. I definitely would advise prepping mummy bodies FIRST, (and/or organs/jars) and THEN harvesting Wisps of the Ka to reanimate them, to avoid the Wisps/Bound Ka expiring and being wasted. Also, Bound Ka cannot be moved from the altar they are crafted at (like a Manifestation of Zeal). Keep this in mind.
This adds (so far) several different feats to the game. Under the "Religion" tab, there is "Acolyte of Yinepu" and its associated "mummification" recipes, which lets you create the Adze of Yinepu to harvest Wisps of the Ka (currently not working). If one can gather a god-blessed Feather of Maat, Human Hearts can be exchanged for Wisps of the Ka, soul fragments used in necromantic rites. As well, you can make mummified corpses and embalmed organs from various ingredients (with 3 levels of mummy "quality") and 50 human flesh (to represent the "body") at the new Altar of Yinepu, as well as canopic jars from an Artisan Table to fill with organs. You will gain Manifestations of Zeal everytime you mummify a corpse, embalm an organ, or fill a canopic jar.
Harvested organs expire faster than embalmed ones, and organs placed into jars, or infused with life force, last even longer. Jars of either variety will "spoil" back to empty jars if left long enough. Mummified bodies will never spoil since they are now "preserved", but raised pets will, if not placed. (Don't worry it's like a 24 hour timer though.)
Stygian Necromancy, which grants you the ability to make both Powder of Corruption from bonemeal and demon blood at a Firebowl Cauldron, and the ability to use Wisps of the Ka to pull a bound ka (soul) from the afterlife, or also to empower filled canopic jars with sorcerous energy. All of these can then be combined; a bound ka, canopic jars (empowered or not), human hearts, and mummies, at altars to Set to create undead Stygian thralls. You should also receive your empty jars back after the ritual, ready to be filled and used again.
Currently there are 6 mummies; A laborer, pikeman, archer, footman, noble, and a jackal-headed mummy.
And finally, Setite Pets, which allows you to sacrifice human hearts and eggs to Set in order to raise increasingly powerful serpent pets.
There are also 5 snakes; A cobra, giant cobra, medium-sized python, giant snake, and the legendary Son of Set.
Recipes/feats for 3 varieties of Stygian tents from Siptah, as well as palisades and a banner. Also the Stygian Invader armor and the 3 sets of Khari armor from the Wine Cellar dungeon. (For now; may remove later. I just liked the aesthetics.)
Adds Sloped Walls for tier 1 and 2, which are 1/2 of a foundation across. Work has begun on converting a set for Stygian Wood from Siptah. Also have now added Tall Sloped Walls for sandstone, which are 1/4 of a foundation across.
KNOWN ISSUES I cannot yet get the thralls/pets to properly reference the MonsterStatTable. As such, most of them are much weaker/stronger than they should be.
For some reason, when you place down empty canopic jars, every jar is labelled as "Canopic Jar of Mestha". They will still be 4 different jars when you pick them up.
Not an "issue" per se as much as a feature, but canopic jars are no longer considered placeables once filled/empowered--this is because I wasn't sure what would happen to the game if you had a placeable that also had an expiration timer. I decided to err on the side of not doing that.
Until I can figure out how to make "new" gods/religions, Yinepu will function (hopefully) as an offshoot of Set.
The Python shows up as normal sized in the placing process/ "move and guard", but for some reason upon actually BEING placed, is like, half the size it should be.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 5 yr ago.
Sia's Stygian Stuff on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Conan Exiles — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2021-04-29, released 2021-04-29
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Sia's Stygian Stuff.
Run Sia's Stygian Stuff on a Conan Exiles server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Compatibility
- Game
- Conan Exiles
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓Authorkorak_karnar, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
