About de_inferno_go - a CS2 Port of the last CSGO Inferno release
From Steam WorkshopBased off of the last Inferno available in CSGO (June 15, 2022). Check out a comparison here: https://youtu.be/V7I9Q0x0spc Small tweaks that worth mentioning: - Pet population increased from 8 to 12…
Based off of the last Inferno available in CSGO (June 15, 2022).
Check out a comparison here: https://youtu.be/V7I9Q0x0spc
Small tweaks that worth mentioning: - Pet population increased from 8 to 12 (Chickens) - Original flower pots had to go, I couldn't figure it out how to rotate them properly (Looked fine in Hammer; it was always rotated ingame). Replaced with the ones commonly found in CS2. - Completely remade the fountain water texture on B. - Bomb radius has been reduced to 500, so saving in Pit after plant is still a viable option for the Ts. - Replaced water texture outside T-Spawn. - Replaced windows on Second mid and A Apps to S2 windows. - Easter eggs
Missing features that I must mention: - Tic tac toe on T spawn does not work due to coding issues. The game uses lua as a scripting language since CS2 instead of the original nut script. - There are no fish in the fountain on B that you can unalive.
Todo: - Reduce general filesize. - Fix fountain fish. - Fix tic tac toe.
Shoutouts I feel like I should mention:
Shoutout to Eagle One Development Team Discord server. They are all amazing fellas.^^ https://discord.gg/MCN6v7zhhz
Shoutout to Eagle One Development Team YouTube Channel for their amazing tutorial series about mapping with lovely hosts (ChimonaHehe, Beaumancer). https://www.youtube.com/@eagleonedevelopmentteam849
Shoutout to denhet for showing me how to use the map packer.:D Go check out his Steam Workshop. I'm pretty sure you would find something interesting there.:D https://steamcommunity.com/id/denhetik
Shoutout to Sid for showing a huge part of the porting process. https://www.youtube.com/watch?v=_CXtk1it8aw
Some numbers about me/the first version of this port: - At least 73 hours spent in CSGO SDK just because of this map. - 260-ish hours in CS2 Hammer spent. - 150+ times i pressed F9 and compiled a map to see it, how it feels, how it looks ingame. - The sound system have been made under 12 hours, thanks to the detailed video series called Counter Strike 2 Audio Academy on Eagle One YouTube Channel - 4 to 16 hours spent almost daily to fix issues. - I started this map porting on 5th of June. It has almost been a month.
Don't forget to rate my work and leave a review in the comments section.:) If you find any bugs or issues worth mentioning, add me on Steam, so I can investigate.
I wish you many-many dosia nades in Pit.:D
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 3 mo ago.
de_inferno_go - a CS2 Port of the last CSGO Inferno release on Nxeon
From our catalogue- One-click install
- Not available. This mod isn't available as a one-click install here. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- CS2 — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-07-23, released 2026-07-23
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of de_inferno_go - a CS2 Port of the last CSGO Inferno release.
Run de_inferno_go - a CS2 Port of the last CSGO Inferno release on a Counter-Strike 2 server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Compatibility
- Game
- Counter-Strike 2
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓Authorcsirk, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
