About Junction
From Steam WorkshopJunction Source 2 Original map by Sean "Heyo" Cutino Source 2 port by [url=https://www.youtube.com/@LEDs] LED Experience one of TF2's classic maps in Source 2 with this comprehensive port! Release…
Junction Source 2
Original map by Sean "Heyo" Cutino Source 2 port by LED
Experience one of TF2's classic maps in Source 2 with this comprehensive port!
Release Changelog
Materials
- Added roughness maps
- Added metallic value to select materials
- Added surface properties
- Adjusted UV coordinates
- Recreated glass materials
- Replaced ssbump with normal maps
- Inverted legacy normal maps
- Converted material proxies to dynamic expressions
- Softened normals on curved walls
Props
- Fixed floating props
- Added physics properties to select props throughout the map
- Resupply cabinets now animate more realistically
- Objective signs now correctly display "CAPTURE POINT"
Lights
- Added/removed various lights
- Adjusted brightness of select lights
- Changed color mode for most lights to color temperature between 4500 and 6000K
- Replaced all lights throughout the map with light_spot, light_omni2, and light_barn entities
Logic
- Fixed spawn doors closing on players
- Added logic_timer that unlocks/opens Blu doors after 22 seconds
- Added control point capture functionality. A and B must be captured prior to C
Sound
- Created multiple parent soundscapes for different parts of the map with children
- Adjusted falloff of all sounds using distance_volume_mapping_curve
- Included/excluded specific sounds from some soundscapes
Post-Processing
- Added post-processing filter to the map that increases the base contrast, adds orange tint, and adds bloom
Misc
- Fixed brushwork on metal frame between B and C
- Fixed inverted arrow decals
- Fixed transparency issue on “CAUTION” decal by B
- Fixed missing collision on computers in Blu lobby
- Fixed missing propane tank in Blu lobby
- Fixed missing texture on a cardboard box
- Fixed instances where triangulated meshes from the porter were creating light/reflection seams
- Added lightmap player space meshes
- Added env_combined_light_probe_volume entities
- Added metal floor plates between cubemaps
- Added clip brushes to all stairs
- Added VPhysics to dolly in front of A
- Added/turned on some sirens
- Removed metal grate overlay on concrete wall
- Excluded windows from contributing to vis
- Created self-illumination map for siren
- Adjusted position of several metal vents
- Adjusted position of wall props
- Changed A stairs to metal
- Changed mid stairs to metal
- Replaced nodraw with blocklight where necessary
- Replaced concrete floor texture in select areas
- Replaced floating metal with light panel outside of Blu lobby toward A
- Rotated barrels outside of B
- Realigned pipes/cables
- Moved light switch in Blu lobby toward A
- Lowered the floor slightly in the room across from Blu spawn
Notes
In the latest patch, I've added deathmatch and defuse modes.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 2 yr ago.
Junction on Nxeon
From our catalogue- One-click install
- Not available. This mod isn't available as a one-click install here. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- CS2 — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2024-07-08, released 2024-07-08
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Junction.
Run Junction on a Counter-Strike 2 server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Compatibility
- Game
- Counter-Strike 2
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorLedari, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
