Source-checkedOther

BuildLoader

by Wardog · for DayZ

Description This is an alternative to [url=steamcommunity.com/sharedfiles/filedetails/?id=2276010135]DayZ Editor Loader , except this loads files exported in COM or init.c format. This mod is not…

182KDownloads
3 yr agoLast updated
5 KBFile size
Steam WorkshopSource

About BuildLoader

From Steam Workshop

Description This is an alternative to [url=steamcommunity.com/sharedfiles/filedetails/?id=2276010135]DayZ Editor Loader , except this loads files exported in COM or init.c format. This mod is not…

Description

This is an alternative to DayZ Editor Loader, except this loads files exported in COM or init.c format. This mod is not dependent on being a client mod, and can be ran as a server only mod, using the -servermod= parameter. You can export your builds/map edits directly from COM or DayZ Editor in init.c exported format, and load them into your server without having to touch your actual mission's init.c file, this streamlines the process of loading map edits, leaving little room for human error when changing the mission's init.c file.

How To Use

1. Load mod client or server side, example of loading server side: -servermod=@BuildLoader 2. Create a folder in your serverprofile folder, name it BuildLoader 3. Put all your exported COM or DayZ Editor exported renamed init.c files in the BuildLoader folder 4. Start the server

Notes

- If the 'BuildLoader' folder is not there when the server starts, the mod will generate the folder when the server gets to the mission intialization phase. - Rename your exported init.c files, so you can place multiple files in the 'BuildLoader' folder. - You do NOT need to edit the exported init.c files, BuildLoader will take care of spawning the objects. - If you're attempting to load objects that are not part of the game, missing a mod or the scope of the object is private, BuildLoader will simply skip over attempting to spawn the object, preventing unnecessary crashes. - If you do decide to load BuildLoader as a client mod, the module will simply not load on the client, but still work on the server side.

Important

- BuildLoader does load persistent objects, but will not stack them on restarts. - Rename your exported init.c files.

You are allowed to repack this with given credit to the following: Jacob_Mango, Arkensor, InclementDab, and Wardog

Highlights

From source data

Footprint

A 5 KB download, rated a light load on a server.

Last update

Its author last shipped an update 3 yr ago.

BuildLoader on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2023-06-04, released 2023-06-04, 5 KB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of BuildLoader.

Dependencies

  • Required: CF

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run BuildLoader on a DayZ server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Maps”

Maps

Its source category doesn’t say more about what it does, so NxLabs lists it under Other.

Compatibility

Game
DayZ
File size
5 KB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorWardog, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

BuildLoader, answered

Generated from the mod’s own source data.

Is it free?

Yes. BuildLoader is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download BuildLoader from Steam Workshop and upload it to your Nxeon DayZ server in Files.

NxLabs

Run BuildLoader on a DayZ server.

Deploy in about a minute from $10.49 a month, then upload BuildLoader in Files.