Source-checkedQuality of life & UI

DNA Keycards

by Netflix N Kill · for DayZ

DNA Keycards by Dirty n Arrakis We urge server owners to join the Discord for this mod: https://discord.gg/VKgt2Qv7yE This will ensure you get notified of any major updates that may require attention…

1.8MDownloads
13 mo agoLast updated
1.0 GBFile size
Steam WorkshopSource

About DNA Keycards

From Steam Workshop

DNA Keycards by Dirty n Arrakis We urge server owners to join the Discord for this mod: https://discord.gg/VKgt2Qv7yE This will ensure you get notified of any major updates that may require attention…

DNA Keycards by Dirty n Arrakis

[b]We urge server owners to join the Discord for this mod: https://discord.gg/VKgt2Qv7yE This will ensure you get notified of any major updates that may require attention to the config.

100% Free, no catches, no locked server files from people you dont trust needed, just install from the workshop, edit your files in your server’s profile folder (will show as DNA_Keycards) and you are good to go[/b]

[h1]When using this mod, we STRONGLY recommend restarting no less often than every 4 hours, after 4 hours some of the functions used become unreliable.[/h1] (It's a Bohemia thing, nothing we can do about it)

This mod contains a full keycard mod with 5 tiers of loot crates, 5 tiers of vaults (strongrooms) and 5 different holographic keycards. When a Keycard is spent it will show ERROR on the card. You can edit everything via the config files which will be in your server’s profile folder. You can change the order of the tiers, the colours round, the loot types, how it spawns, where it spawns, if its dynamic or manually located, everything.

Includes: - Mod - Types - Trader Files - In Depth Instructions - Sample Config (Based on Chernarus.. Has some stuff from mods! Make sure to filter anything you don't have or want.)

Keycards

- 5 tiers of keycards - Lowest / highest (yellow, Green, Blue, Purple, Red) - These are glass illuminated holographic keycards that the player needs to open the Crates or the Vaults (Strongrooms). - The player will put the card into the card reader and then once they remove it the crate or vault will then open for them. This is to ensure they don’t leave keycards with multiple uses in the card readers by mistake.

Loot Crates

- 5 tiers of Crates - Lowest / highest (yellow, Green, Blue, Purple, Red) - These match the cards by colour on the front panel of the crate and are illuminated at night or low light conditions. - The Crates are all 1,000 slots and you can choose to load them however you wish

Vaults (Strongrooms)

- 5 tiers of strongroom - Lowest / highest (yellow, Green, Blue, Purple, Red) - These match the cards by colour of the strongroom text on the building, these signs are located on the front and the top rear/felt corner. They are illuminated at night or low light conditions clearly showing which tier the strongroom belongs to. - The strongroom has 2 floors: [b1]Ground floor: [/b] This has 2 entrances and the vault. Once the vault is activated it will go through a 4-stage opening process that takes 9 seconds. [b1]First floor: [/b] This floor has 1 entrance via a fire escape from the and a staircase from the main room to gain access. The building is designed with multiple ways in and multiple ways to protect, guard or attack. There are windows on the top floor that can be shot out of, and grenades thrown in. the workbenches can be climbed on to look out. - The first floor has been designed with close-quarter-combat in mind to add a bit of tactics to the event.

Keycard Doors

Added 5 tiers of doors that can be used to make your own locked locations Also added 6 walls so you can fine tune how you place the doors - W6 Shed specific wall (its the big shed) - Bars to block halls and windows - 4 walls which are tall, wide or both

All these can be added in the editor and they just work, no config needed :)

Pics Added

Dynamic spawning of Crates and Vaults (Strongrooms)

- By default, dynamic spawning is turned off, - Static spawns use your own locations with Crates and Vaults (Strongrooms) and the configs for spawning loot will apply to them. Use DayZ Editor or like place the object. (Please see support for those mods on instructions how to do this)

Trader files and Types are included, which is only needed for the keycards should you wish to add them.

[b1]Any issues please let us know and we will look into it ASAP, we will mark this as testing for now so people can get in any thing they find. Its been tested but you know what things are like when 50,000 people start using it. [/b]

IF YOU PLAN TO DMCA OUT OF SPITE…. - All scripts were written from the ground up by oSoDirty, over a 3-month period, with all the work time stamped and evidencable. - All models and sounds were created by Arrakis from scratch, using Blender, Substance Painter, and have all the source files. - This is a community add-on for the betterment of the game and enjoyment of the players. That’s why this is free and always will be. - We understand you have a paid for mod, if its so good then you have nothing to worry about. - Don’t be a DMCA toaster.

//////////////////////////////////////////// ////////// COPYRIGHTS ////////// ////////////////////////////////////////////

***** This mod can be uploaded only from oSoDirtys and/or Arrakis' Steam accounts ***** ***** All content is made by oSoDirty and I to which we own all intellectual rights, we decide who can use it and where ***** ***** Modification, or repacking of this mod is prohibited ***** ***** Publication of this mod without our permission is prohibited ***** ***** You may use this mod on monetised servers but the mod itself cannot be monetised ***** ***** Any violation of the above will result in a DMCA request without warning *****

////////////////////////////////////////////

Why we don’t allow repacking and the use of this mod in a server-pack?

1) As we update, change, improve or fix things, you won’t get these updates and inevitably things will eventually break your end and it will look like the mod is the issue, when it’s not. 2) Support issues are 99% because of server mod-packs being out of date and it wastes our time helping. 3) It devalues the number of people using it in the workshop so it looks like a dead mod. We want this mod to be popular so we can then justify our time making you other cool mods.

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

A 1.0 GB download, rated a light load on a server.

Last update

Its author last shipped an update 13 mo ago.

DNA Keycards on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2025-09-09, released 2025-09-09, 1.0 GB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of DNA Keycards.

Dependencies

  • Required: CF

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run DNA Keycards on a DayZ server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “QoL”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Compatibility

Game
DayZ
File size
1.0 GB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorNetflix N Kill, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

DNA Keycards, answered

Generated from the mod’s own source data.

Is it free?

Yes. DNA Keycards is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download DNA Keycards from Steam Workshop and upload it to your Nxeon DayZ server in Files.

NxLabs

Run DNA Keycards on a DayZ server.

Deploy in about a minute from $10.49 a month, then upload DNA Keycards in Files.