Source-checkedVehicles & ships

Frutti di Mare

by MasterOogwayZ · for DayZ

Frutti di Mare Great white sharks hunt swimmers and boats in deep sea water. Stay too long at the water and the drowned rise. Works on every map with water - no coordinates, no map files. New in…

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About Frutti di Mare

From Steam Workshop

Frutti di Mare Great white sharks hunt swimmers and boats in deep sea water. Stay too long at the water and the drowned rise. Works on every map with water - no coordinates, no map files. New in…

Frutti di Mare

Great white sharks hunt swimmers and boats in deep sea water. Stay too long at the water and the drowned rise. Works on every map with water - no coordinates, no map files.

New in 1.1.0

  • The drowned - at the sea and at lakes (see below).
  • Admin board in the game (Ctrl+Shift+F) - change the main values while you play, every value explained, one click back to the defaults.
  • 13 languages - the board follows your game language.

The drowned

  • Stay at the water for 3 minutes - standing, walking along the shore or fishing. From then on they can come at any moment.
  • First bubbles break the surface and you hear gurgling - then they rise from the water.
  • At the sea a group of 3 to 5 comes, one behind the other - you have time to run. At a lake only one comes.
  • Underwater they are silent and walk slowly towards you. They attack in the water and scream once their heads break the surface.
  • On land they become infected and keep chasing you.
  • A pier does not save you - they walk to the shore and come out there.
  • Afterwards you have 20 minutes of rest. Day and night. Swimmers and players in vehicles are left alone.

Sharks

  • Deep water is shark territory. The deeper the water, the higher the chance. Never below 3 m, full chance from 15 m on. Lakes and ponds stay shark-free.
  • Swimmers get a single shark - boats get a pack of 3 to 5.
  • Walking along the coast you may spot a shark circling offshore - think twice before you swim.
  • Sharks surface with their fin visible, circle you, then attack. The jaw opens only during an attack.
  • A bite hurts like a wolf bite, including bleeding.
  • Boats take damage and get pushed. Every boat counts - modded boats too.
  • You cannot outrun them. Stop, stand up and shoot - or use your knife. A hit shark turns away for a moment.
  • Standing in the water counts too: sharks come in to 1.5 m depth.
  • Against a standing target - wading or in a boat - sharks circle closer and hold on for a moment after a bite. Even an inflatable boat gets bitten and held.
  • A pack that came for your boat stays in deep water - fight it on the water, not from the beach.
  • Sharks do not give up - go ashore and they wait off the coast.
  • You hear them coming: a loud splash when a shark attacks and bites.
  • Killed in shallow water, a shark washes ashore - skin it with a knife for shark fillets you can cook like fish. Killed in deep water, it sinks.

Installation

Server: add @frutti_di_mare to -mod= (not -servermod), copy keys\frutti_di_mare.bikey into your server keys folder, start once. Settings: <profile>\frutti_di_mare\ - settings.json (sharks), drowned.json (the drowned), general.json (admins). Every value is explained in README.txt inside the mod folder. Changes work without a restart. Admin board: add your Steam64 ID to general.json under "admins", then press Ctrl+Shift+F in the game. Players: subscribe, the launcher does the rest.

Notes

  • Nothing is saved - a restart removes all sharks and drowned.
  • Sharks and drowned can each be switched off on the admin board or in their settings file.
  • Melee against sharks works standing - wading or in a boat. Nobody can fight while swimming.
  • Admins can spawn frutti_di_mare_Hai (hunting shark) or frutti_di_mare_Probe (static display model).
  • Bubble sound by krnbeatz via Pixabay.

Permissions

  • Servers may use this mod freely - add it to your server as a required Workshop item.
  • Do not reupload or repack it - not as a single mod, not inside a modpack or server pack.
  • No modified versions without my permission.
  • Questions and ideas are welcome in the comments.

[hr][/hr]

Deutsch

Weiße Haie jagen Schwimmer und Boote im tiefen Meer. Wer zu lange am Wasser steht, dem steigen die Ertrunkenen entgegen. Läuft auf jeder Karte mit Wasser - ohne Koordinaten, ohne Kartendateien.

Neu in 1.1.0

  • Die Ertrunkenen - am Meer und an Seen (siehe unten).
  • Admin-Tafel im Spiel (Strg+Umschalt+F) - die wichtigsten Werte während des Spiels ändern, jeder Wert erklärt, mit einem Klick zurück zu den Standardwerten.
  • 13 Sprachen - die Tafel folgt der Spielsprache.

Die Ertrunkenen

  • Wer 3 Minuten am Wasser ist - stehend, am Ufer entlang oder beim Angeln -, muss ab dann jederzeit mit ihnen rechnen.
  • Erst steigen Blasen auf und es gluckert - dann kommen sie aus dem Wasser.
  • Am Meer kommt eine Gruppe von 3 bis 5, hintereinander - man hat Zeit wegzulaufen. Am See kommt nur einer.
  • Unter Wasser sind sie stumm und gehen langsam auf einen zu. Sie greifen im Wasser an und schreien, sobald der Kopf herauskommt.
  • An Land werden sie zu Infizierten und jagen weiter.
  • Ein Steg rettet nicht - sie gehen zum Ufer und kommen dort heraus.
  • Danach hat man 20 Minuten Ruhe. Tag und Nacht. Schwimmer und Spieler in Fahrzeugen bleiben verschont.

Haie

  • Tiefes Wasser ist Hai-Gebiet. Je tiefer, desto eher. Unter 3 m nie, ab 15 m mit voller Chance. Seen und Teiche bleiben haifrei.
  • Schwimmer bekommen einen Hai - Boote ein Rudel von 3 bis 5.
  • Wer an der Küste entlang läuft, sieht manchmal einen Hai draußen kreisen - besser nicht schwimmen gehen.
  • Haie tauchen auf, die Flosse ist zu sehen, sie kreisen und greifen an. Das Maul geht nur beim Angriff auf.
  • Ein Biss wirkt wie ein Wolfsbiss, mit Blutung.
  • Boote nehmen Schaden und werden gestoßen. Jedes Boot zählt, auch aus anderen Mods.
  • Davonfahren geht nicht. Anhalten, aufstehen, schießen - oder zum Messer greifen. Ein getroffener Hai dreht kurz ab.

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 3d ago.

Frutti di Mare on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-10-13, released 2026-10-13

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Frutti di Mare.

Run Frutti di Mare on a DayZ server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Maps”

Vehicles & ships

Cars, boats, aircraft, ships and other things to drive or fly.

Compatibility

Game
DayZ

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-13Open ↗
  • ✓AuthorMasterOogwayZ, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Frutti di Mare, answered

Generated from the mod’s own source data.

Is it free?

Yes. Frutti di Mare is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Frutti di Mare from Steam Workshop and upload it to your Nxeon DayZ server in Files.

NxLabs

Run Frutti di Mare on a DayZ server.

Deploy in about a minute from $10.49 a month, then upload Frutti di Mare in Files.