About GSC Gameworld Assets OLD
From Steam WorkshopThis mod is no longer being worked on. Apologies for this but team members do move on. You can find "GSC Gameworld Assets 2026" for the updated 2026 version…
This mod is no longer being worked on. Apologies for this but team members do move on. You can find "GSC Gameworld Assets 2026" for the updated 2026 version https://steamcommunity.com/sharedfiles/filedetails/?id=3711012403
GSC TERMS!
1. The third party software (e.g. EULA of the game where you wish to implement GSC assets) allows you to use third party assets.
2. Such mods/maps must at all times remain non-commercial.
3. It must be evident that your project is not official, has no connection to GSC. This may be implemented by showing the messages on the greeting page of the map/server/launcher/loading screens or by other means that would allow the user to clearly understand that. Something along the lines “This mod/map is based on the S.T.A.L.K.E.R. universe and its assets which are created and fully owned by GSC Game World studio. This is fan made creation and it has no affiliation to GSC Game World Studio”
4. It must contain links to our store pages, where the user could purchase the original games from which the assets are borrowed. If the links are prohibited for any reason, a QR image leading to something similar and describing what it does could suffice.
5. It must at all times follow the remainder of the Guidelines, which mean no nudity, defamation and other prohibited, offensive content or damaging the reputation of GSC and so on.
Please note, that this is not a license of any kind, we are not waiving any of our rights regarding our assets and not specifically granting you any, except as described in EULA and Guidelines.
https://store.steampowered.com/franchise/stalker www.bohemia.net/community/licenses/dayz-end-user-license https://store.steampowered.com/subscriber_agreement/
Over 250+ Imported Stalker Buildings, all content is owned by either Bohemia Interactive or GSC Gameworld. Fixes to nearly all remaining assets, only a few more remaining.
JUPITER PLANT DAYZ EDITOR FIX HERE - https://steamcommunity.com/sharedfiles/filedetails/?id=3038290111
ALL CHANGES: - Added - 5x Ladders to Darkvalley_base_building4_1 - Added - 3x Ladders to Rostok_wild_building10 - Added - Marshes_structures_13 Door open/close animations - Added - Military_building43 Gate open/close animations
- Fixed - 2x Ladder bugs in Deadcity_building8 - Fixed - Stairs Placement in Dead City
- Updated Textures - Agroprom_basement - Updated Textures - Rostok_wild_building25_3 - Updated Textures - Rostok_wild_building27_1 - 2 - Updated Textures - Jupiter_Building_anom1_1 - 4 - Updated Textures - Jupiter_Building_33_terr1 - 4 - Updated Textures - Darkvalley_base_building4_1 - Updated Textures - RedForest_building9terrain_1 - 6 - Updated Textures - RedForest_building11terrain_1 - 4 - Updated Textures - Darkvalley_gas_station_baks - Fixed Agroprom_underground_9 to 13 - Collision, Ladders, Step/Bullet Sounds, (number 11 got a new texture). - Fixed Agroprom_underground_11_proxy1 - Ladders where hanging off. Re-attached them to the wall so we can use them in the parent model - Added Doors and Doorways to agroprom_underground_3, 14 and 2 - Replaced Textures in most agro_underground assets - Replaced Texture escape_spline_terrain - Replaced Texture escape_village_dugout_spline - Replaced Texture Escape_village_traidershelter_spline - Replaced Texture Jupiter_Overpass_28 - Replaced Textures Escape_tunnels_terrain_1 to 7 - Replaced Textures Escape_tunnel_marshes1 and Escape_tunnel_marshes4 - Replaced Textures Escape_underground_x2_terrain_1 to 10 - Added 2x New cooking pots Land_Y_CookingPot and Y_CookingPotItem (land class for mappers Item class for player/economy) - Added the animated lights light_lamp2 - 4 (lights are for your bunkers/labs/sids/dugouts) (scripts in dz_yanova_scripts.pbo) - Fixed Jupiter_Overpass_2 large gate animations/sounds - Fixed Agroprom_shahta (Fake agroprom lab entrance) Ladders/Textures - Fixed Agroprom_underground_6 - hole in wall collision - Fixed Agroprom_Underground_11 - Invisible wall in doorway - Fixed Agroprom_underground_14 Collision, Footstep/Bullet Sounds and Ladders. - Fixed Agroprom_underground_1 to 8 Collision, Footstep/Bullet Sounds, Ladders. Fan animations. - Changed Model Textures. (If you are pulling models make sure you also take the new dz_yanova_textures.pbo or you will have issues) - Fixed Agroprom_underground_14 Collision, Footstep/Bullet Sounds and Ladders. - Fixed Agroprom_underground_1 to 8 Collision, Footstep/Bullet Sounds, Ladders. Fan animations. - Changed Model Textures. (If you are pulling models make sure you also take the new dz_yanova_textures.pbo or you will have issues) - Fixed Jupiter_Overpass_23 to 28 Collision, Doors, Ladders Animations, Footsteps, Bullet Sounds - Fixed Cooking Config
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 3 yr ago.
GSC Gameworld Assets OLD on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2024-01-08, released 2024-01-08
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of GSC Gameworld Assets OLD.
Run GSC Gameworld Assets OLD on a DayZ server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogMaps
Its source category doesn’t say more about what it does, so NxLabs lists it under Other.
Compatibility
- Game
- DayZ
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorOGskystrider, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
