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PvZmoD_TheDarkHorde

by Liven · for DayZ

https://i.imgur.com/6SXcXFl.gif https://i.imgur.com/5ZaLlTw.png https://i.ibb.co/7vDfdJd/youtube2.png Key Features - Unique Moving Horde. - Configurable movement types (waypoints, starting points,…

889KDownloads
3 mo agoLast updated
19 MBFile size
Steam WorkshopSource

About PvZmoD_TheDarkHorde

From Steam Workshop

https://i.imgur.com/6SXcXFl.gif https://i.imgur.com/5ZaLlTw.png https://i.ibb.co/7vDfdJd/youtube2.png Key Features - Unique Moving Horde. - Configurable movement types (waypoints, starting points,…

Key Features

- Unique Moving Horde. - Configurable movement types (waypoints, starting points, random moves, closest player...). - Players can hunt the horde by pressing « Numpad0 » to see its direction.

- Horde Master that drive the horde to chase nearby players. - Special zombies for night time. - Zombies health points tweakable.

- Namalsk EVR storm is link to the dark horde. - Possibility to teleport players near the horde.

- Possibility to add safe zones where the horde can't go. - Can be used on all maps (Livonia, Deer Isle and Namalsk presets already included). - Fully customisable (you don't like something, modify it !). - Real time tweaks. - Well documented files.

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The Horde Master

When a player kill the Master the horde is defeated. Server admin can configure the loot on the master to reward players.

The master « lead » the horde : When he detect a player the horde follow him. Note that he can hear player at long distance (300-400m) and go through doors* at night time.

Night Zombies

- White Ladies : weak but fast and go through doors*. - Night Walkers : have to be headshot but slow and go through doors*. - Ghillies : completely invisible at long distance. - Red eyes : always run (never simply walk). - Almost invisible zombies : hard to see with NVG (but easy without).

* go through doors : can be disabled

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Installation

Read carefully this thread: Installation instructions.

Known bugs

- The player game crash when leaving the server (or when the server restart). - Zombies can spawn in buildings walls (but can't go through them, they stay stuck inside). - In rare cases a second horde spawn without fog. I didn't find a way to reproduce this bug yet. - You can see spawning/teleporting/dying zombies (it is not really a bug, that's how the mod works to makes horde moving) - In rare case the master and the zombies from the horde can die when they enter a toxic zone (they're supposed to be immune). - The loot defined with the vanilla xml files don't work properly with the zombies spawned with the dark horde.

Compatibility with other mods

- If you use my other mod "PvZmoD Customisable Zombies", the health points of the zombies and master are managed in the Characteristics.xml of this mod.

- If you use Winter Chernarus and my other "PvZmoD Customisable zombies" verify that the "ZmbM_CitizenASkinny_Base" section is after horde zombies sections in the "Characteristics.xml" file. If not the master will be very weak.

- Not compatible with "ARHardcoreAI", "ARExtremeAI", "@AP Zombie Animals", "Tuff Bears", "Doc's Animals" or other mods that modify zombies/animals/players relationships.

- In rare case the master and the zombies from the horde can die when they enter a toxic zone (they're supposed to be immune).

- If you need to set a very high health value to the master because player use weapon with very high damage you will have to use PvZmoD Customisable Zombies and increase the "Resistance_to_Bullets" (in PvZmoD CZ profile) or the master will stay pretty weak against these weapons.

- About InediaInfectedAI mod : If you use PvZmoD Dark Horde but Not PvZmoD Customisable Zombies you will have to set the "DamageToZombieHandlerIsActive" to 0 in the Inedia json config file. Note that I can't guarantee my mods will work well with Inedia as the modify the same things.

Permissions

You CAN use, modify, repack the mod as you need. (do not simply redistribute it with another name and don't forget credits)

My other mods:

PvZmoD Spawn System PvZmoD Customisable Zombies Longer Sunrise And Sunset Pumpkin On Zombies Christmas Event Enhanced Complete Vehicles Spawner ZombiesVsPredators

Highlights

From source data

Footprint

A 19 MB download, rated a light load on a server.

Last update

Its author last shipped an update 3 mo ago.

PvZmoD_TheDarkHorde on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-07-15, released 2026-07-15, 19 MB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of PvZmoD_TheDarkHorde.

Dependencies

  • Required: CF

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run PvZmoD_TheDarkHorde on a DayZ server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Maps”

Maps

Its source category doesn’t say more about what it does, so NxLabs lists it under Other.

Compatibility

Game
DayZ
File size
19 MB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorLiven, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

PvZmoD_TheDarkHorde, answered

Generated from the mod’s own source data.

Is it free?

Yes. PvZmoD_TheDarkHorde is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download PvZmoD_TheDarkHorde from Steam Workshop and upload it to your Nxeon DayZ server in Files.

NxLabs

Run PvZmoD_TheDarkHorde on a DayZ server.

Deploy in about a minute from $10.49 a month, then upload PvZmoD_TheDarkHorde in Files.