About Radiation Mod
From Steam Workshophttps://i.imgur.com/OA8zYIs.gif With the latest update : NEW NUCLEAR AIRSTRIKE EVENT ADDED With this mod you will get a NEW RADIATION SYSTEM . I wanted to find a good, balanced, point in order to…

With the latest update [ 30/12/24 ]:
NEW NUCLEAR AIRSTRIKE EVENT ADDED
With this mod you will get a NEW RADIATION SYSTEM. I wanted to find a good, balanced, point in order to have an enjoyable exprience without too much stuff to think about ^^
New items!
2 Geigers • A broken Geiger that will emits just sounds ( but helps you to understand you are in a RadiationZone ) [ if VFX disabled ] • A Geiger with display that shows you how many Radiation there are, shows you how much Rad you re taking and can also detect how many you have absorbed. [ + other details explained in the video ]
3 Filters • Three kind of filters that can handle just some mSv in the air [ settable in json ] Low Rad | Rusty One Med Rad | Green One High Rad | Black One
2 kind of Pills • A pills that reduce Radiation • A pills that prevents you to absorb radiation
Compatibility with med-plus , metro rad , rad rain, rad pond, art disease, food regen
JSON EXPLANATION [code] { "m_RadiationTrigger": [ { "name": "RadZone1", // Name of the trigger "radiationCenter": "6892 402 11369", // Center Point of the trigger "triggerMins": "-5 -5 -5", // Squared Size "triggerMaxs": "5 5 5", // Squared Size "triggerRadius": 15.0, // if RADIUS > 0 this way is enabled | 0 = SQUARED "triggerHeight": 5.0, // Height of the Cylinder "percentageAppliedOutToIn": 10.0, // % Radiation Absorbed from Player, according to his protection, from OUTER RAD "randomizeIntensity": 0, // BOOL Randomize RAD MAX of the Zone at spawn "intensityMin": 10.0, // QTY Min for randomization "intensityMax": 5500.0, // QTY Max for randomization "wholeOrScaled": 0, // BOOL Zone has full power everywhere or scaled on distance "cleanable": 1, // BOOL 1 = you can DigOUT a radiation Waste to cancel the Zone "randomizerSpawn": 0, // BOOL 1 = this Zone is spawned under % "randomizerChance": 100.0 // % to Spawn }, { "name": "RadZone2", "radiationCenter": "5592 402 11369", "triggerMins": "-5 -5 -5", "triggerMaxs": "5 5 5", "triggerRadius": 0.0, "triggerHeight": 5.0, "percentageAppliedOutToIn": 10.0, "randomizeIntensity": 0, "intensityMin": 10.0, "intensityMax": 1200.0, "wholeOrScaled": 0, "cleanable": 1, "randomizerSpawn": 0, "randomizerChance": 100.0 },ETC ETC ] } [/code]
enableDieOff = false; // BOOL enable Depletion of the Radiation
radAgentDieOffSpeedPerSEC = 1; // QTY of Rad Lost per TickTime
qtyConsumedByFiltersInRad = 0.5; // QTY of Filter consumed per tick while in RadiationZone
stage1Threshold = 1000; // QTY Threshold Value to start bad effect on player
stage2Threshold = 2500; // QTY Threshold Value Stage2 bad effect on player
stage3Threshold = 5000; // QTY Threshold Value Stage3 bad effect on player
stage4Threshold = 7500; // QTY Threshold Value Stage4 bad effect on player
stageCritical = 9999; // QTY Threshold Critical Stage bad effect on player
stage1MinThreshold = 60; // QTY Minimum Time to pass for Trigger Next Event
stage1MaxThreshold = 180; // QTY Maximum Time to pass for Trigger Next Event
bloodLossCoughStage1 = 25; // QTY Blood Loss per Cough
coughChancePerTickStage1 = 10; // % Chance to Cough and Lose Blood Per Tick
stage2MinThreshold = 60; // QTY Minimum Time to pass for Trigger Next Event
stage2MaxThreshold = 80; // QTY Maximum Time to pass for Trigger Next Event
bloodLossVomitStage2 = 100; // QTY Blood Loss per Vomit
vomitChancePerTickStage2 = 10; // % Chance to Vomit and Lose Blood Per Tick
stage3MinThreshold = 45; // QTY Minimum Time to pass for Trigger Next Event
stage3MaxThreshold = 70; // QTY Maximum Time to pass for Trigger Next Event
bleedCutChancePerTickStage3 = 10; // % Chance to Bleed and Lose Blood Per Tick
stage4MinThreshold = 45; // QTY Minimum Time to pass for Trigger Next Event
stage4MaxThreshold = 70; // QTY Maximum Time to pass for Trigger Next Event
hpLossQtyPerTick = 3; // QTY HP Loss per Tick
hpLossChancePerTickStage4 = 10; // % Chance to lose HP Per Tick
enableStageCriticalDeath = true; // BOOL enable CRITICAL DEATH
deathCriticalStagePerTick = 10; // % Chance to DIE when you reach max Radiation Set
radPainSoundChanceLow = 5; // % Chance to hear LightPain sound while in Stage 1 or 2 Per Tick
radPainSoundChanceHigh = 5; // % Chance to hear LightPain sound while in Stage 3 or 4 Per Tick
radiationMDFRTickTime = 1; //QTY Seconds Tick Time for Radiation Disease
radiationTriggerTickTime = 1; // SEC Tick Time for Radiation Zone ( suggest to KEEP 1)
damageClothes = 1; // int 0 NO DMG | 1 DMG to non Protective | 2 DMG to ALL Clothes
percentageDMGClothes = 10; // % quantity of damage took from your clothes based on the Actual OUTER RADIATIONHighlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 5 mo ago.
Radiation Mod on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-06-01, released 2026-06-01
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Radiation Mod.
Run Radiation Mod on a DayZ server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- DayZ
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorNotYes555, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
