Source-checkedGameplay & overhauls

Radiation Mod

by NotYes555 · for DayZ

https://i.imgur.com/OA8zYIs.gif With the latest update : NEW NUCLEAR AIRSTRIKE EVENT ADDED With this mod you will get a NEW RADIATION SYSTEM . I wanted to find a good, balanced, point in order to…

12KDownloads
5 mo agoLast updated
Steam WorkshopSource

About Radiation Mod

From Steam Workshop

https://i.imgur.com/OA8zYIs.gif With the latest update : NEW NUCLEAR AIRSTRIKE EVENT ADDED With this mod you will get a NEW RADIATION SYSTEM . I wanted to find a good, balanced, point in order to…

With the latest update [ 30/12/24 ]:

NEW NUCLEAR AIRSTRIKE EVENT ADDED

With this mod you will get a NEW RADIATION SYSTEM. I wanted to find a good, balanced, point in order to have an enjoyable exprience without too much stuff to think about ^^

New items!

2 Geigers • A broken Geiger that will emits just sounds ( but helps you to understand you are in a RadiationZone ) [ if VFX disabled ] • A Geiger with display that shows you how many Radiation there are, shows you how much Rad you re taking and can also detect how many you have absorbed. [ + other details explained in the video ]

3 Filters • Three kind of filters that can handle just some mSv in the air [ settable in json ] Low Rad | Rusty One Med Rad | Green One High Rad | Black One

2 kind of Pills • A pills that reduce Radiation • A pills that prevents you to absorb radiation

Compatibility with med-plus , metro rad , rad rain, rad pond, art disease, food regen

JSON EXPLANATION [code] { "m_RadiationTrigger": [ { "name": "RadZone1", // Name of the trigger "radiationCenter": "6892 402 11369", // Center Point of the trigger "triggerMins": "-5 -5 -5", // Squared Size "triggerMaxs": "5 5 5", // Squared Size "triggerRadius": 15.0, // if RADIUS > 0 this way is enabled | 0 = SQUARED "triggerHeight": 5.0, // Height of the Cylinder "percentageAppliedOutToIn": 10.0, // % Radiation Absorbed from Player, according to his protection, from OUTER RAD "randomizeIntensity": 0, // BOOL Randomize RAD MAX of the Zone at spawn "intensityMin": 10.0, // QTY Min for randomization "intensityMax": 5500.0, // QTY Max for randomization "wholeOrScaled": 0, // BOOL Zone has full power everywhere or scaled on distance "cleanable": 1, // BOOL 1 = you can DigOUT a radiation Waste to cancel the Zone "randomizerSpawn": 0, // BOOL 1 = this Zone is spawned under % "randomizerChance": 100.0 // % to Spawn }, { "name": "RadZone2", "radiationCenter": "5592 402 11369", "triggerMins": "-5 -5 -5", "triggerMaxs": "5 5 5", "triggerRadius": 0.0, "triggerHeight": 5.0, "percentageAppliedOutToIn": 10.0, "randomizeIntensity": 0, "intensityMin": 10.0, "intensityMax": 1200.0, "wholeOrScaled": 0, "cleanable": 1, "randomizerSpawn": 0, "randomizerChance": 100.0 },ETC ETC ] } [/code]


enableDieOff                   = false;    // BOOL enable Depletion of the Radiation 
radAgentDieOffSpeedPerSEC      = 1;        // QTY of Rad Lost per TickTime
qtyConsumedByFiltersInRad      = 0.5;      // QTY of Filter consumed per tick while in RadiationZone
stage1Threshold                = 1000;     // QTY Threshold Value to start bad effect on player
stage2Threshold                = 2500;     // QTY Threshold Value Stage2 bad effect on player
stage3Threshold                = 5000;     // QTY Threshold Value Stage3 bad effect on player
stage4Threshold                = 7500;     // QTY Threshold Value Stage4 bad effect on player
stageCritical                  = 9999;     // QTY Threshold Critical Stage bad effect on player
stage1MinThreshold             = 60;       // QTY Minimum Time to pass for Trigger Next Event
stage1MaxThreshold             = 180;      // QTY Maximum Time to pass for Trigger Next Event
bloodLossCoughStage1           = 25;       // QTY Blood Loss per Cough
coughChancePerTickStage1       = 10;       // % Chance to Cough and Lose Blood Per Tick
stage2MinThreshold             = 60;       // QTY Minimum Time to pass for Trigger Next Event
stage2MaxThreshold             = 80;       // QTY Maximum Time to pass for Trigger Next Event
bloodLossVomitStage2           = 100;      // QTY Blood Loss per Vomit
vomitChancePerTickStage2       = 10;       // % Chance to Vomit and Lose Blood Per Tick
stage3MinThreshold             = 45;       // QTY Minimum Time to pass for Trigger Next Event
stage3MaxThreshold             = 70;       // QTY Maximum Time to pass for Trigger Next Event
bleedCutChancePerTickStage3    = 10;       // % Chance to Bleed and Lose Blood Per Tick
stage4MinThreshold             = 45;       // QTY Minimum Time to pass for Trigger Next Event
stage4MaxThreshold             = 70;       // QTY Maximum Time to pass for Trigger Next Event
hpLossQtyPerTick               = 3;        // QTY HP Loss per Tick
hpLossChancePerTickStage4      = 10;       // % Chance to lose HP Per Tick
enableStageCriticalDeath      = true;     // BOOL enable CRITICAL DEATH
deathCriticalStagePerTick     = 10;       // % Chance to DIE when you reach max Radiation Set
radPainSoundChanceLow         = 5;        // % Chance to hear LightPain sound while in Stage 1 or 2 Per Tick
radPainSoundChanceHigh        = 5;        // % Chance to hear LightPain sound while in Stage 3 or 4 Per Tick
radiationMDFRTickTime         = 1;        //QTY Seconds Tick Time for Radiation Disease
radiationTriggerTickTime      = 1;        // SEC  Tick Time for Radiation Zone ( suggest to KEEP 1)
damageClothes                 = 1;        // int     0 NO DMG   |      1 DMG to non Protective         |      2 DMG to ALL Clothes 
percentageDMGClothes          = 10;       // % quantity of damage took from your clothes based on the Actual OUTER RADIATION

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 5 mo ago.

Radiation Mod on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-06-01, released 2026-06-01

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Radiation Mod.

Run Radiation Mod on a DayZ server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Maps”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Compatibility

Game
DayZ

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorNotYes555, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Radiation Mod, answered

Generated from the mod’s own source data.

Is it free?

Yes. Radiation Mod is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Radiation Mod from Steam Workshop and upload it to your Nxeon DayZ server in Files.

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Run Radiation Mod on a DayZ server.

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