About SeasonSystem
From Steam WorkshopSeasonSystem SeasonSystem is a configurable progression and season pass mod for DayZ. It adds XP-based progression, unlockable rewards, task-driven gameplay, premium support, treasure hunt…
SeasonSystem
SeasonSystem is a configurable progression and season pass mod for DayZ. It adds XP-based progression, unlockable rewards, task-driven gameplay, premium support, treasure hunt objectives, and optional trader unlock restrictions in one server-authoritative system.
Main Features
- XP-based season progression with configurable level ranges
- Free and Premium reward tracks
- Global premium enable/disable switch
- Premium player whitelist support
- Reward claiming through the in-game menu
- Reward item spawn with attachment support
- Persistent player XP, level, reward claims, and task progress
- Real-time server-client progress syncing
- Automatic config creation on first start
- Config version migration for future updates
- Modular task system with separate JSON task files
- Per-task translations with player-selectable task language
- Optional task details and external hint links
- Task progress toasts, tracked task display, reward claim notifications, and task complete popup
- Built-in sound feedback for task completion and reward claims
- Optional trader access restrictions based on completed tasks
- Built-in treasure stash / buried cache support
- Anti-teleport validation for on-foot travel tasks
- Use your own Menu Background.
- [h2]Supported Objective Types[/h2]
- Kill targets
- Collect items
- Visit areas
- ALL vanilla "Action" tagets will be works!
- Dig buried stashes
- Travel distance
- Survive for a time
- Use specific actions
- Kill Ai Bots ( DayZ-Expansion Mod Bots)
- AI Camp ( DayZ-Expansion Mod Bots)
- Approach / inspect world objects
- Tasks can be configured with:
- [list]
- Multiple target classes
- Position and radius checks
- Required items or tools
- Required XP to unlock a task
- Task subtypes such as ON_FOOT or IN_VEHICLE
- Optional time limits with automatic reset on expiration
- Per-task trader requirements
- Multilingual task name, description, and detail text
Treasure Hunt System
- Separate treasure stash config file
- Separate runtime state file for stash cooldowns and consumption
- Configurable stash position, trigger radius, and dig radius
- Configurable required tool
- Configurable stash container class
- Configurable loot table with attachments
- Despawn and respawn timers
- Persistent server-side stash state across restarts
- Task-linked temporary stash spawning for DIG_STASH objectives
Trader Integration
SeasonSystem includes optional task-gated trader access support for:
- Trader
- TraderPlus
- TraderX
Players can be blocked from opening specific trader IDs until the required task is completed. Trader and TraderPlus also include additional server-side validation in the transaction flow to reduce bypass attempts.
In-Game Experience
- Dedicated Season menu with Rewards and Tasks tabs
- Live level and XP display
- Reward lock / claimed state display
- Task detail panel for extra information
- Premium button with configurable external link
- Player-selectable task language in the UI
- Notification toggle for players who want a cleaner HUD
Configuration and Persistence
The mod stores its data in JSON files under:
$profile:SeasonSystem[/code]
Main files include:
[list]
[*] config.json
[*] tasks/*.json
[*] treasure_stashes.json
[*] treasure_state.json
[*] players/<UID>.json
[*] config-editor tool
[*] wiki site
[/list]
This makes the system easy to customize for seasonal servers, PvE progression servers, hardcore survival concepts, treasure events, and trader unlock progression.
[h2]Default Controls[/h2]
[list]
[*] P = Toggle Season menu
[*] N = Toggle Season notifications
[/list]
[h2]Why Use SeasonSystem[/h2]
If you want a progression system that combines tasks, rewards, premium tracks, buried stash objectives, UI notifications, persistent progression, and trader unlock logic in one package, SeasonSystem is built for that.
Load it client side
[b]Repacking:[/b]
It´s not allowed to repack this mod! Do not use this mod in your server package! Do not change or use the code from this Modifikation.
- Join my Discord for Repacking and ask me!
[b]Discord:[/b]🚀
https://discord.gg/8Xu5Bj7raa
[b]Donation[/b]💋
Please support me with a coffee! ( better with a beer!)
https://ko-fi.com/hummigummi
SEE IN MY DISCORD FOR MANY OTHER COOL MODS ;-)
[b]My other cool Mods:[/b]
https://steamcommunity.com/profiles/76561198043436086/myworkshopfiles/Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 12d ago.
SeasonSystem on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-10-24, released 2026-10-24
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of SeasonSystem.
Run SeasonSystem on a DayZ server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- DayZ
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-24Open ↗
- ✓Authorhummigummi, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
