Source-checkedQuality of life & UI

sGunplay

by simonvic · for DayZ

https://imgur.com/YqbBwor.gif https://imgur.com/ZH4n4co.png What is sGunplay sGunplay is the second module of the much more ambitious sUDE project. Its main goal is to give a slightly more hardcore…

553KDownloads
2 mo agoLast updated
316 KBFile size
Steam WorkshopSource

About sGunplay

From Steam Workshop

https://imgur.com/YqbBwor.gif https://imgur.com/ZH4n4co.png What is sGunplay sGunplay is the second module of the much more ambitious sUDE project. Its main goal is to give a slightly more hardcore…

What is sGunplay

sGunplay is the second module of the much more ambitious sUDE project. Its main goal is to give a slightly more hardcore and different experience, but carefully balanced to don't make it feel much different from the vanilla game, while improving the PvP (and PvE) in many aspect.

Key aspects and reasons of the mod

The current DayZ gunplay feels too fast and arcade, with sGunplay I try to fix that problem (Keep in mind that it still lacks some core features, therefore it doesn't completely represent the final vision I have for the gunplay)

  • sGunplay incentives a more thought-out and slightly slower PvP.
  • Running and shooting, rushing enemies while hipfiring and other things that make the game feel like an arcade-type shooter, are less rewarding
  • Your inventory now plays a big role in recoil control, precision and weapon handling. Think twice what weapon to use and what stuff you really need to bring with you when going to PvP hot zones (the sClothing module, with layered clothing, redesigned inventory slots and more, will majorly modify this aspect, so stay tuned)
  • A more dynamic and always different PvP, thanks to the many features added.

Differences from vanilla DayZ

Less arcadeish gameplay

sGunplay rewards a slower paced PvP/PvE

  • Slower AimingDownSight (ADS) time, less snappy, robotic and arcadey animation (procedural ADS times will come with future updates)
  • "Focus" mechanic. Holding your breath will help you focus while in ADS, giving less sway and more precision. The focus speed will change based on the player stance
  • Reduced FieldOfView while aiming ADS, which combined with the new "focus" mechanic incentivate the player to think twice before shooting

Procedural weapon inertia

No more insane 360° flicks with a 5kg weapon, thanks to the new dybamic inertia system based on:

  • Weapon weight
  • Inventory weight
  • Player stance (erect, crouched, prone)
  • Movement speed
  • Hipfire (inertia will be much stronger while hipfiring)
  • Player injury state

Procedural weapon recoil

The weapon recoil system has been remade from scratch, which allowed me to make it more realistic, visually more appealing and more dynamic, based on:

  • Attachments (more to come in the future)
  • Character strength (vanilla softskill you see when you open the inventory)
  • Player stance (erect, crouched, prone)
  • Inventory weight
  • Movement (you'll be able to control recoil much better while standing still)
  • Hipfire (while hipfiring you won't be able to control the recoil very easily)

Completely reworked player cameras

  • Deadzone! It is also possible to tweak the deadzone strength as you wish
  • "PictureInPicture" (PiP) emulation. The mangifying optic lens effect has received a major overhaul to better emulate the dual render technic used by games like Insurgency or EscapeFromTarkov. And it also is compatible with deadzone!
  • The camera is not "tied" to the weapon anymore
  • Customizable DepthOfField while ADS
  • It's possible to Freelook while ADS (only with ironsights and non-magnifying optics)
  • It's possible to visually inspect the weapon (only with ironsights and non-magnifying optics)

Dynamic crosshair

The dynamic crosshair is inspired from the .62 version of DayZ. Such crosshair would help you while hipfiring, showing you where your gun is point at; so it will be much easier to understand if you're shooting a tree or the enemy behind it .

  • It can be enabled/disabled from the menu settings
  • Servers can decide to disable it by toggling the crosshair options in the serverDZ.cfg

Improved sway and stamina drain

  • The weapon sway (caused by the breathing) is a lot more predictable and much easier to control (without crazy spasm from your character).
  • Holding your breath will drain your stamina a bit slower than vanilla. This has been done to compensate the "time" you need to focus, while also making the timing more plausible, gameplay and realism wise

Other additions

  • You will slightly retract your weapon before lifting it up when you're close to hit a wall. It will help you a lot during CQB!

Need help?

Come over to my DISCORD

FAQs

Why does my weapon uncontrollably shakes up and down when aiming?[/quote] It's likely that you're using some unlimited stamina mod; unfortunately some of them are implemented incorrectly and cause this issue in sGunplay. You can implement unlimited stamina, without using any mod, via the cfgGameplay.json configuration file , by editing the fields in the Stamina section [quote]How can I stop my players to change the in-game settings?

You can use server side constraints to constrain/lock the settings. If you're unfamiliar with editing .json files, you can use this helper tool

Modding

How to make a weapon compatible

- If you use vanilla recoils for your modded weapon, there is nothing you have to do! - If instead you use a custom recoil and want to make it compatible with sGunplay you may need to specify some more values. Come in the DISCORD for a more detailed guide

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

A 316 KB download, rated a light load on a server.

Last update

Its author last shipped an update 2 mo ago.

sGunplay on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-08-13, released 2026-08-13, 316 KB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of sGunplay.

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run sGunplay on a DayZ server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “QoL”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Compatibility

Game
DayZ
File size
316 KB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓Authorsimonvic, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

sGunplay, answered

Generated from the mod’s own source data.

Is it free?

Yes. sGunplay is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download sGunplay from Steam Workshop and upload it to your Nxeon DayZ server in Files.

NxLabs

Run sGunplay on a DayZ server.

Deploy in about a minute from $10.49 a month, then upload sGunplay in Files.