About ZombieRunOverSound
From Steam WorkshopWhat Is This? A mod that adds different types of sounds when a zombie is hit by a moving vhehicle. The sounds played depend on the speed of the vehicle. It includes 13 sounds for a very soft impact,…
What Is This?
A mod that adds different types of sounds when a zombie is hit by a moving vhehicle. The sounds played depend on the speed of the vehicle.
It includes 13 sounds for a very soft impact, 15 sounds for a soft impact, 8 sounds for a medium impact, 7 sounds for a hard impact and 6 sounds for an impact leading to the zombie's death.
Settings
The settings will be found inside your server's profile folder under "ZombieRunOverSound". If you want to take a look at the complete settings, head on over to the discussions.
{
"IsModActive": 1,
"VerySoftSoundActive": 1,
"SoftSoundActive": 1,
"MediumSoundActive": 1,
"HardSoundActive": 1,
"DeathSoundActive": 1,
"SoundTimeIntervalBetweenHits": 0.6,
"HardImpactSounds": [...],
"SoftImpactSounds": [...],
"VerySoftImpactSounds": [...],
"MediumImpactSounds": [...],
"DeathImpactSounds": [...]
}
You can also set what the mod considers to be any of the sound categories by setting the min and max speeds of each.
Options
- IsModActive. Whether the mod is active or not.
- VerySoftSoundActive. Whether to play the very soft sounds.
- SoftSoundActive. Whether to play the soft sounds.
- MediumSoundActive. Whether to play the medium sounds.
- HardSoundActive. Whether to play the hard sounds.
- DeathSoundActive. Whether to play the death sounds.
- SoundTimeIntervalBetweenHits. The seconds that must pass between zombie hit sounds. This avoids playing many sounds for the same hit.
Compatibility and Issues
Needs more testing. Make sure to report any issues and incompatibilities in the comments section or the discussions.
Installation
Install as usual, copying the mod into the server folder and including the mod's folder name in the "-mod" parameter of your server start file.
"-mod=@YourOtherMods;@ZombieRunOverSound;@YourOtherMods"
Planned
- Sound adjustment. I'll atempt to add richness to the sounds once I learn more about sound curves and 3D processors. - Bigger sound variety.
Notes
The mod still needs a lot of work, but it might help new modders to see how very basic sounds are added.
Please bear in mind that I just started modding, so expect my mod(s) to be unpolished (and maybe even contain errors too). I will learn as I go, so report any problems in the comments section and I'll try to get them fixed as soon as I can.
Credits
- Zenarchist - The amazing community at Freesounds
Feel free to unpack, repack or do whatever you want with the mod, as long as you can credit its source.
Remember to always look at the change notes.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 3 yr ago.
ZombieRunOverSound on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2023-05-24, released 2023-05-24
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of ZombieRunOverSound.
Dependencies
- Required: CF
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run ZombieRunOverSound on a DayZ server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Compatibility
- Game
- DayZ
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓Authorsweetcaptn, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
