About Automatic Health Adjust
From Steam WorkshopThis mod automatically adjusts the health of mobs depending on the number of active players, everytime a player joins or leaves. Default is DS values for 1 player, and DST values for 6 players. (for…
This mod automatically adjusts the health of mobs depending on the number of active players, everytime a player joins or leaves.
Default is DS values for 1 player, and DST values for 6 players. (for 2,3,4,5 players , health will be between those values of course) And in case for some reason you have more than 6 players, it will be higher than DST values!
Has setting to set min/max value for the number of players the mod should calculate with: So if you are playing with 4+ players, but want max health values for 3, then you can set max to 3. Or if you play with 2+ players, but want at least health values for 4 players, you can set min to 4. Or set it both to 6 if you always want to play with values for 6 players. By default it is disabled.
Cave and Overworld are separated. So if one player is in cave and one in Overworld, both worlds will have health values for 1 player.
More Customization: in the customsettings.lua you can define your own health function!
Special case for crabking(-claws): If a player joins/leaves during a fight against crab king, his health wont change. If you want to update his health according to new number of players, you have to leave and activate him again.
[h1]Also take a look at other mods I made, see my workshop ;)[/h1]
You can change the values to anything you like, but by default they are: (1 and 6 players values) {AncGuardian={2500, 10000}, Ancient_Sentrypede={600, 1200}, Ancient_Guard_Tower={2000, 6000}, Antlion={3000, 6000}, Bearger={3000, 6000}, Bearger_Armored={4000, 8000}, Beefalo={500, 1000}, Beeguard={100, 180}, Beequeen={3000, 22500}, Blighted_Great_Depths_Worm={2000, 6000}, Blighted_Hound_Batilisk={1000, 3000}, Blighted_Rock_Master={1650, 5000}, Brightshade={500, 1000}, Brightshade_Vine={100, 200}, Bunnyman={200, 400}, Buzzard={125, 250}, Celestial_Champion1={2000, 10000}, Celestial_Champion2={2600, 13000}, Celestial_Champion3={2800, 14000}, Celestial_Revenant={2000,8000}, Celestial_Scion={3500,16000}, Clockworks={300, 900}, Crabking={3000, 12000}, Crabking_Claw={100, 500}, Deer={350, 700}, DeerGem={750, 1500}, Deerclops={2000, 4000}, Deerclops_Crystal={3000,6000}, Dragonfly={3500, 27500}, Eye_of_Terror={2000,5000}, Eye_of_Terror_Mini={150,200}, Eye_of_Terror_Twin1={4000,10000}, Eye_of_Terror_Twin2={4000,10000}, Ewecus={400, 800}, Fused_Shadeling={625, 1250}, Frostjaw={4000, 8000}, Gnarwail={500, 1000}, Grassgator={500, 1000}, Hound_Batilisk={500, 1500}, Icker={300, 600}, InkBlight_Jitters={500, 1000}, InkBlight_Rasp={600, 1200}, InkBlight_Rictus={400, 800}, InkBlight_Shriek={400, 800}, Klaus1={2000, 10000}, Klaus2={5440, 27440}, Koalefant={500, 1000}, Krampus={200, 300}, Lavae={250, 500}, Lord_Fruit_Flies={900, 1500}, Lurking_Nightmare={400, 850}, Malbatross={1500, 5000}, Marotter={175, 350}, Merm={250, 500}, Moose={3000, 6000}, Mosling={350, 525}, Mush_Gnome={300, 600}, Nightmare_Werepig={2000,10000}, Ornery_Chest={400,950}, Pig_Guard={300, 600}, Pig={250, 500}, Poisonedtree={12, 18}, Powder_Monkey={100, 200}, Prime_Mate={200, 350}, Rabbitking={800, 2000}, Royal_Rabbit_Enforcer={150, 400}, RLobster={1500, 3000}, Rock_Master={1400, 4000}, Rockjaw={500, 1000}, Saladmander={450, 900}, Sea_Weed={250, 500}, Shadow_Bishop1={250, 800}, Shadow_Bishop2={800, 2500}, Shadow_Bishop3={2500, 7500}, Shadow_Knight1={300, 900}, Shadow_Knight2={900, 2700}, Shadow_Knight3={2700, 8100}, Shadow_Rook1={350, 1000}, Shadow_Rook2={1000, 4000}, Shadow_Rook3={4000, 10000}, Shootius={1500, 3000}, Shrouded_Queen={3700, 18500}, Skeleton_A={6000, 16000}, Skeleton={2000, 4000}, Slurtle={600, 1200}, Spider_dropper={200, 400}, Spider_healer={200, 400}, Spider_hider={150, 225}, Spider_spitter={175, 350}, Spider_warrior={200, 400}, Spiderqueen={1250, 2500}, Tallbird={400, 800}, Teenbird={300, 600}, Tentacle_pillar={500, 750}, Terramite={140, 280}, Toadstool={7500, 52500}, ToadstoolMisery={11111, 99999}, Treeguard={2000, 3000}, Umbral_Abomination={3500, 16000}, Voaltgoat={350, 700}, Walrus={150, 300}, ['W.A.R.B.O.T.']={4500, 22500}, Warg={600, 1800}, Warg_Possessed={1500, 3000}, Werepig={350, 525}, Worm={450, 900}, Great_Depths_Worm={1500, 5000},}
FAQ: 1)Does this mod also changes other mob behaviours, like rage or so? -> No, it only changes health, nothing more. Most special skills of mobs depend on a percentage of health, so they will still work fine. If you still want a mod that adjusts all special skills of all mobs, depending on the number of players, then please write such a mod and we could make it dependend on my mod, so yours changes skills and my changes health. I won't write such a mod myself, because it is ALOT of work and I don't know all the sepcial skills good enough for this. 2) Attention: When disabling this mod on existing world, the max health won't change back to normal on first loading! Close the world and load it a second time without the mod should fix the max health, but the current health might be stuck at former max health. I don't know a solution for this, because there is no way to "fix" this, with an disabled mod and as far as I know there is no "unloading mod code" to solve this.
If I one day do not update this mod anymore (eg. within 2 months and do not reply to any comments), I allow everyone to take my code and upload a updated version. Of course with credits by emtnioning me and linking to the original. This is true for all my mods!
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 11d ago.
Automatic Health Adjust on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Don't Starve Together servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Don't Starve Together — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-10-23, released 2026-10-23
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 2 recorded builds of Automatic Health Adjust.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2026-10-23 | 2026-10-23 | n/a | Workshop |
| 2026-07-11 | 2026-07-11 | n/a | Workshop |
Run Automatic Health Adjust on a Don't Starve Together server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Compatibility
- Game
- Don't Starve Together
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorSerp, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
