Source-checkedCreatures & NPCs

Automatic Health Adjust

by Serp · for Don't Starve Together

This mod automatically adjusts the health of mobs depending on the number of active players, everytime a player joins or leaves. Default is DS values for 1 player, and DST values for 6 players. (for…

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11d agoLast updated
Steam WorkshopSource

About Automatic Health Adjust

From Steam Workshop

This mod automatically adjusts the health of mobs depending on the number of active players, everytime a player joins or leaves. Default is DS values for 1 player, and DST values for 6 players. (for…

This mod automatically adjusts the health of mobs depending on the number of active players, everytime a player joins or leaves.

Default is DS values for 1 player, and DST values for 6 players. (for 2,3,4,5 players , health will be between those values of course) And in case for some reason you have more than 6 players, it will be higher than DST values!

Has setting to set min/max value for the number of players the mod should calculate with: So if you are playing with 4+ players, but want max health values for 3, then you can set max to 3. Or if you play with 2+ players, but want at least health values for 4 players, you can set min to 4. Or set it both to 6 if you always want to play with values for 6 players. By default it is disabled.

Cave and Overworld are separated. So if one player is in cave and one in Overworld, both worlds will have health values for 1 player.

More Customization: in the customsettings.lua you can define your own health function!

Special case for crabking(-claws): If a player joins/leaves during a fight against crab king, his health wont change. If you want to update his health according to new number of players, you have to leave and activate him again.

[h1]Also take a look at other mods I made, see my workshop ;)[/h1]

You can change the values to anything you like, but by default they are: (1 and 6 players values) {AncGuardian={2500, 10000}, Ancient_Sentrypede={600, 1200}, Ancient_Guard_Tower={2000, 6000}, Antlion={3000, 6000}, Bearger={3000, 6000}, Bearger_Armored={4000, 8000}, Beefalo={500, 1000}, Beeguard={100, 180}, Beequeen={3000, 22500}, Blighted_Great_Depths_Worm={2000, 6000}, Blighted_Hound_Batilisk={1000, 3000}, Blighted_Rock_Master={1650, 5000}, Brightshade={500, 1000}, Brightshade_Vine={100, 200}, Bunnyman={200, 400}, Buzzard={125, 250}, Celestial_Champion1={2000, 10000}, Celestial_Champion2={2600, 13000}, Celestial_Champion3={2800, 14000}, Celestial_Revenant={2000,8000}, Celestial_Scion={3500,16000}, Clockworks={300, 900}, Crabking={3000, 12000}, Crabking_Claw={100, 500}, Deer={350, 700}, DeerGem={750, 1500}, Deerclops={2000, 4000}, Deerclops_Crystal={3000,6000}, Dragonfly={3500, 27500}, Eye_of_Terror={2000,5000}, Eye_of_Terror_Mini={150,200}, Eye_of_Terror_Twin1={4000,10000}, Eye_of_Terror_Twin2={4000,10000}, Ewecus={400, 800}, Fused_Shadeling={625, 1250}, Frostjaw={4000, 8000}, Gnarwail={500, 1000}, Grassgator={500, 1000}, Hound_Batilisk={500, 1500}, Icker={300, 600}, InkBlight_Jitters={500, 1000}, InkBlight_Rasp={600, 1200}, InkBlight_Rictus={400, 800}, InkBlight_Shriek={400, 800}, Klaus1={2000, 10000}, Klaus2={5440, 27440}, Koalefant={500, 1000}, Krampus={200, 300}, Lavae={250, 500}, Lord_Fruit_Flies={900, 1500}, Lurking_Nightmare={400, 850}, Malbatross={1500, 5000}, Marotter={175, 350}, Merm={250, 500}, Moose={3000, 6000}, Mosling={350, 525}, Mush_Gnome={300, 600}, Nightmare_Werepig={2000,10000}, Ornery_Chest={400,950}, Pig_Guard={300, 600}, Pig={250, 500}, Poisonedtree={12, 18}, Powder_Monkey={100, 200}, Prime_Mate={200, 350}, Rabbitking={800, 2000}, Royal_Rabbit_Enforcer={150, 400}, RLobster={1500, 3000}, Rock_Master={1400, 4000}, Rockjaw={500, 1000}, Saladmander={450, 900}, Sea_Weed={250, 500}, Shadow_Bishop1={250, 800}, Shadow_Bishop2={800, 2500}, Shadow_Bishop3={2500, 7500}, Shadow_Knight1={300, 900}, Shadow_Knight2={900, 2700}, Shadow_Knight3={2700, 8100}, Shadow_Rook1={350, 1000}, Shadow_Rook2={1000, 4000}, Shadow_Rook3={4000, 10000}, Shootius={1500, 3000}, Shrouded_Queen={3700, 18500}, Skeleton_A={6000, 16000}, Skeleton={2000, 4000}, Slurtle={600, 1200}, Spider_dropper={200, 400}, Spider_healer={200, 400}, Spider_hider={150, 225}, Spider_spitter={175, 350}, Spider_warrior={200, 400}, Spiderqueen={1250, 2500}, Tallbird={400, 800}, Teenbird={300, 600}, Tentacle_pillar={500, 750}, Terramite={140, 280}, Toadstool={7500, 52500}, ToadstoolMisery={11111, 99999}, Treeguard={2000, 3000}, Umbral_Abomination={3500, 16000}, Voaltgoat={350, 700}, Walrus={150, 300}, ['W.A.R.B.O.T.']={4500, 22500}, Warg={600, 1800}, Warg_Possessed={1500, 3000}, Werepig={350, 525}, Worm={450, 900}, Great_Depths_Worm={1500, 5000},}

FAQ: 1)Does this mod also changes other mob behaviours, like rage or so? -> No, it only changes health, nothing more. Most special skills of mobs depend on a percentage of health, so they will still work fine. If you still want a mod that adjusts all special skills of all mobs, depending on the number of players, then please write such a mod and we could make it dependend on my mod, so yours changes skills and my changes health. I won't write such a mod myself, because it is ALOT of work and I don't know all the sepcial skills good enough for this. 2) Attention: When disabling this mod on existing world, the max health won't change back to normal on first loading! Close the world and load it a second time without the mod should fix the max health, but the current health might be stuck at former max health. I don't know a solution for this, because there is no way to "fix" this, with an disabled mod and as far as I know there is no "unloading mod code" to solve this.

If I one day do not update this mod anymore (eg. within 2 months and do not reply to any comments), I allow everyone to take my code and upload a updated version. Of course with credits by emtnioning me and linking to the original. This is true for all my mods!

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 11d ago.

Automatic Health Adjust on Nxeon

From our catalogue
One-click install
Supported on Nxeon Don't Starve Together servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Don't Starve Together — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-10-23, released 2026-10-23

Game versions by loader

LoaderGame versionsNewest
Workshop

From 2 recorded builds of Automatic Health Adjust.

Recent builds

BuildReleasedGame versionsLoaders
2026-10-232026-10-23n/aWorkshop
2026-07-112026-07-11n/aWorkshop

Run Automatic Health Adjust on a Don't Starve Together server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Creatures & NPCs

Adds or changes creatures, NPCs and how they behave.

Compatibility

Game
Don't Starve Together

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorSerp, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Automatic Health Adjust, answered

Generated from the mod’s own source data.

Is it free?

Yes. Automatic Health Adjust is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Automatic Health Adjust on a Don't Starve Together server.

Deploy in about a minute from $4.99 a month, then add Automatic Health Adjust in one click.