Source-checkedMaps & scenarios

Extended Map Icons Continued

by I'm so HM02 · for Don't Starve Together

Extended Map Icons Continued! A continued version of Extended Map Icons, recently updated to be more efficient! Check the discussions post if there's an icon missing/you would like added! Changelog:…

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4 mo agoLast updated
Steam WorkshopSource

About Extended Map Icons Continued

From Steam Workshop

Extended Map Icons Continued! A continued version of Extended Map Icons, recently updated to be more efficient! Check the discussions post if there's an icon missing/you would like added! Changelog:…

Extended Map Icons Continued!

A continued version of Extended Map Icons, recently updated to be more efficient!

Check the discussions post if there's an icon missing/you would like added!

Changelog:

4.0.11 - The Great Icon Audit

  • Added:
  • Cookie Cutter
  • Damaged Bishop
  • Damaged Knight
  • Ewecus
  • Grass Gekko
  • Pipspook
  • Archive Walls (use the Stone/Thulecite Wall icons and settings)
  • Redbird Show/Hide setting
  • Separate persistence setting for creatures and bosses. It defaults to
  • Nearby Only so dead or despawned mobs stop leaving phantom icons on the map.
  • Fixed:
  • Celestial Champion icons (all three phases) never showed up
  • Pig Torch and Beefalo icons displayed as missing textures
  • Antlion, Crab King, Grown Bee Queen Hive, Merm House, Ancient Guardian,
  • Spiky Bush, and dens no longer show two overlapping map icons
  • Hiding a den icon now properly restores the vanilla icon
  • Removed a duplicate Rabbit entry in the settings

4.0.10 - The Devil Wears Prada

  • Added:
  • New Clothing category with 14 items:
  • Beefalo Hat, Beekeeper Hat, Bush Hat, Dapper Vest, Fashion Melon, Garland, Feather Hat, Rabbit Earmuffs, Straw Hat, Top Hat, Winter Hat, Breezy Vest, Puffy Vest, Sewing Kit
  • Wandering Trader
  • Boards
  • Bunny Puff
  • Removed:
  • Tentacle Pillar

4.0.9 - Runtime Resilience [*] Fixed: Resolved a sandbox crash when registering minimap atlases by using GLOBAL.pcall during runtime. [/list]

4.0.8 - Jade Atlas

  • Added:
  • Full Simplified Chinese translations for every configuration section header, prefab label, and option description so the entire config screen matches the client language.

4.0.7 - Be There Or Be Square: Part 2

  • Added:
  • Ancient Guardian, Bunnyman, Crab King, Gobbler, Malbatross, Monkey, Pig Torch, Rock Lobster, Spiky Bush, Varg, Varglet
  • Improved:
  • Splumonkey Pods now force their custom minimap icon

4.0.6 - Hole Lotta Icons

  • Added:
  • Animal Track, Bat Cave, Burrow, Clockwork Bishop, Hollow Stump, Merm, Merm House, Rabbit Hole, Resting Horror, Slurtle Mound, Spilagmite, Suspicious Dirt Pile
  • Improved:
  • Dens now use custom minimap art instead of critter stand-ins

4.0.5 - Stumped by the Rook

  • Added:
  • Rook, Damaged Clockwork Rook
  • Fixed:
  • Hollow Stump

4.0.4 - Staff Wars: The Icon Strikes Back

  • Added:
  • Brightshade Staff, Deconstruction Staff, Fire Staff, Ice Staff, Moon Caller's Staff, Star Caller's Staff, Telelocator Staff, Weather Pain, The Lazy Explorer, Fruit Fly, Garden Hoe, Manure, Splendid Garden Hoe, Walking Cane, Wooden Cane

4.0.3 - Petals, Pebbels, Pork, and Poltergeists

  • Added:
  • Flowers & Tentacles
  • Fixed:
  • Abigail, Pig, and Boulder (they already exist) icons

4.0.2 - Be There Or Be Square

  • Fixed a bug where skinned items would display as missing texture squares

4.0.1 - The Great Icon Passover

  • All icons now use up to date art.
  • Icons are no longer skewed or look blurry.
  • All icons now (and going forward) use a set size of 64x64.
  • Bugfixes:
  • Fixed Rabbit & Chester icons.
  • Removed Limestone Wall.
  • Added Frog.

4.0 - The Great Redo

  • Updated code to use a more efficient method; it's been mostly rewritten now.
  • Any icons that have an inventory icon now use the vanilla icon image.
  • All items now have a setting to hide them, and a new persistence option has been added. This makes it so icons only appear when within range, and will disappear when not in range.

I'm going to add more icons from here on out, let me know on the workshop page of any that are missing.

This continues to be a Client Only mod.

Source Code:

https://github.com/ImSoHM02/Extended-Map-Icons-Continued

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 4 mo ago.

Extended Map Icons Continued on Nxeon

From our catalogue
One-click install
Supported on Nxeon Don't Starve Together servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Don't Starve Together — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-07-11, released 2026-07-11

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Extended Map Icons Continued.

Run Extended Map Icons Continued on a Don't Starve Together server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Maps & scenarios

Custom maps, arenas and scenarios to play on.

Compatibility

Game
Don't Starve Together

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorI'm so HM02, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Extended Map Icons Continued, answered

Generated from the mod’s own source data.

Is it free?

Yes. Extended Map Icons Continued is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Extended Map Icons Continued on a Don't Starve Together server.

Deploy in about a minute from $4.99 a month, then add Extended Map Icons Continued in one click.