About Random Spawns Adjusted
From Steam WorkshopThis mod allows spawning random entities around players every few seconds or by using a command. Entities are set in various categories (edibles, mobs, weapons, bosses, etc.) which have configurable…
This mod allows spawning random entities around players every few seconds or by using a command. Entities are set in various categories (edibles, mobs, weapons, bosses, etc.) which have configurable spawn chances.
Random spawns are disabled for dead players, and a command can be used to disable certain players from getting them too.
Spawn chance is weighted against the total of all other categories. For example, if weapons category is set to 10 and armor is set to 40, there is a 20% (10 / (10 + 40)) chance for a weapon to spawn and an 80% (40 / (10 + 40)) chance for an armor to spawn. Entries under the same category currently all have equal spawn chances (e.g. all bosses have equal chances to spawn).
Missing prefab? Got a suggestion? Found a bug? Leave a comment or start a discussion! This is my first time uploading a mod so all feedback is appreciated :)
Commands
Each command starts with GetRandomSpawner() in order to access the mod's spawner, followed by the name of the function to call and must be entered in the console. For example, GetRandomSpawner():Start().
[table] [tr] [td] Start() Stop() [/td] [td]Start or stop the spawn timer.[/td] [/tr] [tr] [td] DisableFor(player) EnableFor(player) [/td] [td]Blacklist a player from getting random spawns. The blacklist is empty by default and persists on server refresh.[/td] [/tr] [tr] [td]SpawnRandomOnAll()[/td] [td]Manually trigger random spawns on all players. This is the same command the spawner uses on a timer.[/td] [/tr] [tr] [td]SpawnEntityOn(prefab_name, player)[/td] [td]Spawn an entity on a player.[/td] [/tr] [tr] [td]GetRandomEntity()[/td] [td]Get a random prefab name registered in the mod's spawn lists.[/td] [/tr] [/table]
Note: All random spawns are based on the configured weighted chances.
Possible future updates
Let me know if any of these future updates interest you, any other suggestions are welcomed:
- Commands to spawn from certain categories only.
- Find a way to allow users to customize the individual entities under each category.
- Tweak spawn settings so different categories spawn entities at different ranges (e.g. items appearing under players, but not bosses).
- Add a despawn timer for indestructible structures.
- Add missing prefabs to the spawn lists.
- Add more complex spawns (e.g. multiple items at once, configured entities such as Poison Birchnut Tree, etc.).
Credits
Inspired by DST random spawner created by zaptrap Thank you to Whisper, Smasher, Gear519, KoreanWaffles, iso, SpiffyShirt and everyone else that helped create the prefab list and test the mod!
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 6 yr ago.
Random Spawns Adjusted on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Don't Starve Together servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Don't Starve Together — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2020-09-12, released 2020-09-12
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Random Spawns Adjusted.
Run Random Spawns Adjusted on a Don't Starve Together server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Compatibility
- Game
- Don't Starve Together
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorThat Arousing Platypus Elder God, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
