About The Lure Plant Mod
From Steam WorkshopSummary: Lure plants no longer digest the items they eat or pick up, so you can use them to farm items without fear of losing them to digestion. Also increases the inventory slots of a lure plant to…
Summary: Lure plants no longer digest the items they eat or pick up, so you can use them to farm items without fear of losing them to digestion. Also increases the inventory slots of a lure plant to 100, and allows you to adjust many of their attributes as listed below.
UPDATE: Now no longer hibernates in the winter. UPDATE2: Instant kill is now an option for eyeplant damage. UPDATE3: Now includes 2 more settings, one which allows you to set the perish percentage of the perishable items eaten by the plant, and the other which while the first is anything except default, toggles whether food is kept fresh forever and ignores the perish percent you picked.
Details: Adjustable attributes include:
Eyeplant Damage: 10 to 100 or Instant kill (default 20) Eyeplant Health: 10 to 100 (default 30) Eyeplant Time between attacks (seconds): 0.25 to 2 (default 1) Eyeplant Attack Distance: 1 to 4 (default 2.5) Eyeplant Stop Attacking Distance: 2 to 6 (default 4) How long it takes for a plant to take root and grow eyes: 0 to 7 days (default 2) Chance of growing a new lureplant: 1 to 100% (default 2%) Time between lureplant spawns: 1 to 20 days (default 12) Variance on the above time: 1 to 10 (default 3)
Perish Percentage: No change (leaves everything below as with the default lureplant), or 0 to 100%. Note: 0% means everything the plant eats is instantly spoiled (i.e. birds and rabbits die instantly and food perishes unless the below is set to yes) 100% means everything is brought back to full freshness, allowing you to refresh items by feeding them to the plant.
Keep Food Fresh?: Yes or No. Does nothing if perish percentage is set to no change, otherwise makes edible items an exception to the above percentage rule, forcing them to be at full freshness.
So, if you want to make it so that all the birds it eats instantly die but their meat is not turned to rot if they drop meat not feathers, set the perish percent to 0% to kill the bird, and keep food fresh to yes.
This mod also makes it so that the plant no longer digests the things it picks up, so killing it will retrieve everything. The inventory of the plant is increased to 100 so that you lose minimal items to inventory restriction.
This is done by replacing the plant in the base game with one that is literally identical except for having the functions that eat and digest things deleted, and the max inventory space set to 100. (may have compatibility issues with other mods that affect lureplants, since anything depending on these traits may break.)
I hope you enjoy this mod. I made it for myself but I figured others would like it too. Have a good day. :)
-2basedJake
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 7 yr ago.
The Lure Plant Mod on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Don't Starve Together servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Don't Starve Together — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2020-04-12, released 2020-04-12
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of The Lure Plant Mod.
Run The Lure Plant Mod on a Don't Starve Together server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Compatibility
- Game
- Don't Starve Together
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓Author2basedJake, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
