Source-checkedGameplay & overhauls

Aurora Light Carrier - Reforged

by YdoUwant2know · for Empyrion: Galactic Survival

Aurora - Goddess of the Dawn The Aurora Light Carrier for Reforged Eden 2.1 mil CPU, Unlock Level 25, Size Class 8 Primary roles: Medium space carrier, Module support, Upgradable, Warp, Shield, Solar…

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About Aurora Light Carrier - Reforged

From Steam Workshop

Aurora - Goddess of the Dawn The Aurora Light Carrier for Reforged Eden 2.1 mil CPU, Unlock Level 25, Size Class 8 Primary roles: Medium space carrier, Module support, Upgradable, Warp, Shield, Solar…

Aurora - Goddess of the Dawn

The Aurora Light Carrier for Reforged Eden

2.1 mil CPU, Unlock Level 25, Size Class 8 Primary roles: Medium space carrier, Module support, Upgradable, Warp, Shield, Solar

Works only in Reforged Galaxy and Reforged Eden. - Vanilla version is in development.

The Aurora Light Carrier is a medium sized ‘sled’ CV that is fully compatible with Helios-MSC sized modules created by JRandell and others. Additionally there are two custom modules for cargo and manufacturing that are designed to fit seamlessly in the forward module bay areas:

  • AFM-01 “Forge” with 3x Advanced Constructors, 4x Small Constructors, deconstructor, and 7x 320k storage. https://steamcommunity.com/sharedfiles/filedetails/?id=2426095561
  • ACM-02 “Cargo” module with 10x 320k storage https://steamcommunity.com/sharedfiles/filedetails/?id=2426096369

The Aurora is easily upgradeable with additional thrust and weapons as additional CPU is added. Stock, the Aurora has over 70kt for forward thrust when spawned and over 180kt once fully upgraded.

She is planet capable (though not necessarily recommended) with 60kt (1g) of upward thrust at spawn, and over 110kt once fully upgraded.

Module Support

The Aurora has 4 standard module bays that are compatible with Helio-MSC sized modules designed by JRandell and others. Modules are decent sized CV's that dock in the module bays adding movable function to the ship. Many different modules by many authors are available on the workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=2391935700.

Docking Modules

In every module bay, you will see some guide LCD's pointing to a very specific point. To dock a module, (best if done in 1st person), you first would pull up to a bay and level yourself off, then in first person use the crosshair to line up to the LCD indicators and fly into the bay to the front wall. I would also recommend pulling up to the ceiling once reaching the wall. Let off the thrust and the module should be docked. It will now be accessible from the carrier on the interior.

When loading a module for moving HV's and SV's to a planet, you will first want to undock it by a hair in the bay allowing you to dock HV/SV's to it. Likewise when unloading, first move all HV/SV's from the module to the front hangar or center hallway then dock the module again to the ship.

Combat Features

As spawned, the Aurora does NOT possess any offensive weaponry. The ship is made of hardened steel, has a T2 shield, and has 2x 160k ammo bays. There are 10 spots on the flight deck for flak turrets to be added once additional CPU is available (Marked with “FLK”) there are also multiple locations on the bottom and sides where additional turrets can be added. But again, at spawn there are NO WEAPONS included.

With that being said, you really do not want to get this ship into combat. Even when upgraded, the shield and flak turrets are only meant to fend off drone attacks. It is highly recommended that you keep the ship out of harm's way as much as possible.

Other Features

The ship comes with a small crafting area in the bridge area including 1 advanced constructor, and space for either a second constructor or deconstructor. There are two 320K harvest boxes immediately off the bridge as well as two additional 320k storage boxes in the main hanger. The Aurora also has a full medical bay (hangar), fridge, armor locker, armor repair, crew area, wifi (covering the entire ship and docked modules), and long range detector. Additionally, the ship has many independent O2 zones in case of a hull breach.

Key features:[list] [*]Large flight deck for landing CV and SV’s [*]Four module docking bays compatible with Helios-MSC sized modules. [*]Large hanger space for HV / SV [*]84kt forward thrust on 1g [*]61kt upward thrust on 1g [*]2x 320k cargo systems [*]2x 320k harvest systems [*]2x 160k ammo systems [*]Heavy Shields [*]Long Range Radar [*]Advanced Warp [*]Advanced Constructor [*]Full Medical Bay [*]Hardened Steel construction [*]2.1 mil CPU [*]Size class 8 [*]Designed to be upgraded. [/list]

Resource Requirements:

  • Iron Ingots 59534
  • Titanium Ingot 55515
  • Copper Ingot 11461
  • Silicon Ingot 18148
  • Sathium Ingot 2635
  • Carbon Substrate 14961
  • Neodymium Ingot 7307
  • Cobalt Ingot 5368
  • Erestrum Ingot 4240
  • Zascosium Ingot 4240
  • Large Optronic Bridge 56
  • Large Optronic Matrix 20
  • Elemental Pentaxid 124
  • Wood Planks 97
  • Plant Fibers 20
  • Platinum Ingots 50
  • Advanced Turret Upgrade Kit 1

Total build time: 23h 30m

Upgrades

NOTE: additional CPU and Generators will be needed for most upgrades. Fully upgraded thrusters and recommended weapons will require 3 Large Aux Cores or 5 to 6 Large Quantum Cores.

  • 4x XL “drive” thrusters can be added to the back for additional forward thrust (Marked by shutter)
  • 2x XL “drive” thrusters can be added to the bottom for additional lift thrust. (Marked by shutter)
  • 2x Large “advanced” thrusters on each side (Marked by shutter in rear module bays)
  • 10x Flak turrets on flight deck (Marked by “FLK” and shutters)
  • 8x large generators (Marked with “G” under the XTL thrusters, only add as needed)
  • Space for additional O2 or fuel (Marked with “O” above XLT thrusters)
  • Space for repair station (Marked with “R” in main hanger)
  • Space for AUX and/or Quantum core in crew area, and next to core. (Marked with “Q” and “AUX” 19 total spaces for those that want to upgrade to an Antimatter Warp Drive late game)
  • * A “Vanilla” version of the Aurora is in development *

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 5 yr ago.

Aurora Light Carrier - Reforged on Nxeon

From our catalogue
One-click install
Supported on Nxeon Empyrion: Galactic Survival servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Empyrion — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2022-03-30, released 2022-03-30

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Aurora Light Carrier - Reforged.

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Aurora Light Carrier - Reforged on a Empyrion: Galactic Survival server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Compatibility

Game
Empyrion: Galactic Survival

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorYdoUwant2know, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Aurora Light Carrier - Reforged, answered

Generated from the mod’s own source data.

Is it free?

Yes. Aurora Light Carrier - Reforged is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Aurora Light Carrier - Reforged on a Empyrion: Galactic Survival server.

Deploy in about a minute from $14.99 a month, then add Aurora Light Carrier - Reforged in one click.