About Cerberus-PSV
From Steam WorkshopCerberus - Planetary Siege Vessel New: MrSpicyGaming has made an excellent quality video showcasing this ship on you tube. You can watch it here: https://www.youtube.com/watch?v=8ZoILUa_hmM Thanks…
Cerberus - Planetary Siege Vessel
New: MrSpicyGaming has made an excellent quality video showcasing this ship on you tube. You can watch it here: https://www.youtube.com/watch?v=8ZoILUa_hmM
Thanks MrSpicyGaming!
A large class 5 capital ship built for survial. This is the Manticore-EX1's big brother. (Previously released) http://steamcommunity.com/workshop/filedetails/?id=1227026172
Features:
- Quick and easy access to all decks using a central elevator system. - Large lower hangar for SV and HV storage + top landing deck -Three farms with total of 126 grow plots - Fabrication deck loaded with everything and then some. - Compartmentalized oxygen - Tons of weapons and turrets - Crew Lounge - Engineering deck - Control switches for many options - Front/Left/Right/Top/Rear entry access - A ton of storage
I hope you enjoy!
Update - 1/12/2018 - Author Whitewalker created a pair of some very nice SV's matching the theme of the Cerberus and Manticore. I posted a couple new screen shots of these. Links to the creations below. Nice job Whitewalker!
Update - 1/4/2018 - So what are the differences between the Cerberus-PSV and Manticore-EX1?
The Manticore was a completely experimental design trying to build a ship with legs. It was inspired actually from the "Mind Flayer" in Stranger Things 2. I thought the look with the long legs was rather intimidating. The Manticore was trying to capture some of the look but in a completely functional space ship.
The Cerberus is basically a 2nd gen version of the Manticore. The idea was to make it sleeker, wider, and longer with better pathing and profile. I was never super happy with the side/rear profile of the Manticore although I very much liked the front and front side profile. Those lessons went into the Cerberus. In a nutshell, the intent was to improve on every aspect.
Having more available room I was able to add a proper engineering deck, larger hangar with side doors and a larger rear door for bigger possible HV/SV. I also had extra room to build a more extravagant crafting area. The central elevator connecting all 5 decks was also an improvement as getting around the ship was simpler and faster, also taking less space over all. I kept the same theme and general bridge design making them look like the same manufacturer but with some changes. Because of the increased size, I nearly doubled the turret mounts points as well. With farms, this is where I ran into a bit of snag. The odd ball shape of the farming areas made it challenging to squeeze in the 126 farm plots matching the Manticore. I did however accomplish this but had to run 3 Farms, Farm C, above the crafting area however is the big one containing 90 plots. One last addition is reserve rooms A and B located in the rear legs accessible via hangar catwalks. I understand people like to add more generators, RCS ext. These rooms allow for just that and are completely out of the way. You will find 1 RCS, a few fuel tanks and O2 tanks there now. More can be added. When parked, even though this is a class 5 ship, it consumes little power and can stay active for weeks (real time) without refueling. I hope this clears up any confusion on the two ships.
Update - 12/31/2017 - There seemed to be a problem with the number of cannon turrets on the ship. I am not sure how that happened as I built it in survival mode and had no issues with it then. I removed 2 cannon turrets from the bottom of the ship and updated the steam workshop file. It should be fixed now. Give it another try.
Modded versions by other authors:
Cerberus-PSV Block II by LadyRayneCloud 6/18/2020 A12. Thanks LadyRayneCloud! https://steamcommunity.com/sharedfiles/filedetails/?id=2134375766
Creations by other authors:
By Whitewalker:
Bullpin http://steamcommunity.com/sharedfiles/filedetails/?id=1263180023
Coyote V1 http://steamcommunity.com/sharedfiles/filedetails/?id=1266996307
___________________________________________________________
Jaguar1965 has made some landing pads to spawn a number of capital ships in game including the Cerberus-PSV. You can get these landing pads here:
GigacoreSpawnEX1 https://steamcommunity.com/sharedfiles/filedetails/?id=1355633389
Manti-CerberusEX1 https://steamcommunity.com/sharedfiles/filedetails/?id=1355769012
Carapacespawnex1 https://steamcommunity.com/sharedfiles/filedetails/?id=1355696943
Thanks Jaguar1965!
___________________________________________________________
For my other creations, please see either my workshop or "Military survival Series" collection listed at the top of this post.
Latest creations:
New! 10/30/18 - Hecate Carrier https://steamcommunity.com/sharedfiles/filedetails/?id=1551980501
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 9 yr ago.
Cerberus-PSV on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Empyrion: Galactic Survival servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Empyrion — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2017-12-31, released 2017-12-31
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Cerberus-PSV.
Run Cerberus-PSV on a Empyrion: Galactic Survival server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Compatibility
- Game
- Empyrion: Galactic Survival
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓Authorjrandall, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
