About Cyclop Starter Mk.II
From Steam Workshop(v1.11 / CV / T3 / LVL 15 / STARTER / class 7 / VANILLA AND RE ) CYCLOP series starter CV by Junkie Customs Starter hull for a cyclop series ships. Represent the latest design combined with high…
(v1.11 / CV / T3 / LVL 15 / STARTER / class 7 / VANILLA AND RE )
CYCLOP series starter CV by Junkie Customs
Starter hull for a cyclop series ships. Represent the latest design combined with high upgradability thus not very expencive. It is pretty big for a starter vessel but belive me, it's worth it. As you progress this ship may advance with you and be transformed and upgraded for any purpose you need. On last screenshots you can see Cyclop Dropship - a fully upgraded version of this hull. The one I use for planetary operations when landing a huge CV is a pain in the ass. It may also be transformed into an exploration vessel that posesses huge cargo bay, drills, better hangarbay and bigger farm or even a semi combat ship - Cyclop Destroyer. There's also a smaller version Starter Mk.I All of the CYCLOP CVs start with this very hull design. Originally made for vanilla but works fine in Reforged Eden games. [hr] [/hr]
BRIEF
- LVL 15 - CPU T3 (t2 extender also present for RE) - 3x 320 000 Cargo controllers + 5 cargoboxes for different stuff - 320 000 Ammo controller - 1 Small Constructor - 6 minigun turrets for pointdefence + 21 (or even more) turret hardpoint + 2 artyllery hardpoints - 8 sentry turrets to bust those nasty spiders and horrors - 4 Passenger seats for having fun planetside - Full Med-Bay - Premade kitchen (no grow plots, just space for them) with fridges and fabricator - 6 ready Weapon slots (but that's just premade, in RE you can fit much more without it becoming ugly) - o2 stations, armor lockers, Custom LCDs(though some are borrowed from @Sulusdacor with minor changes) - Premade places with signs for upgrades. - predefined space for larger thrusters and solar panels (RE) - made of cheap steel and plastic. - pretty big hangarbay to fit your SVs and HVs [hr] [/hr]
[h2] What this design does NOT HAVE [/h2]but has space and logic for: - shield - Warp Drive - Repair bay and a console - Offensive weapons and turrets - Solar panels - 9 grow plots - 3 Large constructors (or 2 large constractors and a deconstructor for RE) - 3 small constructors - L and XL thrusters - Emergency power generators - Crew members
Grab it while it's hot and stay tuned for more Junkie hulls.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 4 yr ago.
Cyclop Starter Mk.II on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Empyrion: Galactic Survival servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Empyrion — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2022-11-18, released 2022-11-18
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Cyclop Starter Mk.II.
Run Cyclop Starter Mk.II on a Empyrion: Galactic Survival server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Compatibility
- Game
- Empyrion: Galactic Survival
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorYascherrica, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
