Source-checkedBuilding & decoration

Helix Orbital Reforged

by CuriousMind · for Empyrion: Galactic Survival

Posting here yet another redo of the amazing Helix Orbital space base by Jrandall. The goal of this one was to update the build to bring it in line with Reforged requirements, but also to make it a…

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6 yr agoLast updated
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About Helix Orbital Reforged

From Steam Workshop

Posting here yet another redo of the amazing Helix Orbital space base by Jrandall. The goal of this one was to update the build to bring it in line with Reforged requirements, but also to make it a…

Posting here yet another redo of the amazing Helix Orbital space base by Jrandall. The goal of this one was to update the build to bring it in line with Reforged requirements, but also to make it a little more functional. Admittedly I MAY have gone a little overboard and made it more end game than the original, but these items can be removed and I can upload a more "beginner" base. The reason I did the additions is because I figured if you could afford the 40k+ Iron and Titanium, I imagine 1700 Sathium isn't going to screw the deal for you.

Changes:

Interior - Added a teleporter on the lower Lounge level keyed to a sensor so it only activates when you stand directly on it. Powered down teleporters can still be teleported to, so from an operational perspective this saves you tons of energy without any lost functionality. - Redid the Medbay area into it's own little room. Feel free to tear down the walls if this does not fit your taste. I just like the idea of the bay being it's own thing - Redid some of the windows on the station, all with Heavy Windows, to give you a better view in the common areas - Added a little Ops section at the very top of the station. Purely RP value here, but it has a great view.

Construction Bay - I removed all cargo containers, replaced with 2 320k cargo controllers in Bay B, and another 320k controller in Bay A - Shifted Deconstructor to Bay A, and increased number of Deconstructors to 2 - Added two Furnaces to Bay A - Armor locker were moved to the Central Hub to make room

Hangar Bays - It always kind of bothered me that there was no protection for anything you parked inside of the hangars, so I added Hangar doors to each entrance to the hangars, while adding shutters to the larger side entrances. All of these are on their own dedicated sensor triggers, and I worked very hard to make sure the changes to the entrance size was minimal.

Farming - Farm bay is entirely set up with the layout and lights, but I took out the plots. The reasoning for this is often you will not even have the amount of seedlings needed to plant the entire farming area, so why not save on the resources for crafting the blueprint.

Solar Array - I loved the look of the original solar array by Jrandall, but I found that if you wanted to orient them to the best sun exposure you would have to rotate the base to be way off the "global" orientation. So I kept them in the same spot but worked them into a new staggered vertical orientation, and increased the number to the max of 24 (for Reforged anyway).

Engineering - Outside of the hangar bays I likely did the most to Engineering, but it is also responsible for the increased cost. I added a basic shield generator and removed the two small generators and replaced it with one large to accommodate the larger draw from the shields. - There are now 1 basic, and 2 advanced extenders to bring it to 100% CPU efficiency.

I appreciate the credit for bringing this to a more playable state for the current Reforged build, but I did it because I love this build. All real credit goes to Jrandall for making yet another great build! The link to the original is below, along with his description.

------------------------------------------------------------- Original Posting --------------------------------------------------

https://steamcommunity.com/sharedfiles/filedetails/?id=1569051207

Space Station. (Class 6 BA)

Primary roles: Survival Base, Farm, Crafting, Fleet Port, Solar, Unlocks at player level 12

The Helix Orbital is a deluxe player space base with a ton of room and features. It was designed around the idea of a post modern space station in appearance trying to make it seem semi plausible. It has 5 decks with 1 central elevator for quick navigation thru out the station with a central connecting hub. It comes complete with all quality of life features up to player level 12.

Primary Features:

Space Dock It has 2 hangar/landing pad modules, A and B. Module B features a deluxe hangar side crafting area as well as a repair bay and switch to shut down the crafting area to save on power (Except for the 2 fridges) It features a T1 repair bay due to size class restrictions however upgrading to a T2 is quick and easy. The hangar area uses force fields rather than standard hangar doors. I thought I would try some different and it makes for some great views into space.

Solar It runs the maximum amount of large solar panels allowed with standard game rules. When placing this station, be sure to align the solar array directly at a star for maximum solar power input. (Important to save on fuel)

Farm It features 108 grow plot farm Sections divided in 4 sections each with it's own grow light switch. Leave off when not in use to save power. This area has extra room in places to add more fridges/food processors. It also leads to landing pads A and B.

Offensive/Defense The station is built with hardened steel and has 11 marked turret mount positions as well as two interior hangar sentry guns. The turrets are not included to save on costs. When fully equipped it will provide decent 360 protection.

Crew Quarters Decks 1 and 2 are a place for the crew or visitors. It featues a small lounge, beds, bathrooms, atm.

Engineering area The bottom of the station features a vertical engineering area housing such things as offline protection and generators. A lot of space along the walls can be used to add much more fuel/o2, etc.

Central Hub/Med Bay The center of the station is an open area connecting all modules. By default it only has a med bay installed and a ceiling mount area to store lots of fuel and o2. This area is tall enough to add some forges or anything else you can think of.

Features Summary:

1. Class 6 BA, Player unlock level 12 2. Space for 108 grow plot farm 3. Hardened Steel constuction with 11 turret mount points(Turrets not included)

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 6 yr ago.

Helix Orbital Reforged on Nxeon

From our catalogue
One-click install
Supported on Nxeon Empyrion: Galactic Survival servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Empyrion — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2021-03-13, released 2021-03-13

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Helix Orbital Reforged.

Run Helix Orbital Reforged on a Empyrion: Galactic Survival server

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What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Building & decoration

Blocks, furniture, decorations and building tools.

Compatibility

Game
Empyrion: Galactic Survival

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorCuriousMind, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Helix Orbital Reforged, answered

Generated from the mod’s own source data.

Is it free?

Yes. Helix Orbital Reforged is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Helix Orbital Reforged on a Empyrion: Galactic Survival server.

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