About Kriel-Shade
From Steam Workshop(CV Class 2, CPU Tier 2 Unlock Level 10) Primary roles: Starter CV, crafting, storage, defense, warp, shield ready, farm, drone hatch, upgradable, no rare resources Reforged Eden note 1-6-2021:…
(CV Class 2, CPU Tier 2 Unlock Level 10)
Primary roles: Starter CV, crafting, storage, defense, warp, shield ready, farm, drone hatch, upgradable, no rare resources
Reforged Eden note 1-6-2021: Recently I used this ship in Reforged Eden but first took it into RE creative scenario to see what I would need to change. I was very happy in seeing nothing on the ship needed to change and it was already ready for reforged Eden with it's stock 1 tier 2 core block. I added a couple improved blocks as well and added some more turrets and a couple more rear thrusters and of course a shield in my play time with it and somehow managed not to destroy it. (pretty hard for me lol) Basically I am saying this is RE ready without changes made.
The Kriel Shade is a player starter CV with a lot of function and designed to be upgraded to CPU Tier 3 for more features. It unlocks at player level 10 and requires no rare resources. It comes with 6 retractable cannon turrets, 1 advanced constructor, 2 small constructors, 3x200K storage, 40K ammo storage, 18 grow plots, 2 cooking stations, 2 fridges, armor locker, warp core, pentaxid tank, hangar, landing pad, front entry ramp, Med station and all specialized medical equipment, O2 and dispenser, 4 large cargo boxes, and Wifi. It is designed to add more function with a CPU tier 3 upgrade and includes a info guide on on where to put addition parts such as a shield, offline protection, repair bay and console, armor repair, and an additional T1 generator.
Additional function with a CPU tier 3 upgrade:
The ship has marked locations to remove a single tier 2 cpu block and replace with 2 tier 3 CPU blocks. After this is done, there are places marked to add a Shield, offline protection, armor repair, repair bay and console, an additional T1 generator, and 6 CV weapon or mining drill mounts. If using mining, you will need to add harvest storage one way or another. You could either replace 1 of 3 200K storage controllers with a harvest controller, or add a new storage system in with some room on the back area of the hangar was set aside for.
Offense and Defense:
The ship comes with 6 retractable cannon turrets and a switch control to turn them off/on. It also has 6 launcher style weapon or mining mounts on the front of the ship. The hull is built of steel and the interior is built with carbon substrate. It is not a combat ship but is more aggressive vs the MCRN-Pioneer or Wayfarer-ST (Other faction starter CV's I made) as is the nature with Kriel. If upgraded with space launchers and a shield could be use for light combat situations or space mining provided you added harvest storage as mentioned above.
Turning ship into a miner at cpu Tier 3:
In the back side top area of the hangar there is some open area as well as 2 large cargo boxes and some deco items going down to the hangar floor. It is intended to remove the 2 cargo boxes and fill that whole area in with container extensions having a connected harvest controller on the hangar floor. However a simpler way would be to simply replace one of the three 200K storage controllers with a harvest controller however this will remove existing cargo space. Also you would want to add 6 CV miners to marked locations on the front/side areas of the ship.
Features Summary:
1. CV Tier 2, Class 2, unlock level 10, no rare resources 2. 1 Advanced constructor, 2 small constructors, 3x200K storage, 4 additional large cargo boxes 3. 2 Fridges, 2xfood processors, o2 and dispenser, WiFi 4. 18 Grow plot farm, armor locker, Wifi, warp core, shield ready with cpu tier 3 upgrade 5. Med bay and all extra specialized equipment 6. Hangar, landing pad, front entry ramp, exterior lights 7. Steel hull with carbon substrate interior, 6 cannon turrets, 6 launcher mount points, 40K ammo storage 8. Sensor based lights and ramps, cockpit control switches for exterior lights, drone hatch, thrusters, and retractable turrets. 9. 8 lift thrusters to move carried weight and docked HV/SV's.
I hope you enjoy!
Notes: In a couple screen shots you see distant new Kriel buildings. These are WIP POI's that are not yet released to support the Kriel faction. The hangar door size is 9x5. The top landing pad is large enough to dock the current largest Kriel SV, the Wraith. Stock, the ship is at 100% CPU efficiency but very close to the 500,000 cap.
Modded versions by other authors:
Kriel-Shade-CBXL by Arisaema! Thanks Arisaema! 6/9/2020 https://steamcommunity.com/sharedfiles/filedetails/?id=2100454145
Please see my workshop or "Military Survival Series - Alien Edition" collection for other Kriel creations. Link at top of this post. Thanks!
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 6 yr ago.
Kriel-Shade on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Empyrion: Galactic Survival servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Empyrion — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2020-05-10, released 2020-05-10
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Kriel-Shade.
Run Kriel-Shade on a Empyrion: Galactic Survival server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Compatibility
- Game
- Empyrion: Galactic Survival
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓Authorjrandall, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
