Source-checkedWeapons, items & crafting

[LF] Malevolence

by LyfeForse · for Empyrion: Galactic Survival

Malevolence is a level 25 assault frigate, able to wield a blistering array of turrets and weapons for its size, making up for its modest total shield capacity by projecting a deadly cone of forward…

5.4KDownloads
3 yr agoLast updated
Steam WorkshopSource

About [LF] Malevolence

From Steam Workshop

Malevolence is a level 25 assault frigate, able to wield a blistering array of turrets and weapons for its size, making up for its modest total shield capacity by projecting a deadly cone of forward…

Malevolence is a level 25 assault frigate, able to wield a blistering array of turrets and weapons for its size, making up for its modest total shield capacity by projecting a deadly cone of forward firepower. The "Malevolence" is a Dreadnova II class, which the successor to the "Retribution" and its other Dreadnova class line of Assault Frigates, featuring an increase to thruster capacity, weapons and turrets, as well as a number of other small improvements.

Comes with optional Galactic Republic color scheme, and Rebel Alliance logo toggle.

The Kuat Drive Yards Malevolence

The Malevolence is a Dreadnova II class frigate which spawns in at level 25, core 8 with 14k to spare before adding last CPU for RE players. With an emphasis on firepower, captains will find the frigate as a robust offensive hit and fade platform. The internal nose section can be reinforced with additional armor and decoys for captains choosing to beef up rigidity.

Changes/Improvements over the Retribution

Weapons/Turrets: 14 additional turret placements (most on bottom), and 2 additional weapon mounts.

Mobility: Additional thrusters including +2 Drive/XXL for reverse, +1 Advanced/XL for strafe. Forward thrust has been reconfigured from 2x Drive/4x Advanced to 4x Drive/XXL. Space and instructions provided for x2 Advanced thrusters for down thrust in the Forward Auxiliary Room.

Armor: Increases to the armor profile at the nose, under the Fusion Reactor room, and other minor areas throughout the ship

Solar: The outter edge wingtips are now positions for 8 large solar, allowing all of the bottom turret placements to be preserved.

Cargo: Additional systems added for an overall 150K increase to cargo capacity.

Weapon config changes: Some mounted weapons were moved to the bridge area near the pilots perspective to allow for precision fire without bullet convergence issues.

Hello kindred Empyrion spirits!

[i]Let me start with a request; please respect blueprint authors. Often it takes months to finesse a build, and to have it ripped and reuploaded without permission or even so much as credit, can be discouraging, often pushing such authors away from the community.

I personally don't mind critical feedback, and constructive criticism, as it will serve me to better my builds. However, If you enjoy my content, and there is much more to come, respect my (and others) authorship of these massive timesinks. Thank You.[/i]

To see this and other builds come to life, check me out at https://www.twitch.tv/lyfeforse

To learn how to upgrade the Malevolence, and track future content, follow me at https://www.youtube.com/watch?v=-7r7faay3E0

Special thanks to [h1]Bonedog[/h1] for making the Imperial Logo LCD. Check his workshop out at https://steamcommunity.com/id/BonedogofBoneyardTactical/myworkshopfiles/?appid=383120

Galactic Republic color scheme:

|0#0#0#0#0|1#0#186#194#220|2#0#220#0#0|3#0#138#138#138|4#0#121#121#121|5#0#0#220#220|6#0#0#220#153|7#0#187#135#90|0#1#220#220#220|1#1#220#212#0|2#1#170#5#5|3#1#94#94#97|4#1#75#24#24|5#1#58#166#215|6#1#75#24#24|7#1#123#73#46|0#2#170#170#175|1#2#220#170#3|2#2#181#181#186|3#2#143#220#255|4#2#0#0#0|5#2#255#0#0|6#2#160#160#163|7#2#160#160#163|0#3#110#110#110|1#3#165#165#168|2#3#102#0#0|3#3#75#75#79|4#3#58#58#58|5#3#37#37#37|6#3#50#50#50|7#3#10#10#10

Galactic Empire color scheme:

|0#0#0#0#0|1#0#186#194#220|2#0#220#0#0|3#0#138#138#138|4#0#121#121#121|5#0#0#220#220|6#0#0#220#153|7#0#187#135#90|0#1#220#220#220|1#1#220#212#0|2#1#170#5#5|3#1#94#94#97|4#1#110#110#110|5#1#58#166#215|6#1#75#24#24|7#1#123#73#46|0#2#170#170#175|1#2#220#170#3|2#2#181#181#186|3#2#143#220#255|4#2#0#0#0|5#2#255#0#0|6#2#160#160#163|7#2#160#160#163|0#3#110#110#110|1#3#165#165#168|2#3#102#0#0|3#3#75#75#79|4#3#58#58#58|5#3#37#37#37|6#3#50#50#50|7#3#10#10#10

Armament

Comes stock with

x8 Sentry turrets place around ground entry x4 Laser turrets x7 Minigun turrets x2 Missle turrets

x4 Advanced Laser Cannons

While spawning in with a modest weapons profile, Malevolence once geared up can see up to 70 turrets placed, in addition to 20-24 weapon mounts. Captains should be mindful of the turret blindspot coverage at the rear of the ship

Armor

Featuring an all steel exterior base, the Malevolence is reinforced at critical component locations, and features Combat Steel + Xeno at key breakwall locations, as well at the front of the ship around decoys. The bridge has a Combat Steel reinforced roof, and the core room features 2 or more layers of armor in a perimiter, with one guaranteed as Combat or Xeno armor.

The front can be further reinforced by placing armor and decoys in the forward Auxiliary Room, shoring up some of the sustained armor shortcomings

The frigate is designed to lose upwards of 60% of the vessel from the front, before expensive components start taking losses. at up to 80% loss of the ship's length, critical CPU will be preserved. Keep front towards enemy

Spacing has been provisioned between devices to allow a good level of chain reaction mitigation.

Thrusters

Malevolence spawns in sluggish for RE, but once all XL / Drive thrusters are installed, she will be responsive for how heavy she is, and will give a good account of lift thrust. Malevolence features 2 additional reverse drive thrusters over her predecessor, as well as additional strafe and forward thrust.

Features and Devices

Comes with x1 advanced constructor and 2 small constructors, with placement for several additional ones throughout the ship. Grow plot placement spawn in is x18, but if captains choose to utilized the front for hydroponics, that will add an additional 27 grow plots.

Storage

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 3 yr ago.

[LF] Malevolence on Nxeon

From our catalogue
One-click install
Supported on Nxeon Empyrion: Galactic Survival servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Empyrion — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2024-01-27, released 2024-01-27

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of [LF] Malevolence.

Run [LF] Malevolence on a Empyrion: Galactic Survival server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

Compatibility

Game
Empyrion: Galactic Survival

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorLyfeForse, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

[LF] Malevolence, answered

Generated from the mod’s own source data.

Is it free?

Yes. [LF] Malevolence is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run [LF] Malevolence on a Empyrion: Galactic Survival server.

Deploy in about a minute from $14.99 a month, then add [LF] Malevolence in one click.