Source-checkedWeapons, items & crafting

NPCstuff 17 - Port-05-14

by sulusdacor · for Empyrion: Galactic Survival

expanse/cyberpunk inspired asteroid base notes: -no shield -all oxygenated (if not i messed up) -the usual "services": o2 station, repair station, armor locker, repair console+block in hangar (only…

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5 yr agoLast updated
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About NPCstuff 17 - Port-05-14

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expanse/cyberpunk inspired asteroid base notes: -no shield -all oxygenated (if not i messed up) -the usual "services": o2 station, repair station, armor locker, repair console+block in hangar (only…

expanse/cyberpunk inspired asteroid base

notes: -no shield -all oxygenated (if not i messed up) -the usual "services": o2 station, repair station, armor locker, repair console+block in hangar (only for small sv's), trade console -bunch of traders (list see below) -has a bordello (the lcd show only silhouettes or very pixelated stuff), which can be just a hotel/motel from the layout if you remove/replace the LCDs -not optimized for sizeclass (to many lights etc pp)

Traders: -StarIndustries (QuantumStar) -SpaceKraken Bar&Grill Top(Food) -SpaceKraken Bar&Grill Bar1(InfoHoarder) -SpaceKraken Bar&Grill Bar2(CredibilitySeals) -Hangar (Spaceport) -GreenThumb (AuntMay) -Medical Clinic (OkyMedical) -Arnolds Armors (Armor+Boosts) -Boom Chaka (InterWeapons) -Market Tribal Hunting Stand (MedicalIngredients) -Market Food Stand (Market Cafe) -Market Tech Stand (Communications+Surveillance) -Slums Trader (Commodyties Grey)

Loot: [spoiler]-ultra rare: air vent at the most top in the ventilator section on the wall -rare: broken end part ring by warning sign LCD -very rare: bordell, airvent toilett, 1st room to the right -normal: behind toilett in th lab -normal: airvent conection between clinic top and slums, over engineering -normal: hangar, cargo crates between small ship and controll tower -rare: hangar, cargo hole top, by the crane -very rare: hangar, below L=1 landing pad -normal: storage area to mid from ring (where clone chambers are) -rare: medic clinic, light trapdoor above one medic table -normal: o2/airvent room, behind the stacked round airvents in the back ------------- 1 ultra 2 very 3 rare 5 normal[/spoiler]

author ramblings: this is intended to be set with pirates or some other scrap/dirty faction. no real story for the overall staiton, just wanted the hollowed out asteroid look with a wild/confusing interioir = a cool station. the small ships are a bit expansy looking, meaning a blind front and a bit of this "hammerhead" design. But there is nothing specifically expanse on this station. one LCDs screen mentions the "canterburry" surviors (misspelling intentional), but we all know this could really be any ship :D

LCDs are scaleable up to a certain extend. i reused some outside+inside in different sizes. just adusted/multiplied lineheight,mspace and size basically by a factor. limiting factor is the character limit and the max space of the LCD area). ASCII converter i used: https://asciiart.club/ the LCD are mostly just generic things that are can be used (some picture+text). the pictures are just things i search on the web and that looked decent after conversion to ascii. i do NOT own these.

weapons/shields are a bit of an afterthought. i mostly put the weapons on, since i wanted at least some. but find they do not fit really. so this is probably more a trade station/hub in my book. maybe even a sort of free port. not sure. there is nothing piraty there too. all the rooms/services are mostly setup up so that people could live there. kinda why every shop has a back room or the bar some rooms for the staff etc.

for the market/shops my thoughts: market, starIndustries = i imagine as "some a shop on every station" type of corporation. a chain type corp. market, greenthumb = your local supplier of sprouts and co. as the name suggests market, the food processor = this should be some food truck type situation, flipping burgers in space. market, the tribal stand with the fishes = some hunter from a planet near by selling "fresh" things. or some trader that deals in "organic" substances market, the misc stand (below med device) = just some random this and that shop to fill space arnolds armors = the local armor/space suit expert boom chakka = local weapons shop space kraken = local bar+grill + gambling + information broker. in short the station hub a bit, together with the market area slums trader = back room / hidden trader. low key. he can not pay for the market spots. maybe sells the illegal stuff, who knows what story is hidden there ^;) hangar trader = i was thinking the short dock and refuel trader. you fly in dock, do a short trade and go out again. a bit more roleplay then really usefull, since station services are a thing.

quest ideas: -for the keiko robotics i put a cyborg NPC in there. thought this could be a nice side quest line for either repair him, or find him first. or/and-option: i can imagine here some sort of infinite supply-quest. meaning this could be a buyer for electronic parts/components that are needed for the robotics production. if we get crew in the future this could be a place to get robot crew. or some other quest with robotics/tech stuff or some mad scientist, who knows ;) -with the whole base as a bit of a maze setup i can imagine some small treasure hunt quest thing here too (aka find three things in/on the station and then get a special thing for that). -the different traders could have some mini quest. a la "do that for me" and get a free armor/weapon/thing -above the clinic there are two flat's and in the slums are rooms (at the top section of the asteroid) where you have some potential options for quest locations. they are basically non-specific/generic locations. meaning where you could place people to interact, that would have there own "area/housing". -with the whole run down look, maybe some loan shark could fit. if you do not pay the game send's drone/Cv's after you. or increase the enemy spawn rate if you take the credits and have not payed them back. in short -> shady stuff -since there is no station security i could imagine some "black market" quest or questline either starting here or going through this base. (and maybe this being a bit of a free port) aka: 1.smuggle goods (player picks up illegal goods, must go to official station, gets stopped, some fighting/maybe, basically player has to deliver goods to policed station/sector)

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Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 5 yr ago.

NPCstuff 17 - Port-05-14 on Nxeon

From our catalogue
One-click install
Supported on Nxeon Empyrion: Galactic Survival servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Empyrion — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2022-04-21, released 2022-04-21

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Listed on Steam Workshop as “Workshop”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

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Game
Empyrion: Galactic Survival

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓Authorsulusdacor, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

NPCstuff 17 - Port-05-14, answered

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Yes. NPCstuff 17 - Port-05-14 is free to download from Steam Workshop.

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