Source-checkedVehicles & ships

RE Griffin I

by Vollinger · for Empyrion: Galactic Survival

Griffin I - Long Range Fighter SV for Reforged Eden Your dreadnought is too heavy for planetary tasks? That SV-only combat site sounds nice, but you have no ship that could handle it? That other…

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3 yr agoLast updated
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About RE Griffin I

From Steam Workshop

Griffin I - Long Range Fighter SV for Reforged Eden Your dreadnought is too heavy for planetary tasks? That SV-only combat site sounds nice, but you have no ship that could handle it? That other…

Griffin I - Long Range Fighter SV for Reforged Eden

Your dreadnought is too heavy for planetary tasks? That SV-only combat site sounds nice, but you have no ship that could handle it? That other fancy plastic SV desintegrated on the first shot when your shields dropped and all other SVs look like fighters from 500 years ago?

It's time to level up! Make Polaris pilots drop their jaws, Colonists drool and Zirax tremble in fear when you zip past them. With this ship UCH celebrities will ask you for autograms!

Watch a nice and quick tour around and into the ship in action here! If you are playing without any mods (Vanilla), you may want to check out the Vanilla Version instead!

Features:

  • 10 Plasmas (with space for 2 more)
  • 2 Gatling Cannons
  • 3 Minigun Turrets (with space for more)
  • heavy shield generator + 4 boosters 3300HP@150RR
  • fridge, o2-station, armor locker, traumastation, wifi
  • warp drive
  • long range radar
  • 14,3k SU Ammo Storage
  • 14,3k SU Loot Storage
  • combat steel front
  • decoy in nose
  • fail-fast core below cockpit. Once you lose your cockpit, the core should blow up next so you don't lose the whole ship
  • armored inner compartment to protect cpu extensions and cargo
  • inner compartment with cockpit access and drone launch spot
  • upgradeable up to C13 to carry even more weapons and turrets.
  • configurable full automation including automatic pilot detection [tm] and HUD (see below)
  • dual spotlights for proper illumination
  • fancy exterior wing lighting
  • navigational flares
  • upgrade spacing for 4 or more cores as well as more weapons and generators.

Automation? With the automatic pilot detection [tm] incl. manual flightmode switch and HUD once you enter the cockpit... * thrusters, weapons, spotlights and navigational flares turn on * LCDs and lights turn off * backdoor & ramp close The delayed automatic power saving will turn off thrusters, weapons, spotlights, navigational flares etc. some seconds after leaving the cockpit. Once you leave the ships vicinity, everything except shield and turrets will be turned off to maximize its power saving. See an example from the Tiger and the Wasp here.

Tips & Tricks

  • The backdoor opens and closes automatically when you are near it. If it does not work as expected either disable its automation or force open it via the signals in the ship properties
  • The back door ramps extend only when the landing gears are deployed (and the door opens)
  • once the decoy in the front explodes, you should probably be retreating already.
  • The front nose of the ship is the strong side. When fleeing, just hit full reverse thrust and do not turn around.
  • If the automation does not work for you, turn it off in the ship properties and use the flightmode switch manually.

Known Issues

  • The ship turns on by itself sometimes. Can't help it, its based on the sensors. If they don't work properly the ships circuits wont either.
  • In Multiplayer the signals sometimes don't work. Yes, again - signal logic does not work properly in MP. Try the workarounds, or just hit the group toggles.
  • Signals go crazy when another player is around. The ship is a diva - its just a sign that it wants your attention.

FAQ: Q: Is this ready for REx.y? A: Yes, this was updated to Reforged Eden 1.9b48

Q: What are these strange pictures at the end of the gallery? A: The one with the wreck shows the result of getting shot by a Xenu Fortress. The Cockpit and core were shot off, but none of the cpu extensions nor the storage got destroyed. The last picture shows the 9 prototypes and some of the 21 iterations of the last prototype to create the first release version of the Griffin.

Q: Can i disable the automation? A: Yes, disable the "Automation" signal and use the FlightMode Switch or all other switches as you would use them on any other ship.

Q: Help! Signals are not working as expected! A: Ancient bugs in EGS. Some workarounds: * turn automation off and on again * check if signals deactivated themselves in the ship properties * walk slowly far away and slowly back to the ship. * re-dock with other CV if its docked * re-dock all docked ships * logout and login to the game again. * if nothing helps: restart the game.

Q: Will you do one of these FAQ where you just invent questions to answer them in a passive-agressive tone? A: No.

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 3 yr ago.

RE Griffin I on Nxeon

From our catalogue
One-click install
Supported on Nxeon Empyrion: Galactic Survival servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Empyrion — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2023-06-02, released 2023-06-02

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of RE Griffin I.

Run RE Griffin I on a Empyrion: Galactic Survival server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Vehicles & ships

Cars, boats, aircraft, ships and other things to drive or fly.

Compatibility

Game
Empyrion: Galactic Survival

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorVollinger, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

RE Griffin I, answered

Generated from the mod’s own source data.

Is it free?

Yes. RE Griffin I is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run RE Griffin I on a Empyrion: Galactic Survival server.

Deploy in about a minute from $14.99 a month, then add RE Griffin I in one click.