Source-checkedVehicles & ships

Solstorm Supercarrier

by Triconflict · for Empyrion: Galactic Survival

CV class 51, CPU Tier 4, unlock level 25. Large ship, about 1/2 a km long. Update: Ship now has O2 stations and various issues fixed. Teleporters are now running on motion sensors, so just step in…

1.2KDownloads
5 yr agoLast updated
Steam WorkshopSource

About Solstorm Supercarrier

From Steam Workshop

CV class 51, CPU Tier 4, unlock level 25. Large ship, about 1/2 a km long. Update: Ship now has O2 stations and various issues fixed. Teleporters are now running on motion sensors, so just step in…

CV class 51, CPU Tier 4, unlock level 25. Large ship, about 1/2 a km long.

Update: Ship now has O2 stations and various issues fixed. Teleporters are now running on motion sensors, so just step in front of it or on it to turn it on (switches have been removed). If you have any suggestions or problems, let me know in the comments. Enjoy!

Welcome to the Solstorm, a supercarrier capital vessel. Designed as the flagship from which to command your empire! Note: for story hint, go to the bottom of this description. If you find switches in the ship that don't seem to work yet, they're part of the little adventure I made :)

Specs: - Max turrets and weapons - Large docking bay: 13 SV docks, 1 repair bay (T2), 1 CV dock and appropriate bay door (note: the CV bay can fit smaller sized CVs. It can comfortably fit the CORE Horizon, and the largest stock ship I've fit with some maneuvering is the MSS Amber CT. The main door dimensions are 35 blocks x 23 blocks, with an extra 5 block long opening on the front and back - see top-down image of ship for door shape. Lever for bay door is found at the front of the hangar bay) - Large hover vessel bay with exit/entrance ramps to planet surface. Use these when exiting or entering the ship on a planet. - mess hall with kitchen and fridges - medical bay - large hydroponic farm - manufacturing sector with 7 advanced constructors and 1 large constructor, repair station, etc. - 2 teleporter terminals (each with 1 teleporter). Use switches to turn them on, located in reception areas. - 1 TRAM. Located in the docking bay under the front entrance, use stairs at docking bays 2 and 3. The "Sol-Tram Mk II" in my workshop content works well. You can spawn it directly in the tram tunnel, or load it in through the bay door in the back. This Tram helps to rapidly go from the docking bay to the back section of the ship and an elevator that accesses the bridge. More convenient and fun that sprinting I think. See directions for Sol-Tram use in its description. - Bridge - 2 armories - 2 shooting ranges. - 2 "gardens" - various offices, crew and officer quarters, 2 crew lounges, 1 officer lounge/club - war room (to plan your military adventures and schemes) - throne room (to address your subjects and rule over your amazing empire) - supreme leaders suite, complete with a "pool"! - core room and engine room - 4 escape pod tunnels. The "Cubicus" escape pods in my workshop are compatible and work well.

Note: There are 3 gravity generators required to cover the whole ship and their spherical range means there's some overlap, so jumping may be difficult in some parts. Let me know if there's any spots without gravity I missed, but I believe the whole ship is covered. One location with overlap is near the throne in the throne room ... I like to think this encourages your subjects to kneel before your might.

There's no offline protection machine, I usually play solo, but there's plenty of space in the engine rooms if you need to add one.

Lastly: Story! I hid a story in the ship that gives it a little background and personality, and hints at the fate of it's previous owner/ruler. I suggest starting in the supreme leaders suite. Look for a clue there that should get you started on that text-based adventure :) lemme know if you need any more hints!

Have fun! Let me know any suggestions or any issues you have with the ship. Feel free to rate it and let me know what you think. Enjoy!

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 5 yr ago.

Solstorm Supercarrier on Nxeon

From our catalogue
One-click install
Supported on Nxeon Empyrion: Galactic Survival servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Empyrion — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2021-08-03, released 2021-08-03

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Solstorm Supercarrier.

Run Solstorm Supercarrier on a Empyrion: Galactic Survival server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Vehicles & ships

Cars, boats, aircraft, ships and other things to drive or fly.

Compatibility

Game
Empyrion: Galactic Survival

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorTriconflict, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Solstorm Supercarrier, answered

Generated from the mod’s own source data.

Is it free?

Yes. Solstorm Supercarrier is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Solstorm Supercarrier on a Empyrion: Galactic Survival server.

Deploy in about a minute from $14.99 a month, then add Solstorm Supercarrier in one click.