About Space Cowboys Reforged Eden 2 Beta
From Steam WorkshopPLEASE REPORT ALL ISSUES IN THE COMMENTS! If it's an RE2 issue, please report to RE2's GitHub (see RE2's workshop page for link) Join our Discord: https://discord.gg/invite/WF8B42Dtr6 This scenario…
PLEASE REPORT ALL ISSUES IN THE COMMENTS! If it's an RE2 issue, please report to RE2's GitHub (see RE2's workshop page for link)
Join our Discord: https://discord.gg/invite/WF8B42Dtr6
This scenario follows the latest build of the Reforged Eden 2 scenario ( https://steamcommunity.com/sharedfiles/filedetails/?id=3143225812 ), scales down the galaxy size to be more manageable for smaller servers, and adds a few QoL improvements reduce the grindiness without reducing the difficulty or the depth of the Reforged Eden content.
This is what is used on my server, Space Cowboys RE2. Tested with Empyrion v1.13.
Reforged Eden 2 was made and is still under development by Vermillion ( https://steamcommunity.com/id/VermillionTwilight/myworkshopfiles/?appid=383120 ) and ravien_ff ( https://steamcommunity.com/profiles/76561197977151342/myworkshopfiles/?appid=383120 ).
My customizations from Reforged Eden 2:
Reduce galaxy radius from 900LY to 450, star count from 28-30k to 9-10k Re-add several randomly placed Damaged Hoverbikes from RE1 to the easier starters (Akua, Roggery, Uai, Sienna) Add one Damaged Hoverbike near the spawn for the starters with the Reforged story quests (Akua, Roggery) Add hoverbike to Dread starting inventory, add some more ruins SV/HV cargo blocks: 4x normal capacity to help with M/V, to a cap of 1.5x the default container max to help prevent overfilling SVs SV Turets: Allow HV Cannon, Missile, and Plasma turrets on SVs HV/SV/CV Drills: Boost harvest speeds ~10x (note: flying, refining, and build costs remain as high as ever) Chainsaw and hand drills: Boost speeds ~100% Add Base Furnace to CVs Double Quantum Processor drop rates, significantly boost Data Core drop rates Base Teleporters: Increase ranges 25 -> 100, 50 -> 150, 75 -> 180 LY CV Teleporters: T1+T2 can access other sectors in same star system CV Warp Drive: Increase T1 range 30 -> 40 LY, T2 range 60 -> 75 LY SV Warp Drive: Increase T1 range 24 -> 30 AU, T2 range 25 -> 30 LY Double Data Pad reward to 100UP Make Sienna slightly bigger Space PvP: 10% chance in space playfields except starters and combat/mining/exploration sites Moon PvP: 20% barren, crystal, and toxic moons, 30% chance on Rogue Starter moons Planet PvP: 20% chance on Barren (not variants), Arid Wasteland, Rogue, 100% chance on Dread starter Increase max CV Prototype Railgun 1 -> 2 CV Drills/Tools: Increase CV Laser Drill Range 100 -> 175, CV Tool Turret Range 140 -> 250 CV Drills: Modul. Ice Harvester Drill and Ineff. Auto. Asteroid Harvester Drill range 200 -> 250 Detector/Radar: Increase SV T1 Detector Range 8k -> 12k space, 100 -> 500 planet Detector/Radar: Increase CV T1 Detector Range 12k -> 20k space Detector/Radar: Increase discovery chance to 50% for left-click, 100% for right-click Detector/Radar: Detect otherwise invisible Pentaxid space deposits at 3km Wireless Connection: Double range for T1 and T2 Hand Weapon Durability: Double durability of most 'Epic'/elite hand weapons CPU: Restore (and double) RE1 NPC Crew CPU bonus (0 -> 5000) Small/Large Quantum Extenders: Increase max from 4 to 6 Small/Large Aux Cores: Increase max from 4 to 10 SV/HV CPU Extenders: Boost CPU by 25-50% Add Ice Melt recipe to Furnace Boost RTG energy output 3000 -> 5000W Disable Tallodar, Omicron, Ningues, Oscutune, Masperon, Purgatory, and Rogue J-5565 starts (way too many choices for small servers) Reduce recoil of laser minigun Thermal Regulator: Boost effect 30c -> 50c (great for icy world starts) Fix typo in names: Auxillary -> Auxiliary Double damage of MX-4 Torp launcher weapon and allow use in atmosphere Decrease all CV/BA/POI shield penetration of 10% or higher by half (missile, positron, disruptor, artillery, etc) Add Heat Exchanger, Fertilizer, and Nitrogen Bottle recipes in the Universal Constructor Double market prices of Platinum to better reflect its rarity Double damage and speed of Phalanx Battery (reduced blast radius) Make all UCH Tech schematics purchasable from the UCH schematics trader
Copyright note: I waive all claims of any sort of ownership of any of the components of this Steam Workshop creation whatsoever. All Steam Workshop creations are property of Empyrion Game Studios according to their Terms of Service. All custom assets belong to Vermillion and ravien_ff and their Reforged Eden 2 scenario, or as may be the case, whoever they licensed them from. I receive no financial compensation direct or indirect, and do not accept donations for any work that I have done in preparing this Steam Workshop creation. Those looking to donate should instead donate to ravien_ff and Vermillion to support their work on Reforged Eden 2.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 2 mo ago.
Space Cowboys Reforged Eden 2 Beta on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Empyrion: Galactic Survival servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Empyrion — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-08-31, released 2026-08-31
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Space Cowboys Reforged Eden 2 Beta.
Run Space Cowboys Reforged Eden 2 Beta on a Empyrion: Galactic Survival server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Compatibility
- Game
- Empyrion: Galactic Survival
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-04Open ↗
- ✓AuthorRedScourge, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
