About Starwarden MK I
From Steam WorkshopStarwarden MK I *** DESCRIPTION / DISCLAIMERS *** The Starwarden MK I is an ancient colonial heavy cruiser used to maintain law and order on the border territories while providing critical support…
Starwarden MK I
*** DESCRIPTION / DISCLAIMERS ***
The Starwarden MK I is an ancient colonial heavy cruiser used to maintain law and order on the border territories while providing critical support and utility to defend humanity's fragile foothold on the intergalactic stage.
DISCLAIMER: This is a roleplaying co-op scenario-based craft that is featured in a campaign I've been building. As such, this vehicle may not be suitable for all games / playfields / environments. It's a big expensive hunk of flying death metal.
For now this is a teaser for the scenario and some of the ships / vehicles / planets associated with it, with bits of story scattered throughout the craft that reveal several characters and elements of the starter missions.
*** FEATURES ***
=COMBAT=
• Multilayered combat steel w/ reinforced hard points. Critcal components are separated and spread throughout the hull framework. • Maximum allowable weapon platforms arranged in a staggered formation that covers 360° - Projectile Turrets: 5x Cannon, 7x Minigun - Rocket Turrets: 5x Rocket, 5x Flak - Laser Turrets: 5x Pulse laser, 5x Plasma - Launchers: 4x Rocket launchers, 6x Pulse - Point Defense: 8x sentry turrets covering main hangar and hangar wings.
* Special note about turret targetting priority: These are setup to take out what is actually a threat (enemy turrets / mounted weapons), followed by what will disable a grid (generators). Resetting the targeting priority will result in the guns just shooting at random stuff that could be buried behind 20 layers.
=UTILITY=
• 2x Multi-turret • 6x Drill module Note: These are located on the back of the ship and can be accessed via the utility cockpit on the upper Nav bridge.
Harvest capacity: 120k (expandable)
Garden/Farm: 42 plots
• 4x Advanced constructors CARGO - 2x 208k cargo containers w/ connected logistics - 12x cargo palette (96k) - 2x 144k ammo storage
Note: I would not consider this a dedicated hauler. There is a lot of room for additional expansion in the forward auxilliary bay (this is left unused by design). A quick approximation for cargo and limits:
Vessel weight (kg): 82.2 (kt)
• Standard gravity (1.03g): 138.8(kt) (you may not be able to hit this limit with available storage – in this case, fill out the auxillary bay to your liking) • Higher gravity (2.0g): 31.8(kt). For reference, this amount of weight is equivalent to some full CVs on their own. • Higher gravity (2.5g): 8.8(kt) • 3g : Doable, but NOT recommended. You won't really be able to haul much cargo w/o using the rear thrusters to move about. This is a very big heavy ship so bringing it into very high gravity carries with it risks.
Additonal note: Tested with atmospheric density of 2.0 – this is higher than normal. The engines will not yellow/redline even at 2.0. Beyond that, YMMV.
HANGAR BAYS 1 large combination 13x7 rear bay, 2 wing access bays for small SV / HVs. Note: You could drive a small craft from one wing to the other on the upper access corridor, but it'd have to be pretty small.
O2 Each major section is compartmentalized. Breaches will not vent the entire ship.
CUSTOM GROUPS/SIGNALS: - Cruise: For space travel or lower gravity environments - Utility grids: constructors, multi-turrets, drill modules - Point defense: Sentry turret grid for covering access points - ATMO weapon: Disables all weapons not usable in atmosphere
NAVIGATING THE SHIP There are quite a few rooms, nooks, and crannies. I really couldn't fit them all in the screenshots. This ship was initially designed as a POI that is fought through and cleared in levels (and eventually restored to a fully functional CV). It may seem a bit confusing at first, but remember: everything can be accessed via the 2 access lifts and central access corridor.
FINAL NOTE: PVP
I would not consider this a PvP ship, so folks judging based on that criteria please take note. That being said, it does have certain PvP design elements. It will not instantly fold in a fight. The entire front half of the ship could be completely destroyed and it would still *basically* function. Still, if I were to give it a PvP makeover, that would be a different build.
Have fun folks – and always remember to check your doors and corners. That's where they get you.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 8 yr ago.
Starwarden MK I on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Empyrion: Galactic Survival servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Empyrion — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2019-03-08, released 2019-03-08
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Starwarden MK I.
Run Starwarden MK I on a Empyrion: Galactic Survival server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogWorkshop
Its source category doesn’t say more about what it does, so NxLabs lists it under Other.
Compatibility
- Game
- Empyrion: Galactic Survival
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorH.P. Strangelove, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
