About Rebalanced Game
From Factorio Mod PortalTotally changes the game Balance. (Why put furnaces in Science Potions when you should be putting the Potion in the Furnace? upgrade your labs instead! and Player/Enemies/Spawners have Different HP and healing rates.)
This Game mod makes you put Science Potions in the Furnace instead of putting the Furnace in the Science Potions... so all the odd recipes for potions are perfect upgrades to Labs hence i made 5 Labs MK1 to MK5 to be able to research the Science Potions in. so all the same unlock points BUT you Unlock a new Lab instead of a New Potion recipe.
Next was Making Machine Guns have projectiles and Enemies more Balanced. Spawners have 1350 HP since it is a building BUT it only spawns at 30 seconds each instead of each 1 to 5 seconds. the Turrets have different Ammo Box to keep it's ability to fire behind walls. (i tried to make them use projectiles but it would appear that the Laser turrets uses a special trick under the hood.)
EDIT: for the player i put him 100HP instead of 250 and ALL entities that heal over time (alive entities like enemies and player) now heal in 5 minutes instead of 10 to 20 seconds. (playing with the health pack and RPG mods now makes sense!)
this mods should play well with anything that does not add new science packs. feel free to update a version for your mod/favorite mods! (hence why i took the unlicense license so that people can modify without asking.)
EDIT2: now for the 0.17 Version, i made it in a day... i probably messed it up... but apart from something obscure or not obvious... it should work like the other one... just that i respected the 0.17 tree's update path instead of the 0.16 one.
EDIT3: can now Go above MK3 science... i did fix it but Deleted the folder while not updating the Zip after... sorry.
FAQ
Why this change? Answer: simply for a bit of Realism.
The enemies bases have too much HP! Answer: this is to make sense in making the enemies spawn at 30 seconds interval. (like StarCraft Zergs kind of)
Making Science Packs is too easy! Answer: but making Labs is not that easy and they research slower for the first half.
Why would you want a game this ridiculously nerfed? Answer: maybe just launching one Rocket is not fun enough so making it easy but not really free is a good compromise, remember there is a expensive setting in the recipe but no cheap. this makes it cheap and easy. so you can focus on exploring, building... if you add many mods, this can help you do just that!
Highlights
From source dataFootprint
Rated a light load on a server.
License
Published under Unlicense.
Last update
Its author last shipped an update 7 yr ago.
Rebalanced Game on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.17.70, released 2020-01-20
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.17.70 | 2020-01-20 | 0.17 | n/a |
| 0.17.69 | 2019-09-28 | 0.17 | n/a |
| 0.16.51 | 2019-09-08 | 0.16 | n/a |
Run Rebalanced Game on a Factorio server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Runs on your server
From source side supportFactorio Mod Portal lists Rebalanced Game as required on the server. Check its Factorio Mod Portal page to see whether players need it too.
Compatibility
- Game
- Factorio
- Runs on
- Serverrequired on the server
Verified at the source
- ✓Factorio Mod PortalOfficial listing, checked 2026-10-09Open ↗
- ✓AuthorEpicSlayer7666, as published on Factorio Mod Portal
- ✓LicenseUnlicenseFree

