Source-checkedWeapons, items & crafting

Angel's Galore

by JTnadrooi · for Factorio

Adds over 160 recipes to ANGEL'S MODS (Full+Special Vanilla)! Contains tweaks for a smoother pure Angel's experience. (see modpage)

504Downloads
12d agoLast updated
MITLicense
Factorio Mod PortalSource

About Angel's Galore

From Factorio Mod Portal

Adds over 160 recipes to ANGEL'S MODS (Full+Special Vanilla)! Contains tweaks for a smoother pure Angel's experience. (see modpage)

Angel's Galore

Galore Overview

SPACE AGE SUPPORT HERE

What To Expect

A large recipe pack for Angel's Mods (Full+Special vanilla). Also contains a collection of tweaks to bring more focus to open-ended production and alternate recipes with overal improvements to the Angel's special vanilla experience.

This mod is for you if...

  • You're looking for a overhaul with many balanced alternate recipes and open ended production lines. _(All calculations are documented in the GitHub repo, both in the docs\ folder and through in-script comments.)_
  • You enjoy upgrading builds to use more efficient, advanced recipes.

This mod is _not_ for you if...

  • You like to reuse the same blueprints.
  • You don't like having multiple choices.

Feature list

  • _60+ new buildings_ with some of the best graphics out there.
  • A huge collection of different production methods and recipe paths.
  • Lots of chemistry and bioprocessing with many byproducts and differing levels of complexity, it's your choice what recipes you use.
  • Intricate ore refining and smelting processes to increase yield (and maybe extract some secondary resources?).
  • A nuclear power overhaul that adds _5 extra fuel cells_ and _20+ different fuel reprocessing/radioactive material processing recipes_.
  • A huge collection (4000+ codelines) of changes for Angel's mods focused on making sure no recipe is always better than another. _Every method of production will be useful for something, you decide what production chain is best for your factory._

(This list will definitely expand. As of writing this, the mod is still brand new.)

List of changes made to pure Angel's

  • Angel's Special Vanilla has been made to work with Angel's Smelting and Angel's Bioprocessing. Refining the base ores yields iron-/copper- pebbles, nuggets and slag but none of the extra metals, while still being able to enjoy metallurgy and farming. Restored from 1.1 Angel's.
  • Machine tiers have been made more vanilla-like; Most Angel's machines have a single tier (like the vanilla chemical plant and oil refinery) with their crafting speed and module slots increased to compensate. This makes them automatically work better with quality and thus Space Age. For a shorter overhaul like pure Angel's, you end up swapping machines way too often; in Galore, if you want to improve production, you use alternative recipes instead of replacing the machine.
  • Everything that should allow productivity - as it would be in vanilla, without causing net positive loops - allows productivity.
  • Angel's alternative recipes have been rebalanced to follow more Galore-like guidelines instead of a tier system. _This means no recipe is always better, or worse than another, it will always depend on something dynamic._
  • Alien tokens have been replaced by a "Biological science pack". Bioprocessing has generally been made more attractive as part of the rebalance above.
  • Agricultural modules have been removed.
  • Bioprocessing has been made optional.
  • Icons have been updated to be more Galore-like. Tier icons have been replaced by the main ingredient icon.
  • Stone is now sintered from "Gravel" (renamed from "Crushed stone") in a furnace.
  • Slag is now a byproduct from ore smelting as a nudge toward the player making mineral sludge for uranium/thorium.
  • Technology costs have been increased, to be more in line with vanilla technologies.
  • Ore processing has been made less space-intensive because you technically don't _need_ it anymore (for the extra metals) - it has been made more attractive to compensate.
  • Recipes/crafting durations/machine crafting speeds have been normalized. Example effects: No more crafting speeds like 2.25, recipe durations like 7 or recipe fluid requirements of 1. This can be seen most clearly in the recipes for the many Angel's buildings.
  • Some chemicals have been removed. (full list below.) Reasons differ per chemical.
  • epichlorohydrin (Obscures crafting chain, single use, will have unbalanced realism issues with future Galore recipes)
  • allyl chloride (Same as above)
  • dimethylamine (Rocket fuel crafting chain overhaul, see entry below)
  • dimethylhydrazine (Same as above)
  • methylamine (Same as above)
  • dinitrogen tetroxide (Same as above)
  • nitrogen monoxide (single use)
  • liquid plastic (Single use, prevent liquid plastic on bus)
  • Rocket fuel crafting has been simplified (hydrazine + plastic bar + nitric acid). See entry below, but Space Age also played a big part in this.
  • Item "costs" have been made in line with their relative costs in vanilla. Example: Galore adds a circuit recipe that uses plastic bars instead of iron plates. If I hadn't tweaked Angel's plastic recipe yields, no one would be using this recipe. (Angel's petrochem makes plastic way "costlier" to make relative to iron plates.)
  • Metal carrier catalysts have been made to work as follows: 1 ore = 10 catalysts, with catalyst recipes always consuming the catalyst (and giving the empty carrier in return). Restored from 2.0 Angel's.
  • More items have been given a fuel value; E.g. oil residuals, biter eggs, and most plants.
  • Locales have been more vanilla-like; E.g. "Nutrient pulp from nuts".
  • Thermal bore and ore processing facility power usage has been increased.
  • Nuclear fuel now produces less polution.
  • Trees now rarely drop tree seeds and leaves.

Read the full description on Factorio Mod Portal →

Highlights

From source data

Footprint

Rated a light load on a server.

License

Published under MIT.

Last update

Its author last shipped an update 12d ago.

Angel's Galore on Nxeon

From our catalogue
One-click install
Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.3.9, released 2026-10-23

Recent builds

BuildReleasedGame versionsLoaders
1.3.92026-10-232.1n/a
1.3.82026-10-202.1n/a
1.3.72026-10-152.1n/a
1.3.62026-10-112.1n/a
1.3.52026-10-092.1n/a
1.3.22026-10-032.1n/a

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Angel's Galore on a Factorio server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Factorio Mod Portal as “Mods”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

Runs on your server

From source side support

Factorio Mod Portal lists Angel's Galore as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Compatibility

Game
Factorio
Runs on
Serverrequired on the server

Verified at the source

  • ✓Factorio Mod PortalOfficial listing, checked 2026-10-24Open ↗
  • ✓AuthorJTnadrooi, as published on Factorio Mod Portal
  • ✓LicenseMITFree

Angel's Galore, answered

Generated from the mod’s own source data.

Do my players need to install Angel's Galore?

Factorio Mod Portal lists Angel's Galore as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Is it free?

Yes. Angel's Galore is free to download from Factorio Mod Portal. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Angel's Galore on a Factorio server.

Deploy in about a minute from $2.99 a month, then add Angel's Galore in one click.