Source-checkedTechnology & automation

Amator Phasma's Nuclear

by AmatorPhasma · for Factorio

This mod is inspired by "Nuclear Power" by Fatmice and "Uranium Power" by Simdezimon. And, like the both, does this mod expand the production of nuclear fuel cells and the reprocessing of spent fuel cells. With this mod, the start into the atomic age is a bit harder than in the vanilla Factorio and you will need the logic cabling for this mod because you have to control pumps so that your enrichment process can work efficiently. (Without a logic control this process will come to a standstill.)

31Downloads
6 yr agoLast updated
GPL-3.0License
Factorio Mod PortalSource

About Amator Phasma's Nuclear

From Factorio Mod Portal

This mod is inspired by "Nuclear Power" by Fatmice and "Uranium Power" by Simdezimon. And, like the both, does this mod expand the production of nuclear fuel cells and the reprocessing of spent fuel cells. With this mod, the start into the atomic age is a bit harder than in the vanilla Factorio and you will need the logic cabling for this mod because you have to control pumps so that your enrichment process can work efficiently. (Without a logic control this process will come to a standstill.)

__Amator Phasma's Nuclear__ ============= Source code on GitLab


__Languages:__


English, Deutsch


__About this mod:__


This mod is inspired by "Nuclear Power" by Fatmice and "Uranium Power" by Simdezimon. And, like the both, does this mod expand the production of nuclear fuel rods and the reprocessing of spent fuel rods.

This mod includes processing cycles for the following radioactive materials: __Uranium__, __Thorium__, __Neptunium__, __Plutonium__. You also have to take care about some byproducts like: RaCoW (radioactive contaminated wastewater) ans solid radioaktive waste.

The enrichment process is slightly different from the vanilla one, you have to enrich yellowcake from uranium, step by step through gas centrifuges up to an enrichment value of 4.7% U235.

__Tested with vanilla factorio, with Bob's and/or Angel's and/or Earendel's mods. (See list below)__


__Future plans?__


  • Since version 0.18.00 (Factorio 0.17.x) only bug fixing, balancing and compatibility layers for other mods.
  • Since version 0.19.02 (Factorio 0.18.x) only bug fixing, balancing and compatibility layers for other mods.

__So it should be safe to take every update without running into a total messed up factory__

__Problems?__


  • Report them on the forum thread or here on this site under disscussion.

__Dependencies:__


__Recommended dependencies:__



__My other mods:__



__Known incompatibility:__


__Known problem:__


  • None

__Tested compatibility__ Unfortunately at the moment I have no time to maintain any compatibility with other mods. I don't see any change in this fact in the next 12 to 18 months.

My thread in the forum.

FAQ

Remote interfaces in the data and control stage

Version 0.19.0 (online version: https://gitlab.com/AmatorPhasma/apm_factorio/blob/master/doc/interfaces.md)

__MOD: Amator Phasma's Library__

__Data stage__:

Define an item as radioactiv in the data stage generates the descripton for it.
*usage in any data stage type after this library's data stage with:
apm.lib.utils.item.add.radioactive_description(item_name :: string, level :: int)
level: (optional / default is 1)

  • 1: low radioactive
  • 2: medium radioactive
  • 3: high radioactive

Examples:

apm.lib.utils.item.add.radioactive_description('apm_yellowcake')
apm.lib.utils.item.add.radioactive_description('apm_yellowcake', 1)

___ __Control stage__: Define an item as radioactiv in the control stage by using a remote interface to register or unregister it to give the player damge if he has one in his inventory.

Register an item:
remote.call('apm_radiation', 'add_item', item_name :: string, level :: int)
level: (optional / default is 1)

  • 1: low radioactive
  • 2: medium radioactive
  • 3: high radioactive

Unregister an items:
remote.call('apm_radiation', 'remove_item', item_name :: string)

List all registered items:
remote.call('apm_radiation', 'list_items') -> returns a table

Examples:

remote.call('apm_radiation', 'add_item', 'uranium-ore', 1)
remote.call('apm_radiation', 'remove_item', 'uranium-ore')
remote.call('apm_radiation', 'list_items')

Define an equipment with the burner property.

Register an equipment:
remote.call('apm_equipment', 'add_burner_equipment', string :: LuaGeneratorEquipment.name)

Unregister an items:
remote.call('apm_equipment', 'del_burner_equipment', string :: LuaGeneratorEquipment.name)

Examples:

remote.call('apm_equipment', 'add_burner_equipment', 'fusion-reactor-equipment')
remote.call('apm_equipment', 'del_burner_equipment', 'fusion-reactor-equipment')

You can also register to the following events: they return event{player = LuaPlayer, LuqEquipment = equipment}

  • event_on_burner_equipment_low_fuel
script.on_event(remote.call("apm_equipment", "event_on_burner_equipment_low_fuel"), function(event)
    -- your stuff here
end)
  • event_on_burner_equipment_burnt_result_inventory_full
script.on_event(remote.call("apm_equipment", "event_on_burner_equipment_burnt_result_inventory_full"), function(event)
    -- your stuff here
end)

WARNING: this has to be done within on_init and on_load, otherwise the game will error about the remote.call

__MOD: Amator Phasma's Recycling__

__Data stage__:

You can easily add scrap metal to products in the data-updates phase with:
apm.lib.utils.recycling.scrap.add(recipe=LuaRecipe.name, metal=Type/String, probability=Type/Double)
-- The probability is optional to overwrite the value from the settings

Example:

Read the full description on Factorio Mod Portal →

Highlights

From source data

Footprint

Rated a light load on a server.

License

Published under GPL-3.0.

Last update

Its author last shipped an update 6 yr ago.

Amator Phasma's Nuclear on Nxeon

From our catalogue
One-click install
Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
0.19.50, released 2020-05-23

Recent builds

BuildReleasedGame versionsLoaders
0.19.502020-05-230.18n/a
0.19.072020-02-210.18n/a
0.19.062020-02-100.18n/a
0.19.052020-02-060.18n/a
0.19.042020-01-310.18n/a
0.19.032020-01-290.18n/a

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Amator Phasma's Nuclear on a Factorio server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Factorio Mod Portal as “Mods”

Technology & automation

Machines, power, logistics and automation.

Runs on your server

From source side support

Factorio Mod Portal lists Amator Phasma's Nuclear as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Compatibility

Game
Factorio
Runs on
Serverrequired on the server

Verified at the source

  • ✓Factorio Mod PortalOfficial listing, checked 2026-10-09Open ↗
  • ✓AuthorAmatorPhasma, as published on Factorio Mod Portal
  • ✓LicenseGPL-3.0Free

Amator Phasma's Nuclear, answered

Generated from the mod’s own source data.

Do my players need to install Amator Phasma's Nuclear?

Factorio Mod Portal lists Amator Phasma's Nuclear as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Is it free?

Yes. Amator Phasma's Nuclear is free to download from Factorio Mod Portal. Its license is GPL-3.0.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

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