Source-checkedWeapons, items & crafting

Ascendustry

by codytnewman · for Factorio

An RPG leveling system for the engineer. Earn XP from combat, crafting, and mining, spend points in a skill tree, and ascend for permanent prestige. Script-based and save-safe, with no prototype changes.

868Downloads
12d agoLast updated
MITLicense
2.0Latest game version

About Ascendustry

From Factorio Mod Portal

An RPG leveling system for the engineer. Earn XP from combat, crafting, and mining, spend points in a skill tree, and ascend for permanent prestige. Script-based and save-safe, with no prototype changes.

Ascendustry

Your engineer earns levels in three skills as you play, and how you play decides what you get good at.

  • Combat: XP from your own kills. Levels add health.
  • Crafting: XP from manual crafts. Levels add a chance for a bonus item, up to a guaranteed double at level 100.
  • Mining: XP from ore you hand-mine. Levels add a chance for a bonus drop, up to a guaranteed double at level 100.

Skill trees

Every 10 levels gives a point. Each skill is a tree: an area has a root you invest in first, then branches that unlock off it. Points are scarce, so you go deep into a few branches and your build gets an identity. Respec is free.

  • Combat: Aggression (damage, shooting speed), Resilience (health, regen, Bulk Up and Tank), Warpath (run speed, reach, lifesteal, Speedster).
  • Crafting: Mass Production (output), Deft Hands (craft speed, inventory and trash slots, Caffeine), Artisan (quality, with quality-for-speed and quality-for-output trades).
  • Mining: Rich Veins (ore), Pickaxe (mining speed, reach, Jackhammer), Prospector's Eye (quality drops with the Quality mod; mining XP and luck without it).

Trade-off nodes (more HP for less speed, faster mining for self-damage) let builds combine across skills: a Tank build is what makes Jackhammer worth taking. Open the window with CONTROL + L or the top button. All three trees show side by side, locked nodes included so you can plan, with tooltips on everything.

Deeper nodes add chance-based effects:

  • Combat: Executioner (crits), Glass Cannon (more damage dealt and taken), Thorns (reflect), Scrounger (recover a round on a kill), Scavenger (recover rounds as you fire), Aegis (a shield that needs no power and recharges itself).
  • Crafting: Salvage and Lucky Craft (refund a hand-craft's ingredients), Reckless (fast crafting that sometimes fumbles).
  • Mining: Conservation (patch survives), Motherlode (burst), Treasure Hunter (a find), Auto-Smelt (the ore's smelted form as a bonus).

Auto-Smelt reads your installed recipes, so it works with any modset and does nothing for ores with no furnace recipe. The Show debug messages setting (off by default) prints the reason whenever one of these effects skips.

Ascension

Max all three skills and ascend: reset them for a permanent tier of power that stays for good. Five tiers give you a kept slice of every bonus, free points for any tree, more reach and auto-pickup, a quality toggle (or an XP bonus without the Quality mod), and a final capstone (the only route to 4x production, +100% health, or +50% weapon damage). Each tier raises the cap and speeds XP, so every climb back is faster.

Hardcore death (off by default)

A death penalty lets you lose the current level's XP, or reset skills to zero. Ascension survives death either way.

Compatibility

XP is the single source of truth, and every bonus is derived from it, so changing your modset, dying, or respeccing never corrupts progress. Bonuses add on top of other mods' modifiers instead of overwriting them. No prototype changes, no migrations, no quality-as-level.

Everything is configurable: curve preset and difficulty, per-skill and per-bonus toggles, caps, Ascension, and the death penalty.

Without the Quality mod (no Space Age), Artisan and Prospector's Eye keep their names, caps and prerequisites but their quality nodes do something else. The roots and the trade-off nodes raise that skill's XP rate, up to +50% each at cap. Master Smith and Deep Survey give luck, a relative boost to that skill's chance effects (Salvage, Lucky Craft and fewer Reckless fumbles for crafting; Treasure Hunter, Auto-Smelt, Conservation and Motherlode for mining), up to +50% at cap. The Tier 4 perk becomes +10% crafting and mining XP.

Word of caution

This mod may make things much easier, but allows for greater customization of your character. Some bonuses also apply to turrets, potentially changing their balance. Other than that, it should only affect your character. It's slightly balanced in the way that even though some bonuses are extremely powerful, they only apply to you, not your machines. I have tested it with several mods from my own mod set that I usually play with and made sure many generic possibilities for breaking are addressed, but, if something breaks, there's a debug toggle that you can use to see the exact reason, potentially helping me debug things faster.

Testing

/asc-add-xp <combat|crafting|mining|all> <amount> adds XP without disabling achievements.

Highlights

From source data

Game versions

Built for Factorio 2.0.

Footprint

Rated a light load on a server.

License

Published under MIT.

Ascendustry on Nxeon

From our catalogue
One-click install
Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.3.0, released 2026-10-23

Recent builds

BuildReleasedGame versionsLoaders
1.3.02026-10-232.1n/a
1.2.12026-10-122.0n/a
1.2.02026-09-022.0n/a
1.1.02026-08-302.0n/a
1.0.72026-08-272.0n/a
1.0.62026-07-242.0n/a

Dependencies

  • Optional: quality (factorio_portal, not in our catalogue)

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Ascendustry on a Factorio server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Factorio Mod Portal as “Mods”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

Runs on your server

From source side support

Factorio Mod Portal lists Ascendustry as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Compatibility

Game
Factorio
Runs on
Serverrequired on the server
Game versions
2.0

Verified at the source

  • ✓Factorio Mod PortalOfficial listing, checked 2026-10-24Open ↗
  • ✓Authorcodytnewman, as published on Factorio Mod Portal
  • ✓LicenseMITFree

Ascendustry, answered

Generated from the mod’s own source data.

Do my players need to install Ascendustry?

Factorio Mod Portal lists Ascendustry as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Is it free?

Yes. Ascendustry is free to download from Factorio Mod Portal. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Ascendustry on a Factorio server.

Deploy in about a minute from $2.99 a month, then add Ascendustry in one click.