About Asphalt Roads
From Factorio Mod PortalAsphalt pavement for increased vehicle speed. Also includes tiles for lane marking (single and double lines) and various hazard areas.
Asphalt Roads
Introduction
Have you ever looked at your factory and thought: "I dunno, but what this planet is seriously missing is a decent four-lane highway network."? Then worry not: This mod was made to help fulfilling your infrastructure dreams.
Asphalt Roads
"Asphalt Roads" adds a new tile set with a smooth, black road surface to your games, including tiles for hazard marking and lane marking. Enjoy the reduced vehicle friction modifier and accelerate up to 200 km/h with your car (using rocket fuel).
- Mark separate lanes on your roads with single or double lines
- Mark hazard areas in various colours e.g. near railway crossings or gates
- Set up pedestrian crossings with zebra crossing or "shark teeth" tiles
For a quick live demonstration (though a bit dated, but nevertheless very well explained): Asphalt Roads mod spotlight by Xterminator
Details
Items
- Asphalt is the base tile.
- Asphalt with lane marking consists of two items for white and yellow lane marking in 45, 90, 135 and 180 degree angles and two items for tiles that divert lines by 45 degree to the left or the right.
- Asphalt with zebra crossing is for two tiles with thick, white lines
- Asphalt with white triangle is for four tiles with white isosceles triangles
- Asphalt with hazard marking is for five separate items for white, yellow, red, blue and green hazard marking.
- Double line tiles are another variation of lane marking tiles
Technology
Basic technology is called Asphalt and needs concrete as a prerequisite.
Mod recommendation and support
Recommended mods that work well in addition to this one:
- Pavement Drive Assist: Allows player driven vehicles to detect lane marking and follow your roads
- Concrete Signpost (by Klonan) adds a light post that looks really nice in addition to asphalt roads
- Dectorio (by PantherX): This mod adds pretty traffic bollards (and a bunch of other neat stuff)
Supported mods
- Bio Industries: If present, crushed stone will be used as an ingredient for asphalt. This can be disabled in mod settings tab.
- Wood Gasification: If present, tar will be used as an ingredient for asphalt (replacing crude oil). This can be disabled in mod settings tab.
Effects on gameplay
This mod is mostly non-game-changing, apart from the reduced vehicle friction of asphalt. But this is compensated by the significant amount of crude and heavy oil needed for the production of asphalt. For more fun, i recommend the heavy use of blueprints!
Current language support
- EN (English)
- DE (German)
- CN (Chinese)
If you like this mod and you've created a translation of your own, please do not hesitate to send me this, so that it can be made accessible to all in the next version. Same, if you spot spelling mistakes. Thanks in advance!
FAQ
Known issues
"I'm using 'Asphalt Roads' along with 'Alien Biomes' and other mods and constantly get errors about missing tiles"
Factorio's limit for the number of different tile prototypes a game can use at a time is hard-coded. Currently this limit is 255 tiles. If you load multiple mods that add a lot of new tiles (like "Alien Biomes" and "Dectorio"), this might be a problem, as "Asphalt Roads" alone needs 65 free tile slots to work properly (assuming all tiles being enabled).
If you experience problems, please try disabling some of the markings in Asphalt roads' mod options. Disabling both double line road line markings, for example, will free up 24 slots. If other mods allow disabling some of their tiles, please consider using those options, too.
Unfortunately, the Factorio devs do not consider raising this limit in the foreseeable future, so a bit of tinkering is unavoidable.
Highlights
From source dataFootprint
Rated a light load on a server.
License
Published under MPL-2.0.
Last update
Its author last shipped an update 7 yr ago.
Asphalt Roads on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.2.0, released 2020-05-02
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.2.0 | 2020-05-02 | 0.18 | n/a |
| 1.1.11 | 2020-05-02 | 0.17 | n/a |
| 1.1.10 | 2020-04-30 | 0.18 | n/a |
| 1.1.9 | 2020-03-01 | 0.18 | n/a |
| 1.1.7 | 2019-04-22 | 0.17 | n/a |
| 1.1.5 | 2019-03-24 | 0.17 | n/a |
Dependencies
- Optional: Bio Industries
- Optional: Dectorio
- Optional: Wood Gasification
- Optional: Pyanodons Petroleum Handling
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Asphalt Roads on a Factorio server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Runs on your server
From source side supportFactorio Mod Portal lists Asphalt Roads as required on the server. Check its Factorio Mod Portal page to see whether players need it too.
Compatibility
- Game
- Factorio
- Runs on
- Serverrequired on the server
Verified at the source
- ✓Factorio Mod PortalOfficial listing, checked 2026-10-09Open ↗
- ✓AuthorArcitos, as published on Factorio Mod Portal
- ✓LicenseMPL-2.0Free

