Source-checkedVehicles & ships

Auto Train Manager

by ScytheEden · for Factorio

Drag over your rails and get a complete signal layout: chain signals into junctions, rail signals out, blocks sized to your trains, two-way track handled. Preview, confirm, built by bots or instantly. Undo and multiplayer supported.

146Downloads
6d agoLast updated
MITLicense
Factorio Mod PortalSource

About Auto Train Manager

From Factorio Mod Portal

Drag over your rails and get a complete signal layout: chain signals into junctions, rail signals out, blocks sized to your trains, two-way track handled. Preview, confirm, built by bots or instantly. Undo and multiplayer supported.

Auto Train Manager

Drag over your rail network and get a complete signal layout. The mod works out which way each track runs, splits junctions into sensible blocks, and replaces the signals in the selection. You see a preview first, then confirm.

How to use

  1. Take the Train signal planner from the shortcut bar (or press Alt + S).
  2. Drag over the rails you want signalled. Planning a big network takes a moment; a progress bar shows it.
  3. Check the preview: green circles are rail signals, blue are chain signals, red crosses are signals that will be removed. Warnings list anything it could not handle.
  4. Press Confirm. Construction robots build the change, and Ctrl + Z undoes it. Admins can tick Build instantly to swap the signals at once.

Alt-drag with the planner clears the preview.

What it does

  • Directions. Travel direction comes from existing signals, train stops, the trains running on the track, and your drive side (mod setting) for plain double track.
  • Junctions. Chain signals into a junction, rail signals out. Forks, merges and crossings inside a junction get blocks of their own, so several trains can pass through at once without locking up.
  • Plain track. A signal at least every train length. The train length is detected from the trains that use the selected track (or set in mod settings), so a stopped train always fits in its block.
  • Stations. A station never shares a block with a junction, so a train waiting at it does not block the line.
  • Two-way track. A stretch of single track used both ways becomes one block, with chain signals at both ends: a train only enters when it can get all the way through.
  • Fewer changes. Signals that already do their job are left in place.
  • Selection edges. Signals outside the selection are never touched; the track where it leaves the selection is closed off with new signals.

Settings (map settings)

  • Default train length / Train length override. Used when no train is found, or always.
  • Block margin. Extra tiles added to the train length.
  • Drive side. Right or left; used to guess directions on unsignalled double track.
  • Junction grouping distance. Junctions closer than this are signalled as one zone with chain signals through it. Higher is the safest against lockups, but trains wait longer. The default (8 tiles) gave the least waiting with no lockups in testing.

Testing

Tested headlessly against real saves (including hour-long train simulations checking for lockups and time spent waiting at signals) and against over a hundred published rail blueprints (Tertius's 2-lane book, TiMatic's Intersection Compendium, LuziferSenpai's Space Age grid book), checking that every signal is placed, attached to its rail, and actually separates blocks.

Highlights

From source data

Footprint

Rated a light load on a server.

License

Published under MIT.

Last update

Its author last shipped an update 6d ago.

Auto Train Manager on Nxeon

From our catalogue
One-click install
Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
0.5.1, released 2026-10-29

Recent builds

BuildReleasedGame versionsLoaders
0.5.12026-10-292.1n/a
0.5.02026-10-282.1n/a
0.4.22026-10-282.1n/a
0.4.12026-10-282.1n/a
0.4.02026-10-272.1n/a

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Auto Train Manager on a Factorio server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Factorio Mod Portal as “Mods”

Vehicles & ships

Cars, boats, aircraft, ships and other things to drive or fly.

Runs on your server

From source side support

Factorio Mod Portal lists Auto Train Manager as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Compatibility

Game
Factorio
Runs on
Serverrequired on the server

Verified at the source

  • ✓Factorio Mod PortalOfficial listing, checked 2026-10-29Open ↗
  • ✓AuthorScytheEden, as published on Factorio Mod Portal
  • ✓LicenseMITFree

Auto Train Manager, answered

Generated from the mod’s own source data.

Do my players need to install Auto Train Manager?

Factorio Mod Portal lists Auto Train Manager as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Is it free?

Yes. Auto Train Manager is free to download from Factorio Mod Portal. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Auto Train Manager on a Factorio server.

Deploy in about a minute from $2.99 a month, then add Auto Train Manager in one click.