Source-checkedMaps & scenarios

AutoPvP (automatic setup of multiplayer maps)

by binbinhfr · for Factorio

Automatic PvP mod to help you setting up multiplayer maps, with automatic force creation and settings, random player placement proposals, starting resources allocation and a special Rebirth Technology to spice up the game ! Can work in PvP fighting mode, but also now in peace mode if you do not want to fight your neighbours...

29Downloads
9 yr agoLast updated
Factorio Mod PortalSource

About AutoPvP (automatic setup of multiplayer maps)

From Factorio Mod Portal

Automatic PvP mod to help you setting up multiplayer maps, with automatic force creation and settings, random player placement proposals, starting resources allocation and a special Rebirth Technology to spice up the game ! Can work in PvP fighting mode, but also now in peace mode if you do not want to fight your neighbours...

__For details, complete screenshots, discussion, suggestions, questions or bug reports, please use the dedicated thread on the forum (link above), because there is no email notifications on this portal for the moment.__

##VERSIONS: 1.0.16 - support to angel ores, and new separate clear_resource_radius setting in config.lua (thanks to Grimshad) 1.0.15 - factorio 0.15 compatible 1.0.14 - add a peace mod, where you just live in peace with your neighbours, friendly. 1.0.13 - factorio 0.14 compatible 1.0.12 - increases spawning zone from 50 to 75 to be more confortable with ores patches.

  • relax aliens cleaning : for every new player, clean the chosen zone every minute during 5 minutes.
  • tests to reduce/avoid ore patches overlap. In case of numerous ore mods, it will be less efficient,

but still better than before. 1.0.11 - new game mode : until now, if a player died, he simply losts. From now on, you can choose between "single death mode" and "rebirth mode". In rebirth mode, you have access to Rebirth technology that allows reviving players, if you have an available Rebirth Center with Souls in it. 4 tiers. 1.0.10 - to hide map from each other player when visiting, player forces are always mutual enemy. only aliens change from friends (during the visit) to enemy when a zone is accepted.

  • during visit, player is assigned a temporary visiting force, so that when entering fight,

he changes force to the fighting force, and loses the map view on all the zones he visited before.

  • result : when entering fight, the player only sees his own little starting zone and nothing else !
  • when visiting zones, adds a button to regenerate a different resources mapping on the same zone.
  • wipe trees when proposing a zone, restore them if declined.
  • wipe original ores when proposing a zone, restore them if declined.
  • so when visiting a zone, the player has a consistent view on what he will accept or not.

(only the little water pond is not generated because it's hard to revert).

  • try to find a better spawning point, waiting fo full map generation to reposition the player a second time.

-> avoid water in many cases, unless the zone is really a sea...

  • at the first turn, try to propose zones that have never been visited. Then repropose previous zones

with different configs.

  • adds a console command to list forces and players at any moment : /c remote.call( "autopvp", "list" )

1.0.9 - fix a problem with alien stance when entering fight. for already existing map, if the problem is still here, type /c remote.call( "autopvp", "stances" ) to repair. 1.0.8 - come back to more reasonable numbers, otherwise the generated map is becoming too big in MP. 1.0.7 - increase alien-free zone width and tree-free zone width (customisable in config.lua)

  • clean aliens regularly during 10 mins during map generation in background.

1.0.6 - introduce distance between zones, different from zone width, to get more distance between starting zones and allow bigger factories. 1.0.5 - corrects a migration version compare mistake 1.0.3 - better migration v2... 1.0.2 - better migration 1.0.1 - correct some minor bugs, better player win/lose detection, better ore generation, waiting message, win/defeated messages. 1.0.0 - initial release

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 9 yr ago.

AutoPvP (automatic setup of multiplayer maps) on Nxeon

From our catalogue
One-click install
Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.0.16, released 2017-09-15

Recent builds

BuildReleasedGame versionsLoaders
1.0.162017-09-150.15n/a
1.0.152017-04-290.15n/a
1.0.142016-09-020.14n/a
1.0.132016-08-260.14n/a
1.0.122016-08-030.13n/a
1.0.112016-07-290.13n/a

Run AutoPvP (automatic setup of multiplayer maps) on a Factorio server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Factorio Mod Portal as “Mods”

Maps & scenarios

Custom maps, arenas and scenarios to play on.

Runs on your server

From source side support

Factorio Mod Portal lists AutoPvP (automatic setup of multiplayer maps) as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Compatibility

Game
Factorio
Runs on
Serverrequired on the server

Verified at the source

  • ✓Factorio Mod PortalOfficial listing, checked 2026-10-09Open ↗
  • ✓Authorbinbinhfr, as published on Factorio Mod Portal
  • ✓LicenseNot published by the sourceFree

AutoPvP (automatic setup of multiplayer maps), answered

Generated from the mod’s own source data.

Do my players need to install AutoPvP (automatic setup of multiplayer maps)?

Factorio Mod Portal lists AutoPvP (automatic setup of multiplayer maps) as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Is it free?

Yes. AutoPvP (automatic setup of multiplayer maps) is free to download from Factorio Mod Portal.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run AutoPvP (automatic setup of multiplayer maps) on a Factorio server.

Deploy in about a minute from $2.99 a month, then add AutoPvP (automatic setup of multiplayer maps) in one click.