About Biolabs Need Nutrients
From Factorio Mod PortalBiolabs now use nutrients instead of electric power
Biolabs now require nutrients for fuel. They still consume 300kW like before, but now it's 300kW of "yummy value" instead of electricity. For comparison, a biochamber consumes 500kW of nutrients.
This mod does not change the pollution generated by biolabs, which is still 8/m. (Biochambers actually reduce pollution, when they're on a planet that has pollution, such as Nauvis. Gleba has spores, not pollution.)
Highlights
From source dataGame versions
Built for Factorio 2.0.
Footprint
Rated a light load on a server.
License
Published under MIT.
Biolabs Need Nutrients on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.0.1, released 2024-11-28
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.0.1 | 2024-11-28 | 2.0 | n/a |
| 1.0.0 | 2024-11-28 | 2.0 | n/a |
Dependencies
- Required: [reserved]
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Biolabs Need Nutrients on a Factorio server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Runs on your server
From source side supportFactorio Mod Portal lists Biolabs Need Nutrients as required on the server. Check its Factorio Mod Portal page to see whether players need it too.
Compatibility
- Game
- Factorio
- Runs on
- Serverrequired on the server
- Game versions
- 2.0
Verified at the source
- ✓Factorio Mod PortalOfficial listing, checked 2026-10-09Open ↗
- ✓AuthorStephenB, as published on Factorio Mod Portal
- ✓LicenseMITFree
