About Biological Machines: Planet Balack
From Factorio Mod PortalAdds Balack, a post aquilo planet containing new scrap, oil sludge and strong enemies. A single bio fabricator can be placed at spawn and is required to produce new intermediates and products including a new module at the cost of massive pollution. The intermediates can be used to produce tank mk2, mech armor mk2 and warp drive.
Warning
The mod module inserter is not included as a dependencies because it is not compatible with 2.1. It will be re added once updated.
Description
Adds Balack, a post Aquilo planet containing new scrap, oil sludge and strong enemies. A single bio fabricator can be placed at spawn and is required to produce new intermediates and products including a new module at the cost of massive pollution. The intermediates can be used to produce tank mk2, mech armor mk2 and warp drive.
Includes
Included in
Features
- New planet, Balack, connected to Aquilo and the solar systems edge with huge asteroids in the way
- Balack and shattered planet unlocked with promethium science packs. Starter packs can be made with chunks mined from promethium ore on Fulgora
- Balack is covered in thick cloud and is completely dark without nightvision equipment. There is weak solar power to startup a factory
- Surface has promethium ore, a new scrap and an oil sludge ocean. Scrap can be broken down into machinery intermediates, carbon based materials and uranium-238. Oil sludge can be filtered into water, spoilage and oil
- Spawn has 4 electric turrets surrounding a green patch on the ground, the only place a new bio fabricator can be placed. The bio fabricator has a number of unique recipes and outputs a lot of pollution
- Tinted ruin vaults are spawners for armored biters and pentapods. The vaults are indestructible and spawn outside of a large starting circle. Worms and pentapod shells filled with wrigglers do spawn in the starting area
- The armored biters spawn worms when killed and all the pentapods spawn lots of wrigglers. Balack enemies have a lot of health and resistance but are most vulnerable to physical/explosive damage
- The bio fabricator can make AI modules with all 4 t3 modules and quantum processors. They give large speed buff with a large quality/productivity/consumption debuff. The modules can be activated for 15 min by feeding them u-235, flipping quality to a large buff and increasing pollution debuff
- The bio fabricator can also make radiation shielding from promethium chunks and other intermediates. The rad shielding and AI control units are required to produce an improved tank and mech armor as well as warp drive parts and power cells
- Hypersonic machine gun ammo can be made with radiation shielding and deals massive damage
- Can be added to existing saves without any complications
Supported Mods
- Buggis Nuclear Bots by Buggi
- Enemy Race Manager by heyqule
- Moshine by snouz. AI control unit made with trained AI core 10
- Panglia by snouz. AI control unit made with sentient processor
Credit
- Concept for spoilable module from Yield Module by AnotherZach
- Graphics and code for darkness from Tenebris by Big_J
- Graphics for bio fabricator from Pathogen Lab by Hurricane046
- Graphics/code from Offshore dump by chocoman
- Oil sludge/warp power cell/tier II graphics from Krastorio 2 by raiguard, Krastor and Linver
- Hypersonic ammo graphics/code from Tungsten ammo by Hanuryk
Highlights
From source dataGame versions
Built for Factorio 2.1.
Footprint
Rated a light load on a server.
License
Published under MIT.
Biological Machines: Planet Balack on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.1.3, released 2026-10-24
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.1.3 | 2026-10-24 | 2.1 | n/a |
| 1.1.2 | 2026-10-03 | 2.1 | n/a |
| 1.1.1 | 2026-09-11 | 2.1 | n/a |
| 1.1.0 | 2026-09-10 | 2.1 | n/a |
| 1.0.4 | 2026-02-21 | 2.0 | n/a |
| 1.0.3 | 2026-02-10 | 2.0 | n/a |
Dependencies
- Required: Biological Machines: Core
- Required: ArmouredBiters - 2.1 update
- Optional: Module Inserter
- Optional: Buggis Nuclear Bots
- Optional: Asteroid Belt
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Biological Machines: Planet Balack on a Factorio server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Runs on your server
From source side supportFactorio Mod Portal lists Biological Machines: Planet Balack as required on the server. Check its Factorio Mod Portal page to see whether players need it too.
Compatibility
- Game
- Factorio
- Runs on
- Serverrequired on the server
- Game versions
- 2.1
Verified at the source
- ✓Factorio Mod PortalOfficial listing, checked 2026-10-25Open ↗
- ✓Authorbradythehuman, as published on Factorio Mod Portal
- ✓LicenseMITFree

