Source-checkedCreatures & NPCs

Kill biters for resources - rebalanced and extended

by phiresky · for Factorio

All resources are replaced by enemies that drop those resources when killed. Features include elite enemies, evolution/distance-based loot bonuses, per-resource multipliers, and automatic mod support.

187Downloads
7 mo agoLast updated
MITLicense
Factorio Mod PortalSource

About Kill biters for resources - rebalanced and extended

From Factorio Mod Portal

All resources are replaced by enemies that drop those resources when killed. Features include elite enemies, evolution/distance-based loot bonuses, per-resource multipliers, and automatic mod support.

Biters for resources

All resources are replaced by enemies that drop those resources when killed.

The base game biters are disabled, the "Enemy bases" slider in the map generation screen does nothing. Enemy expansion is disabled. The evolution settings still have an effect, as does the peaceful mode setting.

The amount of biter nests spawned per resource can be adjusted with the usual resource sliders in the map generation screen.

Developed for an otherwise vanilla game. Aims to be balanced for large multiplayer games with a focus on farming biters/spitters for resources without killing spawners.

Loot dropped by enemies (default settings, scaling = 1):

| Enemy Type | Base Drop | With Elite (5x) | |------------|-----------|-----------------| | Biters & Spitters | 2-5 items | 10-25 items | | Worms (15x multiplier) | 30-75 items | 150-375 items | | Spawners (50x multiplier) | 50-150 items | N/A |

All values are configurable via mod settings. Loot can be further increased by:

  • Size scaling multipliers (small/medium/big/behemoth)
  • Per-resource multipliers
  • Evolution bonus (runtime)
  • Distance from spawn bonus (runtime, optional)

Crude oil is dropped as barrels that can be emptied with the ratio 10 barrels -> 50 crude oil. Emptying these barrels does not result in empty barrels. Obtaining uranium ore does not require sulfuric acid, it is simply dropped by the enemies.

Forked from Bilka's Biters for Resources

The following changes were added in this fork:

Factorio 2.0 Compatibility

  • Updated for Factorio 2.0 API (noise expressions, autoplace system, runtime API changes)
  • Works with Space Age expansion

New Features

  • Elite Enemies: Rare variants (5% spawn chance by default) with 3x HP/damage and 5x loot drops, visually distinct with brighter tint
  • Evolution Bonus: Higher evolution = more loot drops (configurable multiplier)
  • Distance Bonus: Optional loot bonus based on distance from spawn (disabled by default)
  • Bonus Drop System: 5% chance for enemies to drop extra items (coins, science packs, plates, circuits, etc.)
  • Kill Statistics: Track your kills and resources gained with /bfr-stats command (reset with /bfr-reset-stats)
  • Auto-Detect Modded Resources: Automatically creates resource-dropping enemies for other mods' resources
  • In-Game Tips: Added tips and tricks entries explaining mod features

New Settings

  • Per-resource loot multipliers (iron, copper, stone, coal, uranium, crude oil)
  • Entity type multipliers (worms, spawners)
  • Elite enemy toggle and spawn chance
  • Evolution bonus multiplier
  • Distance bonus (enable/disable, percentage, distance unit)
  • Bonus drop chance

Code Improvements

  • Centralized configuration in config.lua
  • Refactored graphics generation with loop-based approach
  • Better code organization and documentation

Warning: Most of the changes were done using AI. It works and is pretty balanced, but if you have an aversion to that kind of thing stay away.

Highlights

From source data

Footprint

Rated a light load on a server.

License

Published under MIT.

Last update

Its author last shipped an update 7 mo ago.

Kill biters for resources - rebalanced and extended on Nxeon

From our catalogue
One-click install
Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.2.1, released 2026-04-03

Run Kill biters for resources - rebalanced and extended on a Factorio server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Factorio Mod Portal as “Mods”

Creatures & NPCs

Adds or changes creatures, NPCs and how they behave.

Runs on your server

From source side support

Factorio Mod Portal lists Kill biters for resources - rebalanced and extended as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Compatibility

Game
Factorio
Runs on
Serverrequired on the server

Verified at the source

  • ✓Factorio Mod PortalOfficial listing, checked 2026-10-08Open ↗
  • ✓Authorphiresky, as published on Factorio Mod Portal
  • ✓LicenseMITFree

Kill biters for resources - rebalanced and extended, answered

Generated from the mod’s own source data.

Do my players need to install Kill biters for resources - rebalanced and extended?

Factorio Mod Portal lists Kill biters for resources - rebalanced and extended as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Is it free?

Yes. Kill biters for resources - rebalanced and extended is free to download from Factorio Mod Portal. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Kill biters for resources - rebalanced and extended on a Factorio server.

Deploy in about a minute from $2.99 a month, then add Kill biters for resources - rebalanced and extended in one click.